From 2f585e20dfadd5064d60a9cba451e40c6a6bb50e Mon Sep 17 00:00:00 2001 From: harry min khant <118270468+harrymkt@users.noreply.github.com> Date: Tue, 19 Mar 2024 13:54:09 +0630 Subject: [PATCH] updated docs as well as scripts, compiled contain --- docs/items_crafting/arrow/index.md | 2 +- docs/items_crafting/axe/index.md | 2 +- docs/items_crafting/block/index.md | 2 +- docs/items_crafting/boat/index.md | 4 +- docs/items_crafting/bow/index.md | 4 +- docs/items_crafting/bunched_towel/index.md | 2 +- docs/map_directions/index.md | 63 ++++++++++++++++++ .../index.md | 61 ++++++++--------- docs/quests/leafe_cannipy_search/index.md | 27 +++----- docs/quests/lost_coin/index.md | 56 +++++++--------- docs/quests/lost_fisherman_boots/index.md | 34 ++++------ ...n filename in all files under a folder.bgt | 2 +- ...n filename in all files under a folder.exe | Bin 909966 -> 909966 bytes 13 files changed, 149 insertions(+), 110 deletions(-) create mode 100644 docs/map_directions/index.md diff --git a/docs/items_crafting/arrow/index.md b/docs/items_crafting/arrow/index.md index ab31b5b..d764990 100644 --- a/docs/items_crafting/arrow/index.md +++ b/docs/items_crafting/arrow/index.md @@ -1,6 +1,6 @@ # Arrow -an Arrow is useful during the fight, probably as an ammo of the Bow. +an Arrow is useful during the fight, probably as an ammo of the [Bow](../bow). ## Resources Required: diff --git a/docs/items_crafting/axe/index.md b/docs/items_crafting/axe/index.md index 23bef84..a85d10a 100644 --- a/docs/items_crafting/axe/index.md +++ b/docs/items_crafting/axe/index.md @@ -1,6 +1,6 @@ # axe -an Axe is useful during the fight, probably as a weapon. it is not strong as sword though, but you may find this useful when you really needed! +an Axe is useful during the fight, probably as a weapon. it is not strong as [sword](../sword) though, but you may find this useful when you really needed! ## Raw Resources Required diff --git a/docs/items_crafting/block/index.md b/docs/items_crafting/block/index.md index 2132dd2..99b5078 100644 --- a/docs/items_crafting/block/index.md +++ b/docs/items_crafting/block/index.md @@ -1,6 +1,6 @@ # Block -a Block is useful in order to craft items such as Boat. +a Block is useful in order to craft items such as [Boat](../boat). ## Raw Resources Required * 2 wood diff --git a/docs/items_crafting/boat/index.md b/docs/items_crafting/boat/index.md index da41aef..7c98600 100644 --- a/docs/items_crafting/boat/index.md +++ b/docs/items_crafting/boat/index.md @@ -1,9 +1,9 @@ # Boat -a Boat is useful to travel across the oceans. it requires a Paddle and both of them have to be combined over and over to row the Boat. +a Boat is useful to travel across the oceans. it requires a [Paddle](../paddle) and both of them have to be combined over and over to row the Boat. ## Raw Resources Required -* 20 Grass, or 2 String +* 20 Grass, or 2 [String](../string) * 4 wood * 4 Clay * 4 Branch diff --git a/docs/items_crafting/bow/index.md b/docs/items_crafting/bow/index.md index d5ee9af..1416f42 100644 --- a/docs/items_crafting/bow/index.md +++ b/docs/items_crafting/bow/index.md @@ -1,9 +1,9 @@ # bow -a Bow is useful during the fight, probably as a weapon. it holds Arrow as an ammo. +a Bow is useful during the fight, probably as a weapon. it holds [Arrow](../arrow) as an ammo. ## Raw Resources Required -* 10 Grass, or 1 String +* 10 Grass, or 1 [String](../string) * 4 Branch * 1 Paper * 10 Sand diff --git a/docs/items_crafting/bunched_towel/index.md b/docs/items_crafting/bunched_towel/index.md index 8716f8d..cd15298 100644 --- a/docs/items_crafting/bunched_towel/index.md +++ b/docs/items_crafting/bunched_towel/index.md @@ -1,7 +1,7 @@ # Bunched towel ## Raw Resources Required -* 1 towel +* 1 [towel](../towel) # step 1: towel + empty hand Makes 1 **Bunched Towel** \ No newline at end of file diff --git a/docs/map_directions/index.md b/docs/map_directions/index.md new file mode 100644 index 0000000..cd885b6 --- /dev/null +++ b/docs/map_directions/index.md @@ -0,0 +1,63 @@ +# map directions + +* [arid grassland](arid_grassland) +* [battle marked and destroyed forest](battle_marked_and_destroyed_forest) +* [bear forest around the mountain](bear_forest_around_the_mountain) +* [bear forest through the mountain](bear_forest_through_the_mountain) +* [bear forest through the twin peeks](bear_forest_through_the_twin_peeks) +* [beautiful