From 2172916c9261912ebf29a88234b6906851791418 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mathias=20Lindstr=C3=B6m?= Date: Fri, 10 Nov 2023 14:03:43 +0200 Subject: [PATCH] edits --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 433b0e7..ad8c817 100644 --- a/README.md +++ b/README.md @@ -44,7 +44,7 @@ The patcher will prompt you to enter the **FULL** path to your Cry of Fear insta # Patched files The patcher replaces several files to improve the Cry of Fear experience on Linux. Here's a summary of the modifications: -1. `cof.exe` - Replaces the main game executable. [It is an official patch from Team Psyksckallar](https://www.moddb.com/games/cry-of-fear/downloads/cry-of-fear-crash-patch-for-64-bit-users). +1. `cof.exe` - Replaces the main game executable. [It is an official patch from Team Psyksckallar](https://www.moddb.com/games/cry-of-fear/downloads/cry-of-fear-crash-patch-for-64-bit-users). Uses x64 bit instead of x32, make the game generally much more stable. 2. `opengp32.dll` - Used for dynamic lighting. References to it are corrected in `/hw.dll` and `/cryoffear/cl_dlls/client.dll`. Wine may lack the `wglGetDefaultProcAddress` function. To address this, I've patched Cry of Fear's `opengl32.dll` by changing occurrences of `jne(75)` to `jmp(EB)` at the specific addresses: ``` Address To From