From c14ffbdb2af4f2384be7f75e01b5e2ba0fe4055c Mon Sep 17 00:00:00 2001 From: ironmonk88 <75920956+ironmonk88@users.noreply.github.com> Date: Mon, 24 Jun 2024 15:14:11 -0700 Subject: [PATCH] Update README.md --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 72ec058..0205548 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,4 @@ -## Version 11.20 will change the way the `Movement` trigger will function. There was an error in the code that was causing it to work like the `Enter` and `Exit` triggers and it shouldn't have been doing that. Movement is triggered when movement is *started* within the Tile -## In adition to the movement trigger changes, there's now a change to how the triggers are handled. Previously `Stop Movement` would stop regardless of if it was activated within a landing. Therefore you'd need to use the Token move action to get the token to resume its journey. That will no longer be needed. +## Version 12.01 If you are seeing a "Error: Module validation errors: documentTypes: is not a valid sub-types configuration: 'RegionBehavior' is not a valid document type" issue. That is an error in Foundry. There's nothing much I can do about that. Foundry checks the validation of a manifest before it checks the version of a manifest. In this case, the manifest checks out correctly in v12, but doesn't in v11 because it fails to consider the version. # Monk's Active Tile Triggers Add-On Module for Foundry VTT