coastal beach through the wasteland](beautiful_coastal_beach_through_the_wasteland) +* [beautiful forest around the mountain](beautiful_forest_around_the_mountain) +* [beautiful forest through the mountain](beautiful_forest_through_the_mountain) +* [campground](campground) +* [canyons through rocky rugged landscape](canyons_through_rocky_rugged_landscape) +* [canyons through wet meadow](canyons_through_wet_meadow) +* [confusing maze like cave system](confusing_maze_like_cave_system) +* [desert](desert) +* [east bay four across the bay](east_bay_four_across_the_bay) +* [east bay four around the bay](east_bay_four_around_the_bay) +* [east bay one along tranquil coastal beach](east_bay_one_along_tranquil_coastal_beach) +* [east bay three along tranquil coastal beach](east_bay_three_along_tranquil_coastal_beach) +* [east bay two along tranquil coastal beach](east_bay_two_along_tranquil_coastal_beach) +* [fishing village through mining area](fishing_village_through_mining_area) +* [fishing village through ocean with sand bar](fishing_village_through_ocean_with_sand_bar) +* [grass dominated forest](grass_dominated_forest) +* [great northern ocean following the river](great_northern_ocean_following_the_river) +* [irradiated city sewers through the mining area](irradiated_city_sewers_through_the_mining_area) +* [irradiated city through ocean with sand bar](irradiated_city_through_ocean_with_sand_bar) +* [irradiated city through the mining area](irradiated_city_through_the_mining_area) +* [large lake through shallow ocean](large_lake_through_shallow_ocean) +* [large lake through western swamp](large_lake_through_western_swamp) +* [lush & leafy forest](lush_&_leafy_forest) +* [mining area](mining_area) +* [mountain](mountain) +* [northern brackish swamp](northern_brackish_swamp) +* [northern castle](northern_castle) +* [northern pervasively wet rainforest](northern_pervasively_wet_rainforest) +* [northern stepped plains following the river](northern_stepped_plains_following_the_river) +* [northern stepped plains through east bay group](northern_stepped_plains_through_east_bay_group) +* [pine forest through the wasteland](pine_forest_through_the_wasteland) +* [pine forest through the western swamp](pine_forest_through_the_western_swamp) +* [rabbit hill through the grass dominated forest](rabbit_hill_through_the_grass_dominated_forest) +* [rabbit hill through the lush and leafy forest](rabbit_hill_through_the_lush_and_leafy_forest) +* [rocky rugged landscape](rocky_rugged_landscape) +* [rocky spring through the campground](rocky_spring_through_the_campground) +* [rocky spring through the desert](rocky_spring_through_the_desert) +* [rocky wasteland following the river](rocky_wasteland_following_the_river) +* [rocky wasteland through east bay group](rocky_wasteland_through_east_bay_group) +* [southern brackish swamp](southern_brackish_swamp) +* [southern marsh through mining area](southern_marsh_through_mining_area) +* [southern pervasively wet rainforest](southern_pervasively_wet_rainforest) +* [thick & weedy forest through campground](thick_&_weedy_forest_through_campground) +* [thin grassy forest](thin_grassy_forest) +* [tranquil coastal beach through mining area](tranquil_coastal_beach_through_mining_area) +* [tropical island through rainforest](tropical_island_through_rainforest) +* [tropical island through southern marsh](tropical_island_through_southern_marsh) +* [twin peeks](twin_peeks) +* [very wet rainforest](very_wet_rainforest) +* [wasteland](wasteland) +* [western swamp](western_swamp) +* [wet meadow following the river](wet_meadow_following_the_river) +* [wet meadow through east bay group](wet_meadow_through_east_bay_group) +* [windswept plains following the river](windswept_plains_following_the_river) +* [windy wolf forest through the arid grassland](windy_wolf_forest_through_the_arid_grassland) +* [windy wolf forest through the campground](windy_wolf_forest_through_the_campground) \ No newline at end of file diff --git a/docs/quests/dangerous_mutation_and_the_metical_mystory/index.md b/docs/quests/dangerous_mutation_and_the_metical_mystory/index.md index 806c52f..34508bb 100644 --- a/docs/quests/dangerous_mutation_and_the_metical_mystory/index.md +++ b/docs/quests/dangerous_mutation_and_the_metical_mystory/index.md @@ -1,30 +1,31 @@ - - - - Dangerous Mutation and the Medical Mystery - - -

Dangerous Mutation and the Medical Mystery

-

This guide starts on the northeast border of the small fishing village on the harbor near the ocean.

-

First, you need to have a dead mutated wolf, which you can get through killing one or picking up one on the ground.

-

Second, you need to have unlabel 2832 ketset, which is available on the ground of the hospital.

-

Once you have the above two requirements, look at your accept quests menu and accept the Dangerous Mutation quest. For this, you will get 200 STW points.

-

Once you've accepted the quest, follow the guide below.

-

Make sure to equip your shield.

-
    -
  1. Turn and travel west for 30 to 40 tiles.
  2. -
  3. Turn and travel south until you reach the grassy area.
  4. -
  5. Press K and track rocks which are entering the pharmacy.
  6. -
  7. Go near the rocks. Warning! Do not step on the rocks or the mutated wolves will come and attack you!
  8. -
  9. Press K again and track concrete, which might be in front of or behind you.
  10. -
  11. Go to the concrete. If you've reached the correct one, you will hear the zone name that is the pharmacy parking lot. If you do not hear it, it means that you are on another concrete. Find another concrete if this happens.
  12. -
  13. Walk right, south, until you reach the wall, which is a travel point to enter into the pharmacy. Press Shift + Enter and enter into it.
  14. -

    As soon as you press Shift + Enter, you'll notice that you're in the pharmacy. Do not go anywhere except the ways of this guide. Otherwise, you will face the mutated wolves, and be prepared to attack. If you go anywhere except the ways of this guide, we will not be responsible for everything that may happen, such as being dead, attacked, lost your death-free cards by the wolves, or lost the way to come back.

    -
  15. Press M and find an item, and pick it up. Make sure to get a weapon in your hand, just in case an animal comes to attack you.
  16. -
  17. If you have the item, turn and travel south until you reach the clay tile. Note: You will see mutated wolves near you. However, do not be scared; they cannot attack or kill you unless you go to the concrete near the rocks.
  18. -
  19. If you've reached the clay, press the spacebar with an empty hand once to pick up an item. Warning: You cannot pick it up more than once, as it will try to warn you, but it cannot actually prevent you from pressing the key. However, the item will not be picked up. Now, you'll get mutated wolf poop.
  20. -
  21. Turn and travel north until you reach the wall, which is a travel point to exit the pharmacy. Press Shift + Enter and go out of the pharmacy.
  22. -
-

This should complete the quest.

