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server.js
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server.js
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const { throws } = require("assert");
var fs = require("fs");
var bcrypt = require("bcrypt");
var webSocket = require("ws");
// todo: user data should not be saved on GitHub
exports.hashPw = function hashPw(password) {
return bcrypt.hashSync(password, 10);
}
exports.checkPw = function checkPw(pw, encrypted) {
return bcrypt.compareSync(pw, encrypted);
}
exports.User = function User(name, userDataObj) {
this.name = name;
this.info = userDataObj
}
// different format would be better, but change would be to dangerous
exports.UserData = function UserData(password) {
this.password = exports.hashPw(password);
this.presentCodes = {
1: "gift1",
2: "gift2",
3: "gift3",
}
this.unlockedGifts = {
1: false,
2: false,
3: false
}
this.additionalPresentData = {
1: {
wonGames: 0
},
2: {
memoryFinished: false
},
3: {
challenges: {
finished: {
1: false,
2: false,
3: false,
4: false,
5: false,
6: false,
7: false
}
}
},
}
}
exports.MyServer = class MyServer {
static USER_DATA_PATH = __dirname + "/data/user_data.json";
static SERVER_MSG_LOG_PREFIX = "[SERVER]: ";
static SERVER_WARNING_LOG_PREFIX = "[!SERVER-Warning]: ";
static SERVER_ERR_LOG_PREFIX = "[!!SERVER-Error]: ";
static PRESENT_COUNT = 3;
constructor(app) {
this.app = app;
this.server = require("http").createServer(app);
this.wss = new webSocket.Server({ server: this.server });
this.clients = {};
this.users = this._readUsers();
}
// Server control
// todo: maybe outsource and split into server controllers
log(message, type="message") {
var prefix = MyServer.SERVER_MSG_LOG_PREFIX;
switch(type) {
case "warning":
prefix = MyServer.SERVER_WARNING_LOG_PREFIX;
break;
case "error":
prefix = MyServer.SERVER_ERR_LOG_PREFIX;
break;
}
console.log(prefix + message);
}
shutdown(save = true) {
if (save) {
this.saveUsers();
console.log("[-!-] Saved successfully before termination [-!-]");
} else {
console.log("[-!-] Termination without saving [-!-]")
}
process.exit(0);
}
// app control
addAppControl(controler) {
controler(this.app);
//todo: use a list of active controllers, also for server controllers?
}
listen(port, msg=true) {
this.server.listen(port, () => {
if (msg) {
this.log("Listening on port: " + port);
}
});
}
addClient(identifier, socket, forceNew = false) {
if (forceNew) {
if (this.clients.hasOwnProperty(identifier)) {
// closes an existing websocket connection
this.closeClient(identifier);
}
}
this.clients[identifier] = socket;
}
closeClient(identifier) {
if (!this.clients.hasOwnProperty(identifier)) return;
this.clients[identifier].close();
delete this.clients[identifier];
}
getClient(identifier) {
if (this.clients.hasOwnProperty(identifier)) {
return this.clients[identifier];
} else {
throw new Error(`Client '${identifier}' does not exist`);
}
}
clientCount() {
return Object.keys(this.clients).length;
}
// User control
addUser(name, userInfoObject) {
this.users[name] = userInfoObject;
}
saveUsers() {
fs.writeFileSync(MyServer.USER_DATA_PATH, JSON.stringify(this.users, null, "\t"));
}
deleteUserUpdate(name) {
this._updateData;
delete this.users[name];
this._updateData();
}
addUserUpdate(name, userInfoObject) {
this.addUser(name, userInfoObject);
this._updateData();
}
verifyUser(name, pw) {
if (name in this.users && exports.checkPw(pw, this.users[name].password)) {
return true;
}
return false;
}
setPresentCodes(name, ...codes) {
for (let i = 1; i < MyServer.PRESENT_COUNT + 1; i++) {
this.users[name].presentCodes[i] = codes[i-1];
}
this._updateData();
}
unlockPresent(name, presentId) {
this.users[name].unlockedGifts[presentId] = true;
this._updateData();
}
lockPresent(name, presentId) {
this.users[name].unlockedGifts[presentId] = false;
this._updateData();
}
getUserObj(name) {
return new exports.User(name, this.users[name]);
}
_readUsers() {
let data = fs.readFileSync(MyServer.USER_DATA_PATH, "utf8")
var users = data.length <= 0 ? {} : JSON.parse(data);
return users;
}
_updateData() {
this.saveUsers();
this.users = this._readUsers();
}
}
// ADMIN - API
//todo: add error handling -> e.g. delete entry doesnt exist, etc.
