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Releases: igorkis-scrts/A3-Antistasi-Plus
Releases · igorkis-scrts/A3-Antistasi-Plus
Antistasi Plus 1.5.4
Additions
- New commander ability - Loot Crate Airdrop
Changes
- Paradrop dedicated server fix
- Reduced cost of constructions
- Fixed inability to sell vehicles after first initial try
- Airdrop/bombing plane replaced with vanilla syndikat plane (not enough speed and durability on other planes from mods (RHS, CUP, 3CB))
Removals
- Removed War Level requirement on FIA troops training
Antistasi Plus 1.5.3
1.5.3
Additions
- Ability to use Fast Travel system with rally point (in adddition to "Travel To Rally Point" action on HQ flagpole)
Changes
- Rocket Camera became Projectile Camera - can follow any projectile that launched from rifle with high magnified scope (use TAB to cancel camera following), launcher functionality remains
- Airbases will have appropriate flag marker instead of default FIA one
- Arms Dealer garbage cleaner removal fix
- Share Faction Money no members fix
- Fixed support points locality issue (increments on resource check wasn't broadcasted through network)
- Reduced probability of rolling arms dealer discount intel type and removed money reward from it
- Tied aggro-dependent number of vehicles attacking player in single attack to difficulty settings
- Reduced number of vehicles participating in single attack in Easy and Normal difficulties
- (Livonia, CUP) Fixed unintended CUP Terrains dependency
- (CUP templates) Right PSO-1 scope for SVD
Removals
- Removed chance to spawn money on tables on military outposts
- Removed force walk on carrying loot crate
- Removed member distance and member reserved slots parameters with tied functionality
- Removed unnecessary .sqfc files
Antistasi Plus 1.5.2
Changes
- Carry static weapon fix (dedicated server fix)
- Establish AA/AT Emplacement War Level typo fix
- Rebel outposts no static weapon/vehicle gunner slot occupation fix
Antistasi Plus 1.5.1
Additions
- New radioman infantry type - populates some infantry squads, calls for support when needed (instead of any squad leader, as it was before), players have the ability to cancel support by shotting radioman before he makes support call
- Taviana support is back
- (TFAR Beta) Force same SW and LR frequencies for side
Changes
- Carry Loot Crate fix
- Disabled smoke trails for non-existent artillery shells from Destroy Artillery mission
- Fixed label size in Buy Vehicle menu
- Fixed inability to travel to rally point when someone in your squad is inside vehicle
- Fixed War Level typo in Buy Squad message
- Fixed multiple sound spam on Reveal Enemies interrogation action
- Increased Reveal radius for Reveal Enemies interrogation action (50->100 meters)
- Napalm for AI will be off by default
- Randomized bomb type for enemy aircraft support action to reduce napalm spam
- Squad call for support cooldown increase (5 minutes -> 20 minutes)
- Cops will use only predefined weapons instead of all SMGs included in game
- Time to call for support increase (~15 seconds -> ~30 seconds for non-infantry, ~15 seconds -> ~45 seconds for infantry)
- Implemented chance for AI units throwing smoke grenade on danger instead of throwing it all the time
- (Antistasi Units) No disposable launchers fix
Removals
- Removed smoke in radius from landing helicopters and other vehicles that have no built-in smoke launchers
Antistasi Plus 1.5
Additions
- Livonia support
- Panthera support
- 3CB Factions support as RHS+ - expands Occupants/Invader factions with new vehicles and units, replaces vanilla civilians and their cars with 3CB Faction ones, adds weapons from 3CB Factions to Arms Dealer store, expands starting arsenal with SMLE and Sterling SMG
- UI/UX overhaul - new commander and ordinary player menu (O key shortcut), all other menus had been remade on new UI framework
- Construction overhaul: persistent save for everything players build, revamped UI/UX, much more options to build (has built-in tuneable construction cap, LIFO principle)
- New commander abilities - Smoke Barrage, Flare Barrage, Light Vehicle Airdrop, HMG Airdrop, Recon Plane Run, Supply Crate Airdrop, Chemical Airstrike
- New special commander ability - Paradrop (commander can move player paratroopers to airplane for HALO jump on desired location, costs 1 support point and 500 euros, players must turn on ability to be moved into aircraft in Game Options menu (O key or map-on-tripod object on base))
- Support points for non-offensive commander abilities (capped at 3 max, requires War Level 3 to start gaining them)
