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Ideally if an object specifies a shader_id that was made for Janus Native, we could handle that automatically by translating into a webgl-compatible shader, but right now we end up just showing nothing. At least if the shader fails to compile, we should fall back on the default material.
The text was updated successfully, but these errors were encountered:
Ideally if an object specifies a shader_id that was made for Janus Native, we could handle that automatically by translating into a webgl-compatible shader, but right now we end up just showing nothing. At least if the shader fails to compile, we should fall back on the default material.
The text was updated successfully, but these errors were encountered: