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snake_v1.py
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snake_v1.py
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# SNAKES GAME
"""""
REFLEX AGENT
always choose the move that shortens the distance to goal the most
and incorport tail awareness
"""""
# Use ARROW KEYS to play, SPACE BAR for pausing/resuming and Esc Key for exiting
import curses
from curses import KEY_RIGHT, KEY_LEFT, KEY_UP, KEY_DOWN #261,260,259,258
from random import randint
f= open("debug","a")
LEFT = 0; RIGHT=19;BOTTOM=0;TOP=9;
curses.initscr()
win = curses.newwin(TOP+1, RIGHT+1, 0, 0)
win.keypad(1)
curses.noecho()
curses.curs_set(0)
win.border(0)
win.nodelay(1)
key = KEY_RIGHT # Initializing values
score = 0
snake = [[4,10], [4,9], [4,8]] # Initial snake co-ordinates
food = [TOP/2,RIGHT/2] # First food co-ordinates
win.addch(food[0], food[1], '*') # Prints the food
def squareDistance(p1, p2):
return (p1[0]-p2[0])**2 + (p1[1]-p2[1])**2;
def valid(p1,snake):
return p1 not in snake and BOTTOM<p1[0]<TOP and LEFT<p1[1]<RIGHT;
def getMove(food,snake):
head = snake[0];
tail = snake[-1];
up = [head[0]-1,head[1]];
down = [head[0]+1,head[1]];
left = [head[0],head[1]-1];
right = [head[0],head[1]+1];
#up,down,left, right;
moves = [[up,KEY_UP],
[down,KEY_DOWN],
[left,KEY_LEFT],
[right,KEY_RIGHT]]
cost=2**24;move=KEY_UP;
for m in moves:
if valid(m[0],snake) and (1*(squareDistance(m[0],food)+9*squareDistance(head,tail))) < cost:
move = m[1];
cost = (1*squareDistance(m[0],food)+9*squareDistance(head,tail));
return move;
while key != 27: # While Esc key is not pressed
win.border(0)
win.addstr(0, 2, 'Score : ' + str(score) + ' ') # Printing 'Score' and
win.timeout(10)
# win.timeout(150 - (len(snake)/5 + len(snake)/10)%120) # Increases the speed of Snake as its length increases
prevKey = key # Previous key pressed
event = win.getch();
event = getMove(food,snake);
key = key if event == -1 else event
#f.write(str(event)+"\n");
if key == ord(' '): # If SPACE BAR is pressed, wait for another
key = -1 # one (Pause/Resume)
while key != ord(' '):
key = win.getch()
key = prevKey
continue
if key not in [KEY_LEFT, KEY_RIGHT, KEY_UP, KEY_DOWN, 27]: # If an invalid key is pressed
key = prevKey
# Calculates the new coordinates of the head of the snake. NOTE: len(snake) increases.
# This is taken care of later at [1].
snake.insert(0, [snake[0][0] + (key == KEY_DOWN and 1) + (key == KEY_UP and -1), snake[0][1] + (key == KEY_LEFT and -1) + (key == KEY_RIGHT and 1)])
# If snake runs over itself
if snake[0] in snake[1:] or snake[0][0] == 0 or snake[0][1] == 0 or snake[0][0] == 19 or snake[0][1] ==59: break;
if snake[0] == food: # When snake eats the food
food = []
score += 1
while food == []:
food = [randint(BOTTOM+1, TOP-1), randint(LEFT+1, RIGHT-1)] # Calculating next food's coordinates
if food in snake: food = []
win.addch(food[0], food[1], '*')
else:
last = snake.pop() # [1] If it does not eat the food, length decreases
win.addch(last[0], last[1], ' ')
win.addch(snake[0][0], snake[0][1], '#')
curses.endwin()
print("\nScore - " + str(score))
f.write("\nScore - " + str(score))
f.close()