- Rally Point - temporary fast travel point that commander could establish (Y->Commander->Place Rally Point, use flagpole on HQ to travel on it, removal refunds 75% of it's cost, units-on-foot-only)
- Civilian Presence Module - Antistasi's ambient footmobile civilians were replaced with the vanilla Civilian Presence Module (no more cilivians in the middle of nowhere, more performance as civilians will use Agent behaviour instead of Unit, civilians will panic and try to find cover in the middle of the firefight)
- Discord Rich Presence (automatically turns on when client activates Discord Rich Presence mod from Steam Workshop, updates discord user pop-up window with game situation messages, works only when game language is English due to DRP encoding issues)
- New intel types - Arms Dealer Store Discount and Convoy Route reveal (marks next convoy route on map for ambush)
- Ability to buy civilian plane, repair and fuel trucks (military section in vehicle crate, unlocks at 3 factories (repair truck), 3 resources (fuel truck) or airport (civ plane))
- New action on surrended enemy - reveal near enemies position for 30 sec
- Ability to repair military buildings on rebel-controlled points
- Ability to sell non-unlocked guns and items at arms dealer store
- Initial Player Money mission parameter
- Defeat faction mission parameter - rebels could defeat any enemy faction altogether by capturing their last outpost so they will be no longer active on the field and launch any attack on rebels, enabled by default
- Chance for oversized garrison - if aggro is high, there is a chance that garrison will be more populated
- Rocket Camera (Game Options)
- Tune weather and fog options (Environment tab in commander menu)
- Some vehicle boxes/hangars have a chance to spawn empty heavy vehicle inside it (only on military bases and airports)
- Ability to hire vehicle crew squads
- .sqfc bytecode support where possible (may lead to faster loading times and function execution in some circumstances)
- (Antistasi Units) Cherno 2035 unit template (needs Aegis, Atlas, Atlas- Opposing Forces, Police, CUP Weapons, CUP Vehicles, CUP Units and After East Wind mods to proceed)
- (Chernarus 2020) New outposts and other points of interest on North-East of map
- (CUP) BAF faction mission variant (mission parameters)
- (CUP) USAF faction mission variant (mission parameters)
- (CUP, RHS) Additional vehicle categories in Vehicle Black Market
- (RHS) Added RPK-74M, AKMs, MG42, FIM-92 Stinger and 9K38 Igla into Arms Dealer Store stock
- (RHS, CUP, 3CBF) Ability to buy AA car through vehicle box on HQ
Changes
- Merge with 2.4.1 Community Version
- Overhauled rebel progression - buying some vehicles at vehicle box, establishing outposts or hiring some squad types are bound to war level and/or captured points
- Assign As Loot Vehicle replaced with Create Loot Crate action (use flagpole on outpost or vehicle box on HQ) due to design inconsistencies
- Disbanding outposts now refunds correct HR and money value (100% HR and 75% money)
- Artillery triggers counterattacks too (same as it already works with mortars)
- Multiple improvements to Kill Collaborationist, Rescue Smugglers and Destroy Artillery tasks
- AI Limit option maximum changed from 200 to 250
- Moved Artillery Support menu from Shift+Y to AI Management submenu
- Increased Loot Truck price from 1000 to 1500
- AI units have a chance to drop their guns and run away instead of surrender when their morale is low
- Multiple "Search for Intel" action fixes - fixed some bugs and exploits (multiple searchs on same squad leader), localized string for action, search process visualization
- Remade announcement system - much less messages on screen will be overwritten by new information
- AA Emplacements will scan horizon for targets (this will increase their situation awareness, but still not totally fix their built-in stupidity)
- AA/AT Emplacements static gunner replaced with militiaman (which allows to replenish gunners on these emplacements)
- Sum Similar Weapons to Unlock changes - optimization pass (less memory allocations, hashmap usage instead of arrays), weapon similarity check changes (attempt to reduce different caliber weapon unlocks with same weapon origin (for example, sudden early M110 unlock situation)), bugfixes, pistols inclusion
- Airbases have SAM sites too
- CIWSes and AA vehicles on airbase will scan horizon
- Adjusted commander loadCoeff (1.4->1.0)
- Move Static Weapon action renamed to "Move Static Weapon/Loot Crate" to reflect new functionality
- Previous vehicle tiers will get a discount when next tier is unlocked (Vehicle Black Market)
