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The Gaussian scene appears to be correctly loaded onto the GPU. Since computations are only executed on the GPU when the viewport is moved, it's normal for GPU utilization to be at 0 when the viewer is idle.
This viewer is a remote viewer, so it's not as efficient as a local viewer. I'll look into ways to improve the FPS.
thanks for you great work.
Problem: remote web viser fps is low, and my gpu is not running, where is the fps bottleneck
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