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Darken splash, fix a bug in list view, better README
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irixaligned committed Feb 9, 2024
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192 changes: 55 additions & 137 deletions README.md
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# DuckStation - PlayStation 1, aka. PSX Emulator
[Features](#features) | [Downloading and Running](#downloading-and-running) | [Building](#building) | [Disclaimers](#disclaimers)

**Latest Builds for Windows 10/11, Linux (AppImage/Flatpak), and macOS:** https://github.com/stenzek/duckstation/releases/tag/latest
# DuckStation-UWP - a PSX emulator, ported to UWP
[Features](#features) | [Downloading and Running](#downloading-and-running) | [Building](#building) | [Getting Help](#getting-help) | [Disclaimers](#disclaimers)

**Game Compatibility List:** https://docs.google.com/spreadsheets/d/e/2PACX-1vRE0jjiK_aldpICoy5kVQlpk2f81Vo6P4p9vfg4d7YoTOoDlH4PQHoXjTD2F7SdN8SSBLoEAItaIqQo/pubhtml

**Wiki:** https://www.duckstation.org/wiki/

DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

DuckStation-UWP is a modification of said emulator to reintroduce the long discontinued Xbox/UWP port of the emulator, authored by irixaligned. The goal is to keep as up to date as possible with DuckStation, simply adding, rather than subtracting or removing, and while keeping as close as possible, both in functionality and ease of use, to the PC version of the emulator.

A "BIOS" ROM image is required to to start the emulator and to play games. You can use an image from any hardware version or region, although mismatching game regions and BIOS regions may have compatibility issues. A ROM image is not provided with the emulator for legal reasons, you should dump this from your own console using Caetla or other means.

## Features

DuckStation features a fully-featured frontend built using Qt, as well as a fullscreen/TV UI based on Dear ImGui.

<p align="center">
<img src="https://raw.githubusercontent.com/stenzek/duckstation/md-images/main-qt.png" alt="Main Window Screenshot" />
<img src="https://raw.githubusercontent.com/stenzek/duckstation/md-images/bigduck.png" alt="Fullscreen UI Screenshot" />
</p>
DuckStation-UWP uses DuckStation's "Big Picture Mode"/TV UI, built in Dear ImGui.

Other features include:

- CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).
- Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.
- CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64. Only x86-64 is actively maintained by this port, but you can place your bets anyways if you feel lucky)
- Hardware rendering with D3D11/D3D12 and software rendering.
- Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.
- PGXP for geometry precision, texture correction, and depth buffer emulation.
- Adaptive downsampling filter.
- Post processing shader chains (GLSL and experimental Reshade FX).
- Post processing shader chains (GLSL and experimental Reshade FX. Neither currently function under Xbox due to it's requirement of HLSL shaders. This is being looked into.)
- "Fast boot" for skipping BIOS splash/intro.
- Save state support.
- Windows, Linux, macOS support.
- Xbox and Windows UWP support. (Win32, macOS, and Linux are not guaranteed to work with this codebase, and are not the focus of the project.)
- Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
- Direct booting of homebrew executables.
- Direct loading of Portable Sound Format (psf) files.
- Digital and analog controllers for input (rumble is forwarded to host).
- Namco GunCon lightgun support (simulated with mouse).
- NeGcon support.
- Qt and "Big Picture" UI.
- "Big Picture" UI.
- Automatic updates with preview and latest channels.
- Automatic content scanning - game titles/hashes are provided by redump.org.
- Optional automatic switching of memory cards for each game.
Expand All @@ -55,69 +50,34 @@ Other features include:
- SDL, XInput or DInput compatible game controller (e.g. XB360/XBOne/XBSeries). DualShock 3 users on Windows will need to install the official DualShock 3 drivers included as part of PlayStation Now.

## Downloading and running
Binaries of DuckStation for Windows x64/ARM64, Linux x86_64 (in AppImage/Flatpak formats), and macOS Universal Binaries are available via GitHub Releases and are automatically built with every commit/push. Binaries or packages distributed through other sources may be out of date and are not supported by the developer, please speak to them for support, not us.
Binaries of DuckStation for Windows x64/ARM64, Linux x86_64 (in AppImage/Flatpak formats), and macOS Universal Binaries are available via DuckStation's GitHub Releases and are automatically built with every commit/push to their repo.

