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No support for resolve_target? #99

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AndriBaal opened this issue Mar 18, 2023 · 0 comments
Open

No support for resolve_target? #99

AndriBaal opened this issue Mar 18, 2023 · 0 comments

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@AndriBaal
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Although you can provide a multisample_state for your Font, I don't see any use of this when you are unable to pass a resolve_target to the wgpu::RenderPass created by wgpu_glyph. The resolve_target is needed to apply the changes from the multisample view to the actual texture, as just parsing the multisample view alone does practically nothing.

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