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Raton has brought to my attention, and MrC has confirmed it in the below example, that shaders can be used to disable shadows being cast from certain textures and models by using the dpnoshadow keyword. An example from MrC:
Raton has brought to my attention, and MrC has confirmed it in the below example, that shaders can be used to disable shadows being cast from certain textures and models by using the
dpnoshadow
keyword. An example from MrC:The text was updated successfully, but these errors were encountered: