From f4ff4536e7be105210434a3fe4f39273729b5c1d Mon Sep 17 00:00:00 2001 From: itsmeow Date: Tue, 17 Nov 2020 05:47:41 -0500 Subject: [PATCH] Adjust y offset of hirschgeist skull block (too low) --- .../whisperwoods/client/renderer/tile/RenderHGSkull.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/dev/itsmeow/whisperwoods/client/renderer/tile/RenderHGSkull.java b/src/main/java/dev/itsmeow/whisperwoods/client/renderer/tile/RenderHGSkull.java index 80d6dba..fd747f2 100644 --- a/src/main/java/dev/itsmeow/whisperwoods/client/renderer/tile/RenderHGSkull.java +++ b/src/main/java/dev/itsmeow/whisperwoods/client/renderer/tile/RenderHGSkull.java @@ -41,7 +41,7 @@ public void render(TileEntityHGSkull te, float partialTicks, MatrixStack matrixS public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, int packedOverlayIn, @Nullable Direction facing, float skullRotation) { matrixStackIn.push(); - translateHead(matrixStackIn, facing, 1.25F); + translateHead(matrixStackIn, facing, 1.32F); matrixStackIn.scale(-1.0F, -1.0F, 1.0F); float rotX = 0F; if(facing != null) {