forked from solygambas/html-css-javascript-projects
-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
102 lines (91 loc) · 2.24 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
const word = document.getElementById("word");
const text = document.getElementById("text");
const scoreElement = document.getElementById("score");
const timeElement = document.getElementById("time");
const endgameElement = document.getElementById("end-game-container");
const settingsButton = document.getElementById("settings-btn");
const settings = document.getElementById("settings");
const settingsForm = document.getElementById("settings-form");
const difficultySelect = document.getElementById("difficulty");
// List of words for game
const words = [
"sigh",
"tense",
"airplane",
"ball",
"pies",
"juice",
"warlike",
"bad",
"north",
"dependent",
"steer",
"silver",
"highfalutin",
"superficial",
"quince",
"eight",
"feeble",
"admit",
"drag",
"loving",
];
let randomWord;
let score = 0;
let time = 10;
// let difficulty = "medium";
let difficulty =
localStorage.getItem("difficulty") !== null
? localStorage.getItem("difficulty")
: "medium";
const timeInterval = setInterval(updateTime, 1000);
function getRandomWord() {
return words[Math.floor(Math.random() * words.length)];
}
function addWordToDom() {
randomWord = getRandomWord();
word.innerText = randomWord;
}
function updateScore() {
score++;
scoreElement.innerText = score;
}
function updateTime() {
time--;
timeElement.innerText = time + "s";
if (time === 0) {
clearInterval(timeInterval);
gameOver();
}
}
function gameOver() {
endgameElement.innerHTML = `
<h1>Time ran out</h1>
<p>Your final score is ${score}</p>
<button onclick="history.go(0)">Play Again</button>
`;
endgameElement.style.display = "flex";
}
text.addEventListener("input", (e) => {
const insertedText = e.target.value;
if (insertedText === randomWord) {
e.target.value = "";
addWordToDom();
updateScore();
if (difficulty === "hard") time += 2;
else if (difficulty === "medium") time += 3;
else time += 5;
updateTime();
}
});
settingsButton.addEventListener("click", () =>
settings.classList.toggle("hide")
);
settingsForm.addEventListener("change", (e) => {
difficulty = e.target.value;
localStorage.setItem("difficulty", difficulty);
});
// Init
difficultySelect.value = difficulty;
addWordToDom();
text.focus();