//todo: add general help functionaltiy
exports.CommandManager = class CommandManager {
constructor(server, addHelpCommand=true) {
this.server = server;
this.commands = {};
if (addHelpCommand) {
this.addCommand("help", exports.helpCommand, true);
}
};
addCommand(callString, commandFunction, addCManager=false) {
if (addCManager) {
this.commands[callString] = commandFunction(this);
} else {
this.commands[callString] = commandFunction;
}
}
deleteCommand(callString) {
delete this.commands[callString];
}
runCommand(callString, args) {
return this.commands[callString](this.server, args);
}
validCommand(callString) {
return Object.keys(this.commands).includes(callString);
}
}
function argValidator(desiredArgObj, argList) {
for (let i in argList) {
if (!(argList[i] in desiredArgObj)) {
return false
};
}
return true;
}
// Update-Command instantly change changes, but data must be reloaded
exports.command = (func, ...desiredArgs) => {
function run(server, args) {
var validArgs = argValidator(args, desiredArgs);
if (!validArgs) return {
success: false,
missing_args: desiredArgs
};
var res = func(server, args);
if (res.completed === true) {
return {
success: true,
result: res.result
}
} else {
return {
success: false,
result: res.result
}
}
}
return run;
}
// this function is not not needed if server input cannot be made
exports.helpCommand = (commandManager) => {
var command = exports.command((server, args) => {
var rString = "";
for (let command in commandManager.commands) {
rString += `(${command}) `;
}
return {
completed: true,
result: rString
}
})
return command;
}
exports.addUserCommandTmp = exports.command((server, args) => {
server.addUser(args.name, new exports.UserData(args.password));
return {
completed: true,
result: `Added User (temporarily): ${args.name}`
};
}, "name", "password")
exports.addUserCommand = exports.command((server, args) => {
server.addUserUpdate(args.name, new exports.UserData(args.password));
return {
completed: true,
result: `Added User: ${args.name} (pw: ${args.password})`
};
}, "name", "password")
exports.deleteUserCommand = exports.command((server, args) => {
server.deleteUserUpdate(args.name);
return {
completed: true,
result: `Deleted User: ${args.name}`
};
}, "name")
exports.saveUsersCommand = exports.command((server, args) => {
server.saveUsers();
return {
completed: true,
result: `Saved all user data`
};
})
exports.setPresentCodesCommand = exports.command((server, args) => {
server.setPresentCodes(args.name, args.code1, args.code2, args.code3);
return {
completed: true,
result: `Set present codes for: ${args.name} (code 1: ${args.code1}) (code 2: ${args.code2}) (code 3: ${args.code3})`
};
}, "name", "code1", "code2", "code3")
exports.unlockPresentCommand = exports.command((server, args) => {
server.unlockPresent(args.name, args.present);
return {
completed: true,
result: `Unlocked present ${args.present} for user ${args.name}`
};
}, "name", "present")
exports.lockPresentCommand = exports.command((server, args) => {
server.lockPresent(args.name, args.present);
return {
completed: true,
result: `Locked present ${args.present} for user ${args.name}`
};
}, "name", "present")
// client commands
exports.getActiveClients = exports.command((server, args) => {
var clients = server.clients;
var rString = "";
var i = 1;
for (let user in clients) {
rString += `(${i}: ${user})`;
i++;
}
return {
completed: true,
result: `Clients(${server.clientCount()}): ` + rString
}
})