From c931dd60fcb4bb1670bf9bfbca877180e9d513b7 Mon Sep 17 00:00:00 2001 From: "DESKTOP-ME4BAM0\\User" Date: Sat, 28 Nov 2020 10:46:23 +0000 Subject: [PATCH] Turned CustomNavMesh static events into properties using instance backing fields to fix bug where when entering a new scene the static events would reset to null after being subscribed to in the Start method of each hidden component --- Assets/CustomNavMesh/Scripts/CustomNavMesh.cs | 56 +- Assets/Examples/Scenes/test.unity | 5876 ----------------- Assets/Examples/Scenes/test.unity.meta | 7 - 3 files changed, 38 insertions(+), 5901 deletions(-) delete mode 100644 Assets/Examples/Scenes/test.unity delete mode 100644 Assets/Examples/Scenes/test.unity.meta diff --git a/Assets/CustomNavMesh/Scripts/CustomNavMesh.cs b/Assets/CustomNavMesh/Scripts/CustomNavMesh.cs index ee2fcd8..d0be2d1 100644 --- a/Assets/CustomNavMesh/Scripts/CustomNavMesh.cs +++ b/Assets/CustomNavMesh/Scripts/CustomNavMesh.cs @@ -6,17 +6,6 @@ [ExecuteAlways, AddComponentMenu("")] // remove from Add Component list public class CustomNavMesh : MonoBehaviour { - /// - /// A delegate which can be used to register callback methods to be invoked after the - /// CustomNavMesh's hidden translation is updated. - /// - public delegate void OnHiddenTranslationUpdate(); - /// - /// Subscribe functions to be called after the CustomNavMesh's hidden translation is updated. - /// This is reset every time you enter Play mode. - /// - public static event OnHiddenTranslationUpdate onHiddenTranslationUpdate; - static CustomNavMesh instance; static CustomNavMesh Instance { @@ -26,10 +15,6 @@ static CustomNavMesh Instance { instance = (CustomNavMesh)FindObjectOfType(typeof(CustomNavMesh)); - // Reset the static events to avoid them from calling methods from objects not present in the current scene - onHiddenTranslationUpdate = null; - onRenderHiddenUpdate = null; - if (instance == null) { if(!SceneManager.GetActiveScene().isLoaded) return null; // null if leaving the scene @@ -46,6 +31,29 @@ static CustomNavMesh Instance } } + /// + /// A delegate which can be used to register callback methods to be invoked after the + /// CustomNavMesh's hidden translation is updated. + /// + public delegate void OnHiddenTranslationUpdate(); + + event OnHiddenTranslationUpdate m_onHiddenTranslationUpdate; + /// + /// Subscribe functions to be called after the CustomNavMesh's hidden translation is updated. + /// This is reset every time you enter Play mode. + /// + public static event OnHiddenTranslationUpdate onHiddenTranslationUpdate + { + add + { + if (Instance != null) Instance.m_onHiddenTranslationUpdate += value; + } + remove + { + if (Instance != null) Instance.m_onHiddenTranslationUpdate -= value; + } + } + [SerializeField, HideInInspector] Vector3 hiddenTranslation = new Vector3(1000.0f, 0.0f, 0.0f); /// /// The distance between the shown surface and the hidden surface where most of @@ -62,7 +70,7 @@ public static Vector3 HiddenTranslation if (Instance.hiddenTranslation != value) { Instance.hiddenTranslation = value; - onHiddenTranslationUpdate?.Invoke(); + Instance.m_onHiddenTranslationUpdate?.Invoke(); } } } @@ -72,11 +80,23 @@ public static Vector3 HiddenTranslation /// CustomNavMesh's render hidden is updated. /// public delegate void OnRenderHiddenUpdate(); + + event OnRenderHiddenUpdate m_onRenderHiddenUpdate; /// /// Subscribe functions to be called after the CustomNavMesh's render hidden is updated. /// This is reset every time you enter Play mode. /// - public static event OnRenderHiddenUpdate onRenderHiddenUpdate; + public static event OnRenderHiddenUpdate onRenderHiddenUpdate + { + add + { + if (Instance != null) Instance.m_onRenderHiddenUpdate += value; + } + remove + { + if (Instance != null) Instance.m_onRenderHiddenUpdate -= value; + } + } [SerializeField, HideInInspector] bool renderHidden = true; /// @@ -93,7 +113,7 @@ public static bool RenderHidden if (Instance.renderHidden != value) { Instance.renderHidden = value; - onRenderHiddenUpdate?.Invoke(); + Instance.m_onRenderHiddenUpdate?.Invoke(); } } } diff --git a/Assets/Examples/Scenes/test.unity b/Assets/Examples/Scenes/test.unity deleted file mode 100644 index 6a19607..0000000 --- a/Assets/Examples/Scenes/test.unity +++ /dev/null @@ -1,5876 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!29 &1 -OcclusionCullingSettings: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_OcclusionBakeSettings: - smallestOccluder: 5 - smallestHole: 0.25 - backfaceThreshold: 100 - m_SceneGUID: 00000000000000000000000000000000 - m_OcclusionCullingData: {fileID: 0} ---- !u!104 &2 -RenderSettings: - m_ObjectHideFlags: 0 - serializedVersion: 9 - m_Fog: 0 - m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} - m_FogMode: 3 - m_FogDensity: 0.01 - m_LinearFogStart: 0 - m_LinearFogEnd: 300 - m_AmbientSkyColor: {r: 0.627047, g: 0.63602823, b: 0.7264151, a: 1} - m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} - m_AmbientGroundColor: 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