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fft_input.h
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fft_input.h
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#ifndef _MOVIT_FFT_INPUT_H
#define _MOVIT_FFT_INPUT_H 1
// FFTInput is used by FFTConvolutionEffect to send in the FFTed version of a
// mostly static, one-channel data set, typically the convolution kernel
// with some zero padding.
//
// Since the kernel is typically small and unlikely to change often,
// it will be faster to FFT it once on the CPU (using the excellent FFTW3
// library) and keep it in a texture, rather than FFT-ing it over and over on
// the GPU. (We do not currently support caching Movit intermediates between
// frames.) As an extra bonus, we can then do it in double precision and round
// precisely to fp16 afterwards.
//
// This class is tested as part of by FFTConvolutionEffectTest.
#include <epoxy/gl.h>
#include <assert.h>
#include <string>
#include "effect.h"
#include "effect_chain.h"
#include "image_format.h"
#include "input.h"
namespace movit {
class ResourcePool;
class FFTInput : public Input {
public:
FFTInput(unsigned width, unsigned height);
~FFTInput();
virtual std::string effect_type_id() const { return "FFTInput"; }
std::string output_fragment_shader();
// FFTs the data and uploads the texture if it has changed since last time.
void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num);
unsigned get_width() const { return fft_width; }
unsigned get_height() const { return fft_height; }
// Strictly speaking, FFT data doesn't have any colorspace or gamma;
// these values are the Movit standards for “do nothing”.
Colorspace get_color_space() const { return COLORSPACE_sRGB; }
GammaCurve get_gamma_curve() const { return GAMMA_LINEAR; }
virtual AlphaHandling alpha_handling() const { return INPUT_AND_OUTPUT_PREMULTIPLIED_ALPHA; }
virtual bool is_single_texture() const { return true; }
virtual bool can_output_linear_gamma() const { return true; }
virtual bool can_supply_mipmaps() const { return false; }
// Tells the input where to fetch the actual pixel data. Note that if you change
// this data, you must either call set_pixel_data() again (using the same pointer
// is fine), or invalidate_pixel_data(). Otherwise, the FFT won't be recalculated,
// and the texture won't be re-uploaded on subsequent frames.
void set_pixel_data(const float *pixel_data)
{
this->pixel_data = pixel_data;
invalidate_pixel_data();
}
void invalidate_pixel_data();
virtual void inform_added(EffectChain *chain)
{
resource_pool = chain->get_resource_pool();
}
virtual bool set_int(const std::string& key, int value);
private:
GLuint texture_num;
int fft_width, fft_height;
unsigned convolve_width, convolve_height;
const float *pixel_data;
ResourcePool *resource_pool;
GLint uniform_tex;
};
} // namespace movit
#endif // !defined(_MOVIT_FFT_INPUT_H)