### Windows
DuckStation-UWP binaries for Windows (UWP, x64) and Xbox are available in the releases section and have a general release timeframe of every 3 days to 2 weeks. If you want the latest and greatest changes ASAP, you can build from source.

DuckStation **requires** Windows 10/11, specifically version 1809 or newer. If you are still using Windows 7/8/8.1, DuckStation **will not run** on your operating system. Running these operating systems in 2023 should be considered a security risk, and I would recommend updating to something which receives vendor support.
If you must use an older operating system, [v0.1-5624](https://github.com/stenzek/duckstation/releases/tag/v0.1-5624) is the last version which will run. But do not expect to recieve any assistance, these builds are no longer supported.
### Xbox
Xbox is only supported in Dev Mode -- retail is NOT supported, no questions asked.

To download:
- Go to https://github.com/stenzek/duckstation/releases/tag/latest, and download the Windows x64 build. This is a zip archive containing the prebuilt binary.
- Alternatively, direct download link: https://github.com/stenzek/duckstation/releases/download/latest/duckstation-windows-x64-release.zip
- Extract the archive **to a subdirectory**. The archive has no root subdirectory, so extracting to the current directory will drop a bunch of files in your download directory if you do not extract to a subdirectory.

Once downloaded and extracted, you can launch the emulator with `duckstation-qt-x64-ReleaseLTCG.exe`. Follow the Setup Wizard to get started.

**If you get an error about `vcruntime140_1.dll` being missing, you will need to update your Visual C++ runtime.** You can do that from this page: https://support.microsoft.com/en-au/help/2977003/the-latest-supported-visual-c-downloads. Specifically, you want the x64 runtime, which can be downloaded from https://aka.ms/vs/17/release/vc_redist.x64.exe.

### Linux

The only supported version of DuckStation for Linux are the AppImage and Flatpak in the releases page. If you installed DuckStation from another source or distribution (e.g. EmuDeck), you should contact the packager for support, we have no control over it.

#### AppImage
- Go to https://github.com/irixaligned/duckstation-uwp/releases/latest. Download the provided .appx file and Dependencies.zip.
- Extract Dependencies.zip wherever you want.

The AppImages require a distribution equivalent to Ubuntu 22.04 or newer to run.
To install:
- Open your Xbox Device Portal, navigate to Home > My games & apps.
- Hit "Add".
- Where it says "Install packaged application", either hit browse and select the .appx file, or drag it into the area that says "or drop package file here", then hit Next.
- When it asks you to choose necessary dependencies, either select or drag in the .appx file(s) in Dependencies/x64 from where you extracted Dependencies.zip.
- Press "Start" and wait for it to finish.
- Afterwards, navigate to your Xbox and enter Dev Home.
- Hit View on DuckStation-UWP, then hit "Show Details".
- Set the application type from "App" to "Game".
- Launch it and play!

- Go to https://github.com/stenzek/duckstation/releases/tag/latest, and download `duckstation-x64.AppImage`.
- Run `chmod a+x` on the downloaded AppImage -- following this step, the AppImage can be run like a typical executable.

#### Flatpak

- Go to https://github.com/stenzek/duckstation/releases/tag/latest, and download `duckstation-x64.flatpak`.
- Run `flatpak install ./duckstation-x64.flatpak`.

or, if you have FlatHub set up:
- Run `flatpak install org.duckstation.DuckStation`.

Use `flatpak run org.duckstation.DuckStation` to start, or select `DuckStation` in the launcher of your desktop environment. Follow the Setup Wizard to get started.

### macOS

Universal MacOS builds are provided for both x64 and ARM64 (Apple Silicon).

MacOS Big Sir (11.0) is required, as this is also the minimum requirement for Qt.

To download:
- Go to https://github.com/stenzek/duckstation/releases/tag/latest, and download `duckstation-mac-release.zip`.
- Extract the zip by double-clicking it.
- Open DuckStation.app, optionally moving it to your desired location first.
- Depending on GateKeeper configuration, you may need to right click -> Open the first time you run it, as code signing certificates are out of the question for a project which brings in zero revenue.

### Android
Contrary to most Xbox homebrew, DuckStation-UWP typically requires the dependencies to run. If you get an error "0x80070002" upon starting the application, you forgot the dependencies. Uninstall and try again.