- Players can fast travel to Arms Dealer location
- Ability to reroll Arms Dealer location (Game tab on map -> Reroll Arms Dealer Task, commander only)
- Patrol vehicles around military bases and airports will not spawn if side is out of vehicles
- Laser batteries are available from start
- Initial rebel loadout weapons, backpacks and chestrigs changes
- Initial player money on start increased from 100 to 200
- First document steal or laptop hack in campaign will always have arms dealer task assignment
- Reworked revive movement delay fix - units will gain their controls back a lot faster, without any delay after initial animation played
- Flag on HQ will have specified rebel flag texture
- Infantry Tiers improvements - T1 is militia (War Level 1-4), T2 is regular army (War Level 5-7), elite armed forces is T3 (War Level 8-10), Invaders got new treatment too, each tier has it's own set of weapons and equipment
- Vehicles can be unflipped with near friendly AI units too now (not only with players as it was before)
- "Number of the same item required to unlock" parameter new values
- Fixed "maximumLoad" arsenal bug
- Default commander can hack UAVs
- (2.4.1 CV) All unit templates have been remade
- (2.4.1 CV) Vanilla template has been greatly expanded, militia faction changed to AAF
- (2.4.1 CV - Napf, Chernarus 2020) New navgrid/pathfinding system
- (2.4.1 CV) Faction base soldiers (instead of all being Greek like it is in CV)
- (Altis, 2.4.1 CV) BLUFOR version replaced with INDEP version due to 2.4.1 template changes
- (Aegis) Zamak Flatbed logistics support
- (CUP) Static weapons logistics support
- (CUP) UAZ and some Humvees can load small cargo
- (CUP) BRDM-2's can load medium-sized cargo and some static weapons (Metis ATGM and Zu-23 amongst them)
- (CUP) Hilux with MLRS and UB-32 are back (Artillery section on Vehicle Black Market)
- (CUP, 3CB Factions) Disabled artillery computer for Hiluxes with MLRS and Rocket payloads
- (CUP) Added armored unarmed Hilux (War Level 3)
- (CUP, RHS) Vehicle Black Market - Changed some available vehicles in some categories
- (CUP) Hilux ZU-23 replaced with Ural ZU-23 on eastern european maps (CUP Technicals store)
- (CUP) Bad launcher (_empty, _loaded classname deriatives) will be removed from arsenal on each arsenal tick and ammobox transfer to arsenal
- (CUP) Changed Vehicle Black Market AA lineup - ZSU-23 Afghanski, M163 VADS, Tunguska
- (CUP) Technicals menu merged with general "Buy Vehicle" action menu on vehicle box
- (CUP) Removed Jackal and BTR-60 from technicals menu (both moved to Vehicle Black Market)
- (CUP) Hilux with Podnos mortar moved from Technicals menu to Artillery section on Vehicle Black Market
Removals
- Removed Airstrikes title from top status bar
- Removed tent on rebel HQ (all actions from it were moved to new commander UI)
- Removed duplicated or obsolete code
- Singleplayer support is fully turned off, use LAN server to play singleplayer
- Dropped Taviana support (Taviana IP/Steam Workshop issues)
- Disabled Pursuers until full Random Events implementation will happen
- (Altis) removed some outposts to give more variety in possible start positions
- (Chernarus 2020) removed some outposts and static objects to make some overpopulated with objects areas less populated
- (2.4.1 CV) Removed Antistasi Units Mod support
- (2.4.1 CV) Disabled LootToCrate from Community Version (2.4.1) as it conflicts with Antistasi Plus's loot system
Antistasi Plus 1.4.2 (2.3.2 Community Version)
1.4.2
- Added Assign as Loot Vehicle commander action (Y menu, ability to give autoloot capabilities to any wheeled or tracked vehicle)
- Fixed wrong money reward for completing Ambush Officer and Destroy Artillery tasks
- Slightly lowered prices for vehicles in Vehicles Market
- Revive movement delay fix rollback due inconsistent work on some configurations that leads to no player actions bug
- Rebel attacks waves capped at 3 (no more 2-hour airport/milbase defence slog)
- Fixed another bug that contributed to neverending rebel attack bug
- Fixed trader terminal JIP issue
Antistasi Plus 1.4.1 (2.3.2 Community Version)
1.4.1
- Upgrade to 2.3.2 Community Version
- Increased base attack timings (3600 seconds -> 5400 seconds for base value, 600 seconds->900 seconds for subsequent additions)
- Mag Repack mission parameter
- Removed Sum Similar Weapons to Unlock parameter (tied functionality is always on from this point)
- Fixed silent HR update on POW recruitment
- Independent params page for Altis version to reduce the confusion with settings for other maps
- Improvements to position searching algorhitms on Rescue Smugglers mission
- The Great Price Reduction on arms dealer weapon store (up to 2x price reduction depending on item)
- Increased Destroy Artillery mission time limit (1->90)
- Removed membership requirement in "Move Static Weapon" action
- Excluded pistols from similar weapons to unlock system due to CUP base classes issues
- Reduced Waved Attack time limit (60 minutes -> 45 minutes)
- (CUP) Removed Skoda Octavia and Volkswagen Golf from civilian vehicle pool due to broken LODs
- (CUP) Hilux with UB-32 pylon replaced with Hilux with Podnos mortar
- Arms Dealer Store on HQ mission parameter (when turned on Arms Dealer store is available right from the start on the HQ in new special terminal, will work only in sessions where arms dealer isn't found yet, also it will disable arms dealer task)
- New rebel airstrike type: Supply Drop (filled with magazines for player's and commander's AI mates weapons, available through commander airstrike menu on Y key)
- Greatly increased chances to obtain Find the Arms Dealer task (5%->25% from interrogations, 20%->40% from documents steal, 25%->60% from laptop hacks)
- Grab Money From Faction Pool money amount changed from 1000 to 500
- Added PDW2000 as starting weapon in vanilla templates
- Improvements and optimizations to Kill Collaborationist mission
- Rebel AA emplacements are occupied with AA Missile Specialists (when AA launchers are unlocked)
- Increased price of AA Emplacement (1200->1750) due to it's potential huge firepower
- Enemy AI Skillcap Aiming Speed paremeter fix
- Added forced game ending when both CUP Units/Vehicles/Weapons and RHS turned on simultaneosly (since it is not supported mode that leads to a lot of errors and incosistent experience)
- Removed ability to move Arms Dealer Store to rebel HQ (never worked properly)
- Removed unused code (leads to slight mission file size reduction)
Antistasi Plus 1.4 (2.3.1 Community Version)
1.4
- New mission types: Prevent Artillery Strike, Ambush Officer, Kill Collaborationist, Seize Airdrop, Rescue Smugglers
- Establish roadblock, watchpost, AA Emplacement or AT Emplacement action (Y menu, commander section)
- Share Faction Money action (Y menu, commander section)
- Move Static Weapon action (Y menu)
- Napf map support
- Chernarus 2.0 map support (Beta)
- Move Arms Dealer to rebel HQ laptop action
- AI aiming accuracy, aiming shake and aiming speed capped by general server AI difficulty settings
- AI soldiers and ammo boxes have no NVGS until war level 4 (attempt to fix balance issue where rebels have more NVGs than regular armed forces early game)
- Rebel AI training cap increased from 40 to 50
- Unlocked items (Arsenal) will be removed from trader stock on each arsenal tick
- Fixed movement delay after revive (non-ACE only)
- Grab 1000$ from faction pool bugfix (less than 1000$ situation)
- Individual fast travel edge cases bugfix
- Loot truck money found localized string fix
- Early CSAT attacks fix (vehCSATTruck error)
- Loot truck no longer grants reputation increase to everyone on money share
- Helipad spawn pool extension (transport helicopters starting war level 3, small chance to spawn attack helicopter starting war level 8)
- Increased vehicle detection radius for arms dealer store
- Increased vehicle cost on selling
- Ability to sell cargo, flatbed trucks and police cars
- Improvements to trader position search algorhitm
- Mortars on milbases, outposts and airports will be surrounded by sandbags
- Fixed static weapon bags instead of normal ones with cargo capacity on AI rebels
- Reworked Sum Similar Weapons to Unlock mission parameter - no excess weapons and parasite duplicates (requires starting new game, since previous arsenal is already plagued with dupes)
- Reduced count of players required to unflip vehicle from 4 to 3
- Fixed PVP player vehicle ejection
- Fixed ability to buy vehicles from black market dealer even if player has no money
- Increased base attack timing (less frequent attacks on rebels, should resolve problem when rebels are constantly bombed in stone age by neverending attacks from airbases or carriers)
- Whiteboard texture is back
- (CUP) EUROFOR faction
- (CUP) Occupant Side mission parameter (CDF or EUROFOR)
- (CUP) MT-LB is capable to carry ammo boxes
- (CUP, Altis) Land Rover, MTVR militia trucks and cars for BLUFOR militia
- (CUP) CDF Tank pool fix
- (RHS) US unit roster (mission parameter)
- (Altis) new outpost
- (Taviana) Removed preplaced props near mortar emplacements
- (Taviana) Misson file size reduction, slightly lowered loading times
- (Taviana) Additional Police stations in cities to expand possible Kill Collaborationist sites