Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

OpenGL 3.2 support #20

Open
bgamari opened this issue Dec 1, 2011 · 1 comment
Open

OpenGL 3.2 support #20

bgamari opened this issue Dec 1, 2011 · 1 comment

Comments

@bgamari
Copy link

bgamari commented Dec 1, 2011

OpenGL 3.2 brings about several nice features, including the merging of geometry shaders into the official specification. It would be nice if the bindings supported this.

@dagit
Copy link
Member

dagit commented Dec 1, 2011

Thank you for pointing this out. If you need this feature before it gets fixed in the binding it should be exposed in the OpenGLRaw package. If you can't find what you need there (or it doesn't work) please open a bug report against that package too.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants