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chessman.h
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chessman.h
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#include <stdint.h>
typedef int8_t int8;
const int8 chess_type_0[4][4] = { 1, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_1[4][4] = { 1, 1, 1, 0,
1, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_2[4][4] = { 1, 1, 0, 0,
0, 1, 0, 0,
0, 1, 0, 0,
0, 0, 0, 0};
const int8 chess_type_3[4][4] = { 0, 0, 1, 0,
1, 1, 1, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_4[4][4] = { 1, 0, 0, 0,
1, 0, 0, 0,
1, 1, 0, 0,
0, 0, 0, 0};
const int8 chess_type_5[4][4] = { 1, 1, 1, 0,
0, 0, 1, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_6[4][4] = { 0, 1, 0, 0,
0, 1, 0, 0,
1, 1, 0, 0,
0, 0, 0, 0};
const int8 chess_type_7[4][4] = { 1, 0, 0, 0,
1, 1, 1, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_8[4][4] = { 1, 1, 0, 0,
1, 0, 0, 0,
1, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_9[4][4] = { 1, 1, 0, 0,
0, 1, 1, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_10[4][4] = { 0, 1, 0, 0,
1, 1, 0, 0,
1, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_11[4][4] = { 0, 1, 1, 0,
1, 1, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_12[4][4] = { 1, 0, 0, 0,
1, 1, 0, 0,
0, 1, 0, 0,
0, 0, 0, 0};
const int8 chess_type_13[4][4] = { 0, 1, 0, 0,
1, 1, 1, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_14[4][4] = { 1, 0, 0, 0,
1, 1, 0, 0,
1, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_15[4][4] = { 1, 1, 1, 0,
0, 1, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_16[4][4] = { 0, 1, 0, 0,
1, 1, 0, 0,
0, 1, 0, 0,
0, 0, 0, 0};
const int8 chess_type_17[4][4] = { 1, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0};
const int8 chess_type_18[4][4] = { 1, 0, 0, 0,
1, 0, 0, 0,
1, 0, 0, 0,
1, 0, 0, 0};
const int8 chess_type_19[4][4] = { 1, 1, 0, 0,
1, 1, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0};