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index.js
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const readline = require('readline')
const Helpers = require('./lib/common/helpers')
const GameResult = require('./lib/enums/game-result')
const PlayerColor = require('./lib/enums/player-color')
const CliPlayer = require('./lib/players/cli-player')
const GameMaster = require('./lib/game-master')
const rl = readline.createInterface({
input: process.stdin,
output: process.stdout
})
const blackPlayer = new CliPlayer(PlayerColor.BLACK, rl)
const whitePlayer = new CliPlayer(PlayerColor.WHITE, rl)
const gm = new GameMaster(blackPlayer, whitePlayer)
gm.on('gameend', (result, state) => {
switch (result.result) {
case GameResult.WIN_OR_LOSE:
const winner = Helpers.capitalize(result.winner.toString())
console.log(`${winner} win !`)
break
case GameResult.DRAW:
console.log('DRAW !')
break
case GameResult.ABORTED:
console.log('Aborted.')
break
}
console.log(`Rule "${result.ruleId}": ${result.description}`)
rl.close()
})
gm.startGame()