- - \ No newline at end of file +# Dangerous Mutation and the Medical Mystery +This guide starts on the northeast border of the small fishing village on the harbor near the ocean. + +First, you need to have a dead mutated wolf, which you can get through killing one or picking up one on the ground. + +Second, you need to have unlabel 2832 ketset, which is available on the ground of the hospital. + +Once you have the above two requirements, look at your accept quests menu and accept the Dangerous Mutation quest. For this, you will get 200 STW points. + +Once you've accepted the quest, follow the guide below. + +Make sure to equip your shield. + +1. Turn and travel west for 30 to 40 tiles. +2. Turn and travel south until you reach the grassy area. +3. Press K and track rocks which are entering the pharmacy. +4. Go near the rocks. Warning! Do not step on the rocks or the mutated wolves will come and attack you! +5. Press K again and track concrete, which might be in front of or behind you. +6. Go to the concrete. If you've reached the correct one, you will hear the zone name that is the pharmacy parking lot. If you do not hear it, it means that you are on another concrete. Find another concrete if this happens. + +7. Walk right, south, until you reach the wall, which is a travel point to enter into the pharmacy. Press Shift + Enter and enter into it. + +As soon as you press Shift + Enter, you'll notice that you're in the pharmacy. Do not go anywhere except the ways of this guide. Otherwise, you will face the mutated wolves, and be prepared to attack. If you go anywhere except the ways of this guide, we will not be responsible for everything that may happen, such as being dead, attacked, lost your death-free cards by the wolves, or lost the way to come back. + + +8. Press M and find an item, and pick it up. Make sure to get a weapon in your hand, just in case an animal comes to attack you. +9. If you have the item, turn and travel south until you reach the clay tile. Note: You will see mutated wolves near you. However, do not be scared; they cannot attack or kill you unless you go to the concrete near the rocks. +10. If you've reached the clay, press the spacebar with an empty hand once to pick up an item. Warning: You cannot pick it up more than once, as it will try to warn you, but it cannot actually prevent you from pressing the key. However, the item will not be picked up. Now, you'll get mutated wolf poop. +11. Turn and travel north until you reach the wall, which is a travel point to exit the pharmacy. Press Shift + Enter and go out of the pharmacy. + +This should complete the quest. \ No newline at end of file diff --git a/docs/quests/leafe_cannipy_search/index.md b/docs/quests/leafe_cannipy_search/index.md index b9c2b5a..59bfda6 100644 --- a/docs/quests/leafe_cannipy_search/index.md +++ b/docs/quests/leafe_cannipy_search/index.md @@ -1,19 +1,10 @@ - - - - -leaf canipy search. - - -

leaf canipy search:

+# leaf canipy search: -

note: this guide starts on southeast of the arid grassland where the stream is located.

-
    -
  1. once you reach the arid grassland, turn and travel northwest at 315until you reach the short grass, however you shouldn't use your bike during finding the short grass. once you reach the short grass, turn east at 90.
  2. -
  3. once you reach the short grass, it will change the platform and zone. press k and track the spring, and go to it.
  4. -
  5. use your camera and find the tree, however the tree you are finding is not in tracking menu, so good luck finding it.
  6. -
  7. once you reach the tree, it will change the zone to bananatree. climb up all the ways and pick up the very large leafe and you will be finished this quest!
  8. -
-

be careful though, that one is to skare when a player is near you there. If a player is near you, they might cut down the tree. once the tree was cutted down, you'll fall down instantly If you are in the tree. or, you will not be able to climb down again. you'll have to wait for another tree to come in. If you fell down, you'll die If you haven't death free card, or lose the death free card If you have one. this includes all players, but is not limited to your friends, the people who is trustable. the best and safe way is that you should only climb up If noone is near you.

- - \ No newline at end of file +note: this guide starts on southeast of the arid grassland where the stream is located. + +1. once you reach the arid grassland, turn and travel northwest at 315until you reach the short grass, however you shouldn't use your bike during finding the short grass. once you reach the short grass, turn east at 90. +2. once you reach the short grass, it will change the platform and zone. press k and track the spring, and go to it. +3. use your camera and find the tree, however the tree you are finding is not in tracking menu, so good luck finding it. +4. once you reach the tree, it will change the zone to bananatree. climb up all the ways and pick up the very large leafe and you will be finished this quest! + +be careful though, that one is to skare when a player is near you there. If a player is near you, they might cut down the tree. once the tree was cutted down, you'll fall down instantly If you are in the tree. or, you will not be able to climb down again. you'll have to wait for another tree to come in. If you fell down, you'll die If you haven't death free card, or lose the death free card If you have one. this includes all players, but is not limited to your friends, the people who is trustable. the best and safe way is that you should only climb up If noone is near you. \ No newline at end of file diff --git a/docs/quests/lost_coin/index.md b/docs/quests/lost_coin/index.md index b9369b7..cbb0acb 100644 --- a/docs/quests/lost_coin/index.md +++ b/docs/quests/lost_coin/index.md @@ -1,32 +1,26 @@ - - - