-
Notifications
You must be signed in to change notification settings - Fork 54
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Is it possible to build the server app from scratch and intergrate it to some other Unity App? #142
Comments
Hi, |
Thanks. Sorry for another question. If I want to build the plugin directly from source in another project. Do you know how to do it. I notice that there is one guide for building the whole app directly from source and mention the plugin but I am not sure if I need to follow the same steps. Thanks! |
The plugin depends on winrt code generated when building the app so it may be complicated (the VS solution referenced by the guide builds the app and then the plugin). |
Hi, I extracted the plugin files into the Assets folder as required and the Anchor App https://github.com/Azure/azure-spatial-anchors-samples can run with the Plugin on HoloLens 2. However, I keep getting this error which seems saying that the portal cannot transfer the data. Could you please help me to resolve this issue? Thanks! As for the context, I run the |
Did you add the Hololens2SensorStreaming.cs script to the Main Camera? |
Check that the Unity App has access to:
|
Settings from the Start menu on the HoloLens, which opens when you tap your wrist. |
Hi, |
Hi,
I am currently trying to run the hl2ss app in 2d version with another 3D app which uses the Anchor service of Microsoft. However, it seems that one of them always quit because of the HoloLens 2 resource limitation. Therefore, I wonder if there is a way to intergrate the hl2ss server app to another Unity project. Thanks!
The text was updated successfully, but these errors were encountered: