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The UAP cocktail does not apply the Gray accent. #1235

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fingersir opened this issue Jan 5, 2025 · 1 comment · May be fixed by #1512
Open

The UAP cocktail does not apply the Gray accent. #1235

fingersir opened this issue Jan 5, 2025 · 1 comment · May be fixed by #1512
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Bug Somethings broken!

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@fingersir
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Description

The UAP cocktail does not apply the Gray Accent. Additionally, the locale of the drink is broken.

Reproduction
Spawn any urist.
Drink a UAP.

Screenshots
image

Additional context
Discovered the issue trying to add a selectable grayspeak accent.

@mqole mqole added the Bug Somethings broken! label Jan 10, 2025
@DinnerCalzone
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I looked into this a bit and could not find any easy way to fix this. For anyone else looking into this, UAP does not work for these reasons:

  1. GenericStatusEffect is trying to add the GrayAccent status effect, which does not exist currently. If one is made, it will need to be added to the BaseMobSpecies StatusEffects whitelist to work.
  2. The GrayAccent component does not actually do anything on its own when added to a mob. The actual word replacement is handled by the ReplacementAccent component with the accent set to gray.
  3. There is no way to set the parameters for a component using GenericStatusEffect, so you would not be able to attach the ReplacementAccent with its accent set to gray using GenericStatusEffect.

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3 participants