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Bake out side of Unity #81
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I apologize, as my knowledge of Wwise is limited, and I might not be able to provide precise advice. The data format is simple (it only includes phoneme information for each frame), and the goal is to bake this data. However, baking requires running the uLipSync code logic. Specifically, the baking process is performed using code like the following: uLipSync/Assets/uLipSync/Editor/BakedDataEditor.cs Lines 248 to 295 in 33d6b67
Therefore, it seems that BakedData can be generated either by running the uLipSync code logic externally or by feeding the audio buffer obtained through Wwise into this logic. If it is possible to retrieve the audio buffer from Wwise via some API, replacing |
Is these any way to bake wav file to data with a exteral tool. In my project, audio is played by wwise, so wav files is not in unity. I wanna ask is there any way to bake data out of the unity. I would be gradful for you suggetsions
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