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Due to heavy-handed slippage compensation on solid tile edges.
400 sprites moving in sync - 60fps, moving at an isometric angle (triggering slip compensation) - 20fps.
The text was updated successfully, but these errors were encountered:
Recent commits have made this better - only 50% slower now, but still can be improved.
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izb
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Due to heavy-handed slippage compensation on solid tile edges.
400 sprites moving in sync - 60fps, moving at an isometric angle (triggering slip compensation) - 20fps.
The text was updated successfully, but these errors were encountered: