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whatever I try, I just can't get the lips to move when I build my app on WebGL. It works fine in the Editor, it works fine in Windows Native, it works fine on Meta Quest 1, 2 and 3, it works on a Pico 4 but in WebGL I hear the audio but the lips aren't moving when the GameObject with uLipSync components is playing speech audio. Here is what I tried:
I checked the Auto Audio Sync On WebGL
I added a uLipSyncAudioSource and added that as an Audio Source Proxy
I updated uLipSync from 3.1.3 to 3.1.4
Removed all uLipSync components, reconfigured them again
Any clue what I am missing?
regards
Digital++
The text was updated successfully, but these errors were encountered:
Ok, I got it working! I used GetComponent().PlayOneShot(clip).
When I replaced that with the below it works in WebGL! GetComponent().clip = clip; GetComponent().loop = false; GetComponent().Play();
Hi there,
whatever I try, I just can't get the lips to move when I build my app on WebGL. It works fine in the Editor, it works fine in Windows Native, it works fine on Meta Quest 1, 2 and 3, it works on a Pico 4 but in WebGL I hear the audio but the lips aren't moving when the GameObject with uLipSync components is playing speech audio. Here is what I tried:
Any clue what I am missing?
regards
Digital++
The text was updated successfully, but these errors were encountered: