In this research work you will find explanations, examples and tips to design a good progression system for your game, whether it's RPG or not. I will start with a brief introduction to the subject, defining concepts and talking about the origin of Role-Playing. Finally, I will go through real examples, analyze them and draw conclusions from them.
Hi, I'm Himar Bravo, a Videogames student at CITM, UPC. I am in my second year of my degree and my devotion to videogames has always been great. I'm very interested in art and programming, but I still don't know where I'm going to shoot.