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(jelbourn) figure out why, when compiling with bazel, these offsets are required. #7

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piascikj opened this issue Feb 12, 2018 · 0 comments
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opened via imdone.io from a code comment on 21a83bae8 by Jeremy Elbourn


// TODO(jelbourn) figure out why, when compiling with bazel, these offsets are required.
offsetX: 0,
offsetY: 0,
}];
fixture.componentInstance.isOpen = true;

@piascikj piascikj added the TODO label Mar 2, 2018
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