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Sprites moving at isometric angles are slow #1

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izb opened this issue Mar 19, 2013 · 1 comment
Open

Sprites moving at isometric angles are slow #1

izb opened this issue Mar 19, 2013 · 1 comment
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@izb
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izb commented Mar 19, 2013

Due to heavy-handed slippage compensation on solid tile edges.

400 sprites moving in sync - 60fps, moving at an isometric angle (triggering slip compensation) - 20fps.

@ghost ghost assigned izb Mar 20, 2013
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izb commented Apr 12, 2013

Recent commits have made this better - only 50% slower now, but still can be improved.

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