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creditos.lua
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creditos.lua
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---------------------------------------------------------------------------------
--
-- configuracoes.lua
--
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
-- Config Global
---------------------------------------------------------------------------------
-- Require composer
---------------------------------------------------------------------------------
local composer = require "composer"
local scene = composer.newScene()
-- Config variaveis
---------------------------------------------------------------------------------
local sceneGroupCreate
-- Config scene group create
---------------------------------------------------------------------------------
local function config_scene_group_create( sceneGroup)
sceneGroupCreate = sceneGroup
return
end
-- Config background
---------------------------------------------------------------------------------
local function config_background( )
local background = display.newImage( "assets/images/bg2.jpg" )
background.x = centerX
background.y = centerY
sceneGroupCreate:insert( background )
return
end
-- Config global
---------------------------------------------------------------------------------
local function config_global( sceneGroup )
config_scene_group_create( sceneGroup )
config_background( )
return
end
---------------------------------------------------------------------------------
-- Header
---------------------------------------------------------------------------------
-- Config header
---------------------------------------------------------------------------------
local function config_header( )
local texto_head = display.newText( "Créditos", 0, 0, "TrashHand", 40 )
texto_head.x, texto_head.y = centerX, 40
texto_head:setTextColor( 0.3683, 0.3683, 0.3683 )
sceneGroupCreate:insert( texto_head )
return
end
---------------------------------------------------------------------------------
-- Body
---------------------------------------------------------------------------------
-- Config equipe
---------------------------------------------------------------------------------
local function config_equipe( )
local group = display.newGroup()
local default_texto = {
text = '',
x = centerX,
y = 115,
width = _W - 50,
fontSize = 20,
align = "center",
font = "TrashHand"
}
local c = {}
c[1] = display.newText(default_texto)
c[1].text = "Desenvolvedor\nIgor Rocha"
c[2] = display.newText(default_texto)
c[2].text = "Designer\nMilena Miranda"
c[3] = display.newText(default_texto)
c[3].text = "Orientador\nEduardo Mendes"
c[4] = display.newText(default_texto)
c[4].text = "Estágio 1\nFA7"
for i=1, #c do
if (i > 1) then
c[i].y = c[i-1].y + 80
end
timer.performWithDelay( 1000 * i, function( ) animar_pulsate(c[i], 2.0, 1.2 ); end )
c[i]:setTextColor( 0.3683, 0.3683, 0.3683 )
group:insert( c[i] )
end
sceneGroupCreate:insert( group )
return
end
-- Config body
---------------------------------------------------------------------------------
local function config_body( )
return
end
---------------------------------------------------------------------------------
-- Footer
---------------------------------------------------------------------------------
-- Config footer
---------------------------------------------------------------------------------
local function config_footer( )
local function onIconTouch( self, event )
if event.phase == "began" then
play_pop_sound( )
composer.gotoScene( "tela_inicial", { effect = "zoomInOutFade", time = 500 } )
elseif event.phase == "ended" or event.phase == "cancelled" then
self.alpha = 0.25
end
return
end
local texto_retornar = display.newText( "retornar", 0, 0, "TrashHand", 24 )
texto_retornar:setTextColor( 0.3683, 0.3683, 0.3683 )
texto_retornar.x, texto_retornar.y = centerX, _H - 50
texto_retornar.touch = onIconTouch
texto_retornar:addEventListener( "touch", texto_retornar )
sceneGroupCreate:insert( texto_retornar )
return
end
---------------------------------------------------------------------------------
-- "scene:create()"
---------------------------------------------------------------------------------
function scene:create( event )
config_global( self.view )
config_header( )
config_body( )
config_footer( )
end
---------------------------------------------------------------------------------
-- "scene:show()"
---------------------------------------------------------------------------------
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Called when the scene is still off screen (but is about to come on screen).
config_equipe( )
elseif ( phase == "did" ) then
-- Called when the scene is now on screen.
-- Insert code here to make the scene come alive.
-- Example: start timers, begin animation, play audio, etc.
composer.removeScene( "tela_inicial" )
end
end
---------------------------------------------------------------------------------
-- "scene:hide()"
---------------------------------------------------------------------------------
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Called when the scene is on screen (but is about to go off screen).
-- Insert code here to "pause" the scene.
-- Example: stop timers, stop animation, stop audio, etc.
elseif ( phase == "did" ) then
-- Called immediately after scene goes off screen.
end
end
---------------------------------------------------------------------------------
-- "scene:destroy()"
---------------------------------------------------------------------------------
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's view ("sceneGroup").
-- Insert code here to clean up the scene.
-- Example: remove display objects, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
---------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene