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scrolling-text-example.cc
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scrolling-text-example.cc
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// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Small example how to scroll text.
//
// This code is public domain
// (but note, that the led-matrix library this depends on is GPL v2)
// For a utility with a few more features see
// ../utils/text-scroller.cc
#include "led-matrix.h"
#include "graphics.h"
#include <string>
#include <getopt.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
using namespace rgb_matrix;
volatile bool interrupt_received = false;
static void InterruptHandler(int signo) {
interrupt_received = true;
}
static int usage(const char *progname) {
fprintf(stderr, "usage: %s [options] <text>\n", progname);
fprintf(stderr, "Takes text and scrolls it with speed -s\n");
fprintf(stderr, "Options:\n");
fprintf(stderr,
"\t-s <speed> : Approximate letters per second. "
"(Zero for no scrolling)\n"
"\t-l <loop-count> : Number of loops through the text. "
"-1 for endless (default)\n"
"\t-f <font-file> : Use given font.\n"
"\t-x <x-origin> : X-Origin of displaying text (Default: 0)\n"
"\t-y <y-origin> : Y-Origin of displaying text (Default: 0)\n"
"\t-t <track=spacing>: Spacing pixels between letters (Default: 0)\n"
"\n"
"\t-C <r,g,b> : Text-Color. Default 255,255,0\n"
"\t-B <r,g,b> : Background-Color. Default 0,0,0\n"
"\n"
);
rgb_matrix::PrintMatrixFlags(stderr);
return 1;
}
static bool parseColor(Color *c, const char *str) {
return sscanf(str, "%hhu,%hhu,%hhu", &c->r, &c->g, &c->b) == 3;
}
static bool FullSaturation(const Color &c) {
return (c.r == 0 || c.r == 255)
&& (c.g == 0 || c.g == 255)
&& (c.b == 0 || c.b == 255);
}
int main(int argc, char *argv[]) {
RGBMatrix::Options matrix_options;
rgb_matrix::RuntimeOptions runtime_opt;
if (!rgb_matrix::ParseOptionsFromFlags(&argc, &argv,
&matrix_options, &runtime_opt)) {
return usage(argv[0]);
}
Color color(255, 255, 0);
Color bg_color(0, 0, 0);
const char *bdf_font_file = NULL;
std::string line;
/* x_origin is set by default just right of the screen */
const int x_default_start = (matrix_options.chain_length
* matrix_options.cols) + 5;
int x_orig = x_default_start;
int y_orig = 0;
int letter_spacing = 0;
float speed = 7.0f;
int loops = -1;
int opt;
while ((opt = getopt(argc, argv, "x:y:f:C:B:t:s:l:")) != -1) {
switch (opt) {
case 's': speed = atof(optarg); break;
case 'l': loops = atoi(optarg); break;
case 'x': x_orig = atoi(optarg); break;
case 'y': y_orig = atoi(optarg); break;
case 'f': bdf_font_file = strdup(optarg); break;
case 't': letter_spacing = atoi(optarg); break;
case 'C':
if (!parseColor(&color, optarg)) {
fprintf(stderr, "Invalid color spec: %s\n", optarg);
return usage(argv[0]);
}
break;
case 'B':
if (!parseColor(&bg_color, optarg)) {
fprintf(stderr, "Invalid background color spec: %s\n", optarg);
return usage(argv[0]);
}
break;
default:
return usage(argv[0]);
}
}
for (int i = optind; i < argc; ++i) {
line.append(argv[i]).append(" ");
}
if (line.empty()) {
fprintf(stderr, "Add the text you want to print on the command-line.\n");
return usage(argv[0]);
}
if (bdf_font_file == NULL) {
fprintf(stderr, "Need to specify BDF font-file with -f\n");
return usage(argv[0]);
}
/*
* Load font. This needs to be a filename with a bdf bitmap font.
*/
rgb_matrix::Font font;
if (!font.LoadFont(bdf_font_file)) {
fprintf(stderr, "Couldn't load font '%s'\n", bdf_font_file);
return 1;
}
RGBMatrix *canvas = RGBMatrix::CreateFromOptions(matrix_options, runtime_opt);
if (canvas == NULL)
return 1;
const bool all_extreme_colors = (matrix_options.brightness == 100)
&& FullSaturation(color)
&& FullSaturation(bg_color);
if (all_extreme_colors)
canvas->SetPWMBits(1);
signal(SIGTERM, InterruptHandler);
signal(SIGINT, InterruptHandler);
printf("CTRL-C for exit.\n");
// Create a new canvas to be used with led_matrix_swap_on_vsync
FrameCanvas *offscreen_canvas = canvas->CreateFrameCanvas();
int delay_speed_usec = 1000000;
if (speed > 0) {
delay_speed_usec = 1000000 / speed / font.CharacterWidth('W');
} else if (x_orig == x_default_start) {
// There would be no scrolling, so text would never appear. Move to front.
x_orig = 0;
}
int x = x_orig;
int y = y_orig;
int length = 0;
while (!interrupt_received && loops != 0) {
offscreen_canvas->Fill(bg_color.r, bg_color.g, bg_color.b);
// length = holds how many pixels our text takes up
length = rgb_matrix::DrawText(offscreen_canvas, font,
x, y + font.baseline(),
color, nullptr,
line.c_str(), letter_spacing);
if (speed > 0 && --x + length < 0) {
x = x_orig;
if (loops > 0) --loops;
}
// Swap the offscreen_canvas with canvas on vsync, avoids flickering
offscreen_canvas = canvas->SwapOnVSync(offscreen_canvas);
usleep(delay_speed_usec);
}
// Finished. Shut down the RGB matrix.
delete canvas;
return 0;
}