You will need a device with armv7 (32-bit ARM), AArch64 (64-bit ARM), or x86_64 (64-bit x86). 64-bit is preferred, the requirements are higher for 32-bit, you'll probably want at least a 1.5GHz CPU.
### Windows (UWP)
(TODO: Flesh out this section more, even if it is secondary.)

Download from Google Play: https://play.google.com/store/apps/details?id=com.github.stenzek.duckstation
APK and Beta Downloads: https://www.duckstation.org/android/

**No support is provided for the Android app**, it is free and your expectations should be in line with that. Please **do not** email me about issues about it, or ask for help, you will be ignored.

To use:
1. Install and run the app for the first time.
2. Follow the setup wizard.

If you have an external controller, you will need to map the buttons and sticks in settings.
Enable developer mode and install the appx package with the Windows package installer.

### LibCrypt protection and SBI files

Expand All @@ -131,50 +91,16 @@ CHD images with built-in subchannel information are also supported.

## Building

### Windows & UWP
### UWP
Requirements:
- Visual Studio 2022

1. Clone the respository: `git clone https://github.com/stenzek/duckstation.git`.
1. Clone the repository: `git clone https://github.com/irixaligned/duckstation-uwp.git`.
2. Download the dependencies pack from https://github.com/stenzek/duckstation-ext-qt-minimal/releases/download/latest/deps-x64.7z, and extract it to `dep\msvc`.
3. Open the Visual Studio solution `duckstation.sln` in the root, or "Open Folder" for cmake build.
4. Build solution.
5. Binaries are located in `bin/x64`.
6. Run `duckstation-qt-x64-Release.exe` or whichever config you used.

__Note__: For UWP platforms, right click the `duckstation-uwp` project and then click Publish->Create App Packages and follow the instructions in the wizard. Signed appx bundles are GPL gray territory and distribution of such bundles is not endorsed by the main developers or the maintainer of this fork. Please do not report issues that only affect this project to the main repository.

### Linux
Requirements (Debian/Ubuntu package names):
- CMake (`cmake`)
- SDL2 (at least version 2.30.0) (`libsdl2-dev` `libxrandr-dev`)
- pkgconfig (`pkg-config`)
- Qt 6 (at least version 6.6.0) (`qt6-base-dev` `qt6-base-private-dev` `qt6-base-dev-tools` `qt6-tools-dev` `libqt6svg6`)
- git (`git`) (Note: needed to clone the repository and at build time)
- When Wayland is enabled (default): (`libwayland-dev` `libwayland-egl-backend-dev` `extra-cmake-modules` `qt6-wayland`)
- libcurl (`libcurl4-openssl-dev`)
- Optional for faster building: Ninja (`ninja-build`)

1. Clone the repository: `git clone https://github.com/stenzek/duckstation.git -b dev`.
2. Create a build directory, either in-tree or elsewhere.
3. Run CMake to configure the build system. Assuming a build subdirectory of `build-release`, run `cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release`. If you have installed Ninja, add `-GNinja` at the end of the CMake command line for faster builds.
4. Compile the source code. For the example above, run `cmake --build build-release --parallel`.
5. Run the binary, located in the build directory under `bin/duckstation-qt`.

### macOS

Requirements:
- CMake
- SDL2 (at least version 2.30.0)
- Qt 6 (at least version 6.6.0)

Optional (recommended for faster builds):
- Ninja
3. Open the Visual Studio solution `duckstation.sln` in the root.
4. Right click the `duckstation-uwp` project and then click Publish > Create App Packages and follow the instructions in the wizard. Make sure to build target ReleaseUWP, otherwise you will get compiler errors.

1. Clone the repository: `git clone https://github.com/stenzek/duckstation.git`.
2. Run CMake to configure the build system: `cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release`. You may need to specify `-DQt6_DIR` depending on your system. If you have installed Ninja, add `-GNinja` at the end of the CMake command line for faster builds.
4. Compile the source code: `cmake --build build-release --parallel`.
5. Run the binary, located in the build directory under `bin/DuckStation.app`.
A signature is required to install appx files on Xbox. Generate a self-signed certificate when asked for one.

## User Directories
The "User Directory" is where you should place your BIOS images, where settings are saved to, and memory cards/save states are saved by default.
Expand All @@ -186,42 +112,34 @@ This is located in the following places depending on the platform you're using:
- Linux: `$XDG_DATA_HOME/duckstation`, or `~/.local/share/duckstation`.
- macOS: `~/Library/Application Support/DuckStation`.

