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Many a times, the game reaches to a stage where it is not possible to logically guess where should the next click be, the current version of the bot deals with it by clicking at any of the unopened block randomly. The target is to make this random click either a smart random or a probable logical or a hybrid combination of both.
smart random :
A random move should be taken in such a way that it does not open a corner box, which may lead to very less information and also keeping in mind the total number of mines, we should be able to calculate a possible configuration of the board, which can assimilate the given number of mines (or can generate the complete current board configuration) and then decides a place where that smart random move should occur. It's suggested to apply AI for this.
probable logical :
A move which calculates probability of all the blocks having a mine under it, and hence returns a probable move which may not explode the block containing mine.
It would be best if we can come up with a hybrid solution of the above two along with a helper code which will suggest which move to take among the above two strategies.
The text was updated successfully, but these errors were encountered:
Many a times, the game reaches to a stage where it is not possible to
logically
guess where should the next click be, the current version of the bot deals with it by clicking at any of the unopened blockrandomly
. The target is to make this random click either asmart random
or aprobable logical
or a hybrid combination of both.smart random :
A random move should be taken in such a way that it does not open a corner box, which may lead to very less information and also keeping in mind the total number of mines, we should be able to calculate a possible configuration of the board, which can assimilate the given number of mines (or can generate the complete current board configuration) and then decides a place where that smart random move should occur. It's suggested to apply AI for this.
probable logical :
A move which calculates probability of all the blocks having a mine under it, and hence returns a probable move which may not explode the block containing mine.
It would be best if we can come up with a hybrid solution of the above two along with a helper code which will suggest which move to take among the above two strategies.
The text was updated successfully, but these errors were encountered: