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# Changes | ||
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- rayx-core: | ||
- Added optical elements | ||
- Paraboloid | ||
- Added light sources | ||
- Simple Undulator | ||
- Pixel Source | ||
- Dipole Source | ||
- Improved code consistency for optical elements and light sources | ||
- Improved test suite | ||
- Fixes for RZP tracing | ||
- rayx: | ||
- Added more options to customize the export of rays and speed up the tracing | ||
- Added option to choose GPU | ||
- Improved runtime by optimizing data handling | ||
- rayx-ui: | ||
- Added orthographic camera | ||
- Added footprints/heatmaps/histograms for simple optical elements | ||
- Changed default camera position and orientation | ||
- Jump to light source is possible now | ||
- Correctly render slits | ||
- Fixed positioning of light sources | ||
- Fixed triangulation bugs | ||
- Fixed general rendering bugs | ||
- General bugfixes and documentation updates |
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