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Rendering extra channels #12

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wuzirui opened this issue Jun 10, 2024 · 1 comment
Open

Rendering extra channels #12

wuzirui opened this issue Jun 10, 2024 · 1 comment

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@wuzirui
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wuzirui commented Jun 10, 2024

Hi @hbb1, thanks for making this work open-sourced! I wonder whether we can directly use the kernel to render extra channels to implement more applications like feature/semantic rendering. Could we just add the extra channels to the colors_precomp at rasterize_gaussians? And, how can we decode them from the render outputs? Thanks!

@hbb1
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hbb1 commented Jun 10, 2024

The simplest way is to use colors_precomp for rendering something like feature/semantic fields. However, it only accepts 3 channels. If you want to use N-d features, gsplat can be helpful.

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