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Hello, first off- great work!
I was wondering if there was still hope for a standalone/webplayer version in the future. I personally do not have Pro versions of Android/iOS and Unity made .NET Sockets Pro-only features... thus cannot perform a build to run with feature files.
Cheers~
The text was updated successfully, but these errors were encountered:
Standalone would be possible if we make a driver for MacOSX that is able to follow a few set of commands (send these mouse click/drag events to this window, send these keystroke events to this window, run app, terminate app, etc.). WebPlayer maybe also possible but I believe I would have to redesign cukunity's architecture in order to accomodate for the webplayer limitations (running inside a browser and within some security and technical limitations).
Thanks for the reply! IMO - the Standalone would be the top priority for me, rather than the Webplayer (especially if a full redesign to the architecture is necessary) - as an alternative to the iOS/Android versions. The main reason being, again, the .NET Sockets are Pro-only versions of Android/iOS so having an alternative to test on would be ideal.
Hello, first off- great work!
I was wondering if there was still hope for a standalone/webplayer version in the future. I personally do not have Pro versions of Android/iOS and Unity made .NET Sockets Pro-only features... thus cannot perform a build to run with feature files.
Cheers~
The text was updated successfully, but these errors were encountered: