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changelog.md

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2.1.1

  • 1.19 Forge: Fix for Forge 41.0.94 and higher
  • 1.16 Forge: Fixes a crash with hirschgeist-spawned wisps

2.1.0

Architectury is now REQUIRED for Forge and Fabric versions of the mod.

  • Ported to Architectury API / Fabric
  • Updated mod icon
  • Added new moth variants and slightly tweaked model
  • Tweaked zotzpyre model
  • Added new albino zotzpyre variant
  • Reworked Zotzpyre AI entirely, it now flies and swoops at the player
  • Hirschgeist flame AoE attack is now projectile-based and uses soul flames
  • Added new sounds for the Hirschgeist
  • Greatly buffed the Hirschgeist (added armor, health)
  • 1/4 of all attacks will now "pass through" the Hirschgeist's ectoplasm layer, indicated by a liquid-like sloshing sound
  • Fixed bug where Hirschgeist would sit still for several seconds when attacking with flames
  • Added new sounds for the Hidebehind
  • Optimized moth pathing, prevent getting stuck inside blocks
  • Added a tag for moths targeting held light items
  • Added a tag for light sources breakable by moths (torches and soul tourches by default)
  • Moths will now target all holdable common light sources in the game when held by the player at night
  • Tweaked wisp lantern model
  • Cleaned up mod data fields
  • 1.17: The Hidebehind and Hirschgeist are immune to freezing and can walk on powdered snow
  • Fabric: Added Cloth Config API and Mod Menu compatibility

2.0.2

  • Add Russian Translation (Credit: Magnaderra)
  • Add English (Upside Down) support
  • Improve lang support for Hand of Fate recipes
  • Fix pack format being incorrect causing datapack error
  • Fix moths randomly suffocating during flight and when taking off
  • Add check so Hirschgeist won't spawn within 300 blocks of each other naturally
  • Improve hidebehind targeting behavior and consistency
  • Fix hidebehind targeting players in creative
  • Fix hidebehind spawning during the day time
  • Make hidebehind retaliate even if it's night
  • Make hidebehind further transparent during the day
  • Make hidebehind 25% damage during the day instead of invincible
  • Reduce hidebehind blindness time during retaliation if it's night to ~4 seconds (still 15 during day)
  • Change hidebehind blindness level to 1 instead of 2
  • 1.16: Fix mobs (except wisps) spawning in nether forests

2.0.1

  • Rewrite config system and changed field names to make more sense. YOU MUST DELETE YOUR CONFIG OR THINGS WILL BREAK
  • Make configs reload live, in-game (from main menu only)
  • Change wisp hostile chance config field from 1/x to a percentage
  • Make hidebehinds retaliate when attacked while unable to attack back due to light
  • Make hidebehinds invulnerable to your attacks when you are in the light / holding a torch
  • Make hidebehinds despawn during the daytime
  • Make it so you can now tame Better Animals Plus feral wolves by wearing a hirschgeist skull
  • Fix "failed to set serializable" crash on newer Java versions
  • Fix Zotzpyres not properly serializing types when used with other mods like CarryOn
  • Fix hidebehinds not spawning naturally (please delete configs to fix)
  • Fix hidebehinds suffocating in logs and trees
  • Fixed configuration using last loaded biomes as defaults instead of the actual defaults
  • Improved shader support with eye glow on hidebehind and zotzpyre (sometimes rendered completely black)
  • 1.15: Fixed duplicate spawn entries when the world is reloaded
  • 1.16: Fixed GlobalEntityTypeAttributes.put warnings on newer Forge versions
  • 1.16: Fixed config loading issues
  • 1.16: Fixed entities not spawning in modded biomes properly
  • 1.16: Fixed not using actual Biome Dictionary for default spawn biome generation
  • 1.16: Removed "spinning" bug fix (it was patched by Forge long enough ago, most should have it)

2.0.0

  • Added Hirschgeist from Better Animals Plus (improved version)
  • Added Zotzpyre from Better Animals Plus
  • Added Hand of Fate from Better Animals Plus (improved version)
  • Added bottled moth
  • Added wisp lanterns
  • Fixed hidebehind not really detecting if you are looking at it properly
  • Fixed hidebehind spawning too often and during the day
  • Fixed hidebehind not detecting light levels correctly and barreling into the light
  • Hidebehinds will not attack players holding torches due to the light
  • Fixed wisp being ultra-rare (despawning)
  • Fixed intense lag with wisp soul rendering
  • Moths will now detect more light sources and prioritize sources by their light value
  • Wisps will now be friendly in peaceful
  • Wisps will stop trying to attack creative players

1.0.1

  • Fixed crash "Redundant texture list for particle whisperwoods:wisp"