-
Notifications
You must be signed in to change notification settings - Fork 6
/
mario_env.py
188 lines (148 loc) · 5.95 KB
/
mario_env.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
"""
### NOTICE ###
You DO NOT need to upload this file
"""
import numpy as np
from collections import deque
import gym
from gym import spaces
from PIL import Image
import cv2
from nes_py.wrappers import BinarySpaceToDiscreteSpaceEnv
import gym_super_mario_bros
from gym_super_mario_bros.actions import COMPLEX_MOVEMENT
def _process_frame_mario(frame):
frame = cv2.cvtColor(frame, cv2.COLOR_RGB2GRAY)
frame = cv2.resize(frame, (84, 84), interpolation=cv2.INTER_AREA)
frame = np.expand_dims(frame, 0)
return frame.astype(np.float32)
class LazyFrames(object):
def __init__(self, frames):
"""This object ensures that common frames between the observations are only stored once.
It exists purely to optimize memory usage which can be huge for DQN's 1M frames replay
buffers.
This object should only be converted to numpy array before being passed to the model.
You'd not believe how complex the previous solution was."""
self._frames = frames
self._out = None
def _force(self):
if self._out is None:
self._out = np.concatenate(self._frames, axis=0)
self._frames = None
return self._out
def __array__(self, dtype=None):
out = self._force()
if dtype is not None:
out = out.astype(dtype)
return out
def __len__(self):
return len(self._force())
def __getitem__(self, i):
return self._force()[i]
class ProcessFrameMario(gym.Wrapper):
def __init__(self, env=None):
super(ProcessFrameMario, self).__init__(env)
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(1, 84, 84), dtype=np.float32)
self.status_order = {'small': 0, 'tall': 1, 'fireball': 2}
self.prev_time = self.env.unwrapped._time
self.prev_stat = self.status_order[self.env.unwrapped._player_status]
self.prev_score = self.env.unwrapped._score
self.prev_dist = self.env.unwrapped._x_position
def step(self, action):
'''
Implementing custom rewards
Time = -0.1
Distance = +1 or 0
Player Status = +/- 5
Score = 2.5 x [Increase in Score]
Done = +50 [Game Completed] or -50 [Game Incomplete]
'''
obs, reward, done, info = self.env.step(action)
reward = min(max((info['x_pos'] - self.prev_dist), 0), 2)
self.prev_dist = info['x_pos']
reward += (self.prev_time - info['time']) * -0.1
self.prev_time = info['time']
reward += (self.status_order[info['status']] - self.prev_stat) * 5
self.prev_stat = self.status_order[info['status']]
reward += (info['score'] - self.prev_score) * 0.025
self.prev_score = info['score']
if done:
if info['life'] != 255:
reward += 50
else:
reward -= 50
return _process_frame_mario(obs), reward, done, info
def reset(self):
obs = _process_frame_mario(self.env.reset())
self.prev_time = self.env.unwrapped._time
self.prev_stat = self.status_order[self.env.unwrapped._player_status]
self.prev_score = self.env.unwrapped._score
self.prev_dist = self.env.unwrapped._x_position
return obs
def change_level(self, level):
self.env.change_level(level)
class BufferSkipFrames(gym.Wrapper):
def __init__(self, env=None, skip=4, shape=(84, 84)):
super(BufferSkipFrames, self).__init__(env)
self.counter = 0
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(4, 84, 84), dtype=np.float32)
self.skip = skip
self.buffer = deque(maxlen=self.skip)
def step(self, action):
obs, reward, done, info = self.env.step(action)
counter = 1
total_reward = reward
self.buffer.append(obs)
for i in range(self.skip - 1):
if not done:
obs, reward, done, info = self.env.step(action)
total_reward += reward
counter +=1
self.buffer.append(obs)
else:
self.buffer.append(obs)
frame = LazyFrames(list(self.buffer))
#frame = np.stack(self.buffer, axis=0)
#frame = np.reshape(frame, (4, 84, 84))
return frame, total_reward, done, info
def reset(self):
self.buffer.clear()
obs = self.env.reset()
for i in range(self.skip):
self.buffer.append(obs)
frame = np.stack(self.buffer, axis=0)
frame = np.reshape(frame, (4, 84, 84))
return frame
def change_level(self, level):
self.env.change_level(level)
class NormalizedEnv(gym.ObservationWrapper):
def __init__(self, env=None):
super(NormalizedEnv, self).__init__(env)
self.state_mean = 0
self.state_std = 0
self.alpha = 0.9999
self.num_steps = 0
def observation(self, observation):
if observation is not None: # for future meta implementation
self.num_steps += 1
self.state_mean = self.state_mean * self.alpha + \
observation.mean() * (1 - self.alpha)
self.state_std = self.state_std * self.alpha + \
observation.std() * (1 - self.alpha)
unbiased_mean = self.state_mean / (1 - pow(self.alpha, self.num_steps))
unbiased_std = self.state_std / (1 - pow(self.alpha, self.num_steps))
return (observation - unbiased_mean) / (unbiased_std + 1e-8)
else:
return observation
def change_level(self, level):
self.env.change_level(level)
def wrap_mario(env):
env = ProcessFrameMario(env)
env = NormalizedEnv(env)
env = BufferSkipFrames(env)
return env
def create_mario_env(env_id):
env = gym_super_mario_bros.make(env_id)
env = BinarySpaceToDiscreteSpaceEnv(env, COMPLEX_MOVEMENT)
env = wrap_mario(env)
return env