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Release commit v0.17.0
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Atraxus committed Mar 29, 2023
1 parent 069ce26 commit 4e04072
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25 changes: 7 additions & 18 deletions docs/changes/lastChanges.md
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# Changes

- Major shader and VULKAN reworks for:
- More stability and readability
- Adding Snapshot system to save all ray paths
- Plotting rework
- Adding a new plotting system
- Adding footprints for all objects
- Plotting now uses python script, which can be run from command line without RAY-X
- MultiRZP script now produces correct rml files
- takes in file with a single RZP, number of rzps and angle
- Beamline elements:
- Slit now has a colliding surface (infinite)
- Lightsources now correctly apply their position and direction
- CLI
- random seed can now be set
- Build
- Can now be built without VULKAN
- Bugfixing and stability improvements
- Fixed some bugs with METRIX beamline
- API
- Added PushConstant support to VulkanEngine
- Cutouts and curvatures are now modular and any one can be added to any object
- Documentation
- Some general documentation improvements
- Improved Windows stability
- General bufixes and improvements
20 changes: 20 additions & 0 deletions docs/changes/v0.16.0.md
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# Changes

- Major shader and VULKAN reworks for:
- More stability and readability
- Adding Snapshot system to save all ray paths
- Plotting rework
- Adding a new plotting system
- Adding footprints for all objects
- Plotting now uses python script, which can be run from command line without RAY-X
- MultiRZP script now produces correct rml files
- takes in file with a single RZP, number of rzps and angle
- Beamline elements:
- Slit now has a colliding surface (infinite)
- Lightsources now correctly apply their position and direction
- CLI
- random seed can now be set
- Build
- Can now be built without VULKAN
- Bugfixing and stability improvements
- Fixed some bugs with METRIX beamline

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