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OpenGL 3.2 brings about several nice features, including the merging of geometry shaders into the official specification. It would be nice if the bindings supported this.
The text was updated successfully, but these errors were encountered:
Thank you for pointing this out. If you need this feature before it gets fixed in the binding it should be exposed in the OpenGLRaw package. If you can't find what you need there (or it doesn't work) please open a bug report against that package too.
OpenGL 3.2 brings about several nice features, including the merging of geometry shaders into the official specification. It would be nice if the bindings supported this.
The text was updated successfully, but these errors were encountered: