diff --git a/A3A/addons/core/functions/init/fn_initVarCommon.sqf b/A3A/addons/core/functions/init/fn_initVarCommon.sqf index 243d91a29c..effad4543f 100644 --- a/A3A/addons/core/functions/init/fn_initVarCommon.sqf +++ b/A3A/addons/core/functions/init/fn_initVarCommon.sqf @@ -257,8 +257,7 @@ A3A_buildingBlacklist = [ "Land_vn_b_trench_bunker_02_03","Land_vn_b_trench_bunker_01_02","Land_vn_hootch_01_02","Land_vn_hootch_02_11","Land_vn_hootch_02_01","Land_vn_hootch_02_02","Land_vn_hootch_01_03","Land_vn_hootch_02_03","Land_vn_hootch_01_13","Land_vn_barracks_03_04","Land_vn_barracks_03_03","Land_vn_b_trench_bunker_03_02","Land_vn_b_trench_bunker_03_01", "Land_vn_quonset_02_01","Land_vn_quonset_02","Land_vn_quonset_01","Land_vn_hootch_01","Land_vn_hootch_02","Land_vn_barracks_02","Land_vn_barracks_02_01","Land_vn_barracks_04","Land_vn_b_trench_bunker_03_03","Land_vn_tent_mash_01_01","Land_vn_tent_mash_01_02","Land_vn_tent_01_03","Land_vn_tent_01_01","Land_vn_tent_01_02","Land_vn_tent_01_04", "Land_vn_barracks_04_01","Land_vn_barracks_04_02","Land_vn_b_trench_bunker_01_03","Land_vn_b_trench_bunker_03_04","Land_vn_tent_mash_01_04","Land_vn_tent_02_01","Land_vn_tent_02_02","Land_vn_tent_mash_01","Land_vn_tent_mash_02_03","Land_vn_tent_mash_02_04","Land_vn_hut_old02","Land_vn_tent_02_04","Land_vn_tent_02_03","Land_vn_tent_mash_02_02", - "Land_vn_tent_mash_02_01","Land_vn_tent_mash_01_03","Land_vn_army_hut_storrage","Land_vn_army_hut_int","Land_vn_wf_field_hospital_east","Land_vn_army_hut2_int","Land_vn_army_hut3_long_int", "Land_vn_o_prop_cong_cage_01", "Land_vn_o_prop_cong_cage_02", "Land_vn_o_prop_cong_cage_03", - "Land_SPE_bocage_long_mound", "Land_SPE_bocage_short_mound", "Land_SPE_bocage_short_mound_lc", "Land_SPE_bocage_long_mound_lc" + "Land_vn_tent_mash_02_01","Land_vn_tent_mash_01_03","Land_vn_army_hut_storrage","Land_vn_army_hut_int","Land_vn_wf_field_hospital_east","Land_vn_army_hut2_int","Land_vn_army_hut3_long_int", "Land_vn_o_prop_cong_cage_01", "Land_vn_o_prop_cong_cage_02", "Land_vn_o_prop_cong_cage_03" ]; //Lights and Lamps array used for 'Blackout' A3A_lampTypes = [