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Although you can provide a multisample_state for your Font, I don't see any use of this when you are unable to pass a resolve_target to the wgpu::RenderPass created by wgpu_glyph. The resolve_target is needed to apply the changes from the multisample view to the actual texture, as just parsing the multisample view alone does practically nothing.
The text was updated successfully, but these errors were encountered:
Although you can provide a multisample_state for your Font, I don't see any use of this when you are unable to pass a resolve_target to the wgpu::RenderPass created by wgpu_glyph. The resolve_target is needed to apply the changes from the multisample view to the actual texture, as just parsing the multisample view alone does practically nothing.
The text was updated successfully, but these errors were encountered: