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State of "Lights off"-scene not represented accurately #102
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If I create an additional scene ("Other Lights On") and include in it the 2 lights that are not included in the regular "Lights On"-scene, then the "Lights Off" stateful scene will work correctly. So in summary stateful scenes for scenes that have specific lights turned off only seem to work correctly when those lights are also included into another scene as being turned on. |
Can you share a screen shot of each configuration with a note for what each scene does, i.e. turns on or off entities, showing debounce, transition, etc? The one issue, with a stateful scene that turns all lights off but the stateful switch does not turn on may be an issue that was partially addressed in a pull request that is outstanding but I'd like to make sure we cover your specific case if different. |
i have confirmed an issue with stateful scenes that have their entities with in a state off. The issue I see is that if an entity is off it's attributes like brightness, color, etc may still reflect values that were present or changed elsewhere but the entity is off so those other entities should not matter. A light that is off should be considered off regardless of these other attributes and I have a fix for that situation that I'll push. The question remains as to whether we can apply that rule to ever device. A thermostat, like a light, is off regardless of the temperature set but are there are other cases that I can't think of at the moment? |
Fixed in 1.61 |
I have a setup with two scenes: 'Lights on' and 'Lights off'.
The 'Lights on'-scene contains 4 light entities, whcih are turned on to various brightness levels.
The 'Lights off'-scene contains 6 light entities, including the ones from the 'Lights on'-scene, and has all the lights turned off.
The stateful scene for 'Lights on' is working correctly, but the stateful scene for the 'Lights off'-scene isn't. I can use the 'Lights off' stateful scene to turn off the lights, but the stateful scene switch will never be 'on'.
Interestingly the 'Lights off' stateful scene does work correctly if I remove the 2 light entities that are not included in the 'Lights on'-scene from the 'Lights off' scene.
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