2020-05-08_21:50:52
A Camera
is often added to a Pawn
or a Character
, but sometimes to the level.
Use a Pawn
for a free-floating camera and Character
for something that walks around.
A Camera
is often attached via a SpringArm
.
The Pawn
that the Camera
is attached to should be be the Default Pawn Class
in the Game mode.
A camera can also be stand-alone.
[[2020-08-23_17:00:34]] Stand-alone camera.
A camera can also be attached to a socket.
Make the Camera a child of the Mesh.
Select the socket in the Camera's Details Panel > Sockets > Parent Socket.
[[2020-08-06_22:51:24]] Sockets
A Camera that is part of a Pawn can use the Pawn's (Player?) Controller for it's view direction. To enable, check Camera > Details Panel > Camera Settings > Use Pawn Control Rotation.
A selected Camera can be previewed as a picture-in-picture (PiP) overlay in the main viewport by enabling Edit > Editor Preferences > Level Editor > Look and Feel > Preview Selected Cameras. Disabling it will hide the camera preview.
[[2020-04-11_09:21:04]] Pawn
[[2020-04-11_09:24:51]] Character
[[2020-04-11_11:26:21]] Game mode
[[2020-08-06_22:51:24]] Sockets
[[2020-08-23_17:00:34]] Stand-alone camera
[[2020-12-26_21:45:16]] Viewport camera controls