So, if you were using Linux, you would place your BIOS images in `~/.local/share/duckstation/bios`. This directory will be created upon running DuckStation
for the first time.

If you wish to use a "portable" build, where the user directory is the same as where the executable is located, create an empty file named `portable.txt`
in the same directory as the DuckStation executable.

## Bindings for Qt frontend
Your keyboard or game controller can be used to simulate a variety of PlayStation controllers. Controller input is supported through DInput, XInput, and SDL backends and can be changed through `Settings -> General Settings`.

To bind your input device, go to `Settings -> Controllers`. Each of the buttons/axes for the simulated controller will be listed, alongside the corresponding key/button on your device that it is currently bound to. To rebind, click the box next to the button/axis name, and press the key or button on your input device that you wish to bind to. When binding rumble, simply press any button on the controller you wish to send rumble to.

## SDL Game Controller Database
DuckStation releases ship with a database of game controller mappings for the SDL controller backend, courtesy of https://github.com/gabomdq/SDL_GameControllerDB. The included `gamecontrollerdb.txt` file can be found in the `database` subdirectory of the DuckStation program directory.

If you are experiencing issues binding your controller with the SDL controller backend, you may need to add a custom mapping to the database file. Make a copy of `gamecontrollerdb.txt` and place it in your [user directory](#user-directories) (or directly in the program directory, if running in portable mode) and then follow the instructions in the [SDL_GameControllerDB repository](https://github.com/gabomdq/SDL_GameControllerDB) for creating a new mapping. Add this mapping to the new copy of `gamecontrollerdb.txt` and your controller should then be recognized properly.
On Xbox, this is located in DuckStation-UWP's folder in LocalAppData, within the LocalState subdirectory.

## Default bindings
DuckStation-UWP's default bindings are intended for Xbox. These mappings are to the first controller detected upon starting DuckStation-UWP.

Controller 1:
- **Left Stick:** W/A/S/D
- **Right Stick:** T/F/G/H
- **D-Pad:** Up/Left/Down/Right
- **Triangle/Square/Circle/Cross:** I/J/L/K
- **L1/R1:** Q/E
- **L2/R2:** 1/3
- **L3/R3:** 2/4
- **Start:** Enter
- **Select:** Backspace
- **Sticks, D-Pad**: Respective Xbox Sticks & D-Pad
- **Cross/Circle/Square/Triangle:** A/B/X/Y
- **L1/R1:** LB/RB
- **L2/R2:** LT/RT
- **L3/R3:** LS/RS
- **Select:** View
- **Start:** Menu
- **Analog Toggle (for DualShock):** View + Menu

Hotkeys:
- **Escape:** Open Pause Menu
- **F11:** Toggle Fullscreen
- **Tab:** Temporarily Disable Speed Limiter
- **Space:** Pause/Resume Emulation
- **Open Pause Menu:** LS + RS

## Getting help
Support for this project, alongside new release announcements, and generally most things related to Xbox emulation, are provided by the Emulation Hub discord.

- Discord: https://discord.gg/xboxemus
- Dev Store: https://xboxdevstore.github.io

## Disclaimers

Icon by icons8: https://icons8.com/icon/74847/platforms.undefined.short-title

Primary work on DuckStation is done by Stenzek. This is just a port of his emulator back to the Xbox and other UWP platforms. You can find his repo here: https://github.com/stenzek/duckstation

"PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.
6 changes: 6 additions & 0 deletions src/core/fullscreen_ui.cpp
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Expand Up @@ -5745,6 +5745,12 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
return;
}

if (WantsToCloseMenu())
{
if (ImGui::IsWindowFocused())
ReturnToPreviousWindow();
}

auto game_list_lock = GameList::GetLock();
const GameList::Entry* selected_entry = nullptr;
PopulateGameListEntryList();
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2 changes: 1 addition & 1 deletion src/duckstation-uwp/Package.appxmanifest
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Expand Up @@ -43,7 +43,7 @@
<uap:ShowOn Tile="square310x310Logo"/>
</uap:ShowNameOnTiles>
</uap:DefaultTile >
<uap:SplashScreen Image="Assets\SplashScreen.png" BackgroundColor="#FFFFFF"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" BackgroundColor="#2E2E2E"/>
</uap:VisualElements>
</Application>
</Applications>
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