diff --git a/Assets/CustomNavMesh/Scripts/CustomNavMesh.cs b/Assets/CustomNavMesh/Scripts/CustomNavMesh.cs
index ee2fcd8..d0be2d1 100644
--- a/Assets/CustomNavMesh/Scripts/CustomNavMesh.cs
+++ b/Assets/CustomNavMesh/Scripts/CustomNavMesh.cs
@@ -6,17 +6,6 @@
[ExecuteAlways, AddComponentMenu("")] // remove from Add Component list
public class CustomNavMesh : MonoBehaviour
{
- ///
- /// A delegate which can be used to register callback methods to be invoked after the
- /// CustomNavMesh's hidden translation is updated.
- ///
- public delegate void OnHiddenTranslationUpdate();
- ///
- /// Subscribe functions to be called after the CustomNavMesh's hidden translation is updated.
- /// This is reset every time you enter Play mode.
- ///
- public static event OnHiddenTranslationUpdate onHiddenTranslationUpdate;
-
static CustomNavMesh instance;
static CustomNavMesh Instance
{
@@ -26,10 +15,6 @@ static CustomNavMesh Instance
{
instance = (CustomNavMesh)FindObjectOfType(typeof(CustomNavMesh));
- // Reset the static events to avoid them from calling methods from objects not present in the current scene
- onHiddenTranslationUpdate = null;
- onRenderHiddenUpdate = null;
-
if (instance == null)
{
if(!SceneManager.GetActiveScene().isLoaded) return null; // null if leaving the scene
@@ -46,6 +31,29 @@ static CustomNavMesh Instance
}
}
+ ///
+ /// A delegate which can be used to register callback methods to be invoked after the
+ /// CustomNavMesh's hidden translation is updated.
+ ///
+ public delegate void OnHiddenTranslationUpdate();
+
+ event OnHiddenTranslationUpdate m_onHiddenTranslationUpdate;
+ ///
+ /// Subscribe functions to be called after the CustomNavMesh's hidden translation is updated.
+ /// This is reset every time you enter Play mode.
+ ///
+ public static event OnHiddenTranslationUpdate onHiddenTranslationUpdate
+ {
+ add
+ {
+ if (Instance != null) Instance.m_onHiddenTranslationUpdate += value;
+ }
+ remove
+ {
+ if (Instance != null) Instance.m_onHiddenTranslationUpdate -= value;
+ }
+ }
+
[SerializeField, HideInInspector] Vector3 hiddenTranslation = new Vector3(1000.0f, 0.0f, 0.0f);
///
/// The distance between the shown surface and the hidden surface where most of
@@ -62,7 +70,7 @@ public static Vector3 HiddenTranslation
if (Instance.hiddenTranslation != value)
{
Instance.hiddenTranslation = value;
- onHiddenTranslationUpdate?.Invoke();
+ Instance.m_onHiddenTranslationUpdate?.Invoke();
}
}
}
@@ -72,11 +80,23 @@ public static Vector3 HiddenTranslation
/// CustomNavMesh's render hidden is updated.
///
public delegate void OnRenderHiddenUpdate();
+
+ event OnRenderHiddenUpdate m_onRenderHiddenUpdate;
///
/// Subscribe functions to be called after the CustomNavMesh's render hidden is updated.
/// This is reset every time you enter Play mode.
///
- public static event OnRenderHiddenUpdate onRenderHiddenUpdate;
+ public static event OnRenderHiddenUpdate onRenderHiddenUpdate
+ {
+ add
+ {
+ if (Instance != null) Instance.m_onRenderHiddenUpdate += value;
+ }
+ remove
+ {
+ if (Instance != null) Instance.m_onRenderHiddenUpdate -= value;
+ }
+ }
[SerializeField, HideInInspector] bool renderHidden = true;
///
@@ -93,7 +113,7 @@ public static bool RenderHidden
if (Instance.renderHidden != value)
{
Instance.renderHidden = value;
- onRenderHiddenUpdate?.Invoke();
+ Instance.m_onRenderHiddenUpdate?.Invoke();
}
}
}
diff --git a/Assets/Examples/Scenes/test.unity b/Assets/Examples/Scenes/test.unity
deleted file mode 100644
index 6a19607..0000000
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+++ /dev/null
@@ -1,5876 +0,0 @@
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diff --git a/Assets/Examples/Scenes/test.unity.meta b/Assets/Examples/Scenes/test.unity.meta
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index be75d15..0000000
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