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Makefile
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Makefile
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# Name: Makefile
# Author: Marcus Nowotny
# http://interactive-matter.eu/
#
# This file is part of Blinken Button.
#
# Blinken Button is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Blinken Button for Beginners is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with Blinken Buttons for Beginners. If not, see <http://www.gnu.org/licenses/>.
#
# This are the programming options. Be sure to adapt it to your programmer and
# the port the programmer is connected to.
# PROGRAMMER ... Options to avrdude which define the hardware you use for
# uploading to the AVR and the interface where this hardware
# is connected.
# PROGRAMMER_PORT ... the port the programmer is attached to. This is highly
# dependent on your programmer and operating system.
# This settings works for my mac
PROGRAMMER = avrispmkII
PROGRAMMER_PORT = usb
# This are the hardware settings for the Blinken Buttons for Beginners. There is
# normally no need tho change these (or anything below) (if you do not change
# the hardware of the Blinken Buttons for Beginners, what is quite improbable).
# DEVICE ....... The AVR device you compile for
# CLOCK ........ Target AVR clock rate in Hertz
# OBJECTS ...... The object files created from your source files. This list is
# usually the same as the list of source files with suffix ".o".
# FUSES ........ Parameters for avrdude to flash the fuses appropriately.
DEVICE = ATMEGA328P
CLOCK = 8000000
OBJECTS = main.o rendering.o display.o random.o state.o core-flash-content.o custom-flash-content.o
FUSES = -Ulfuse:w:0xe2:m -Uhfuse:w:0xdf:m -Uefuse:w:0x1:m
# Tune the lines below only if you know what you are doing:
AVRDUDE = avrdude -c $(PROGRAMMER) -p $(DEVICE) -P $(PROGRAMMER_PORT)
COMPILE = avr-gcc -Wall -Os -fpack-struct -fshort-enums -std=gnu99 -funsigned-char -funsigned-bitfields -DF_CPU=$(CLOCK) -mmcu=$(DEVICE)
# symbolic targets:
all: main.hex
.c.o:
$(COMPILE) -c $< -o $@
.S.o:
$(COMPILE) -x assembler-with-cpp -c $< -o $@
# "-x assembler-with-cpp" should not be necessary since this is the default
# file type for the .S (with capital S) extension. However, upper case
# characters are not always preserved on Windows. To ensure WinAVR
# compatibility define the file type manually.
.c.s:
$(COMPILE) -S $< -o $@
flash: all
$(AVRDUDE) -U flash:w:main.hex:i
fuse:
$(AVRDUDE) $(FUSES)
# Xcode uses the Makefile targets "", "clean" and "install"
install: flash fuse
# if you use a bootloader, change the command below appropriately:
load: all
bootloadHID main.hex
clean:
rm -f main.hex main.elf $(OBJECTS)
# file targets:
main.elf: $(OBJECTS)
$(COMPILE) -o main.elf $(OBJECTS)
main.hex: main.elf
rm -f main.hex
avr-objcopy -j .text -j .data -O ihex main.elf main.hex
# If you have an EEPROM section, you must also create a hex file for the
# EEPROM and add it to the "flash" target.
# Targets for code debugging and analysis:
disasm: main.elf
avr-objdump -d main.elf
cpp:
$(COMPILE) -E main.c