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What do you think about using a monotonic clock like the one in System.Clock instead of getCurrentTime? System clocks occasionally move backwards in order to correct clock skew, which makes a mess of latency statistics.
(To be clear, I haven't yet seen this issue with this particular library, but it's a known challenge.)
Happy to follow up with a PR if you like the idea.
The text was updated successfully, but these errors were encountered:
What do you think about using a monotonic clock like the one in System.Clock instead of getCurrentTime? System clocks occasionally move backwards in order to correct clock skew, which makes a mess of latency statistics.
(To be clear, I haven't yet seen this issue with this particular library, but it's a known challenge.)
Happy to follow up with a PR if you like the idea.
The text was updated successfully, but these errors were encountered: