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Thought about this when discussing #125 - could be useful to have versions of Direction3d.orthonormalize and Direction3d.orthogonalize that take two vectors/directions instead of three, and use a cross product to construct a (right-handed) perpendicular direction.
The text was updated successfully, but these errors were encountered:
Thought about this when discussing #125 - could be useful to have versions of
Direction3d.orthonormalize
andDirection3d.orthogonalize
that take two vectors/directions instead of three, and use a cross product to construct a (right-handed) perpendicular direction.The text was updated successfully, but these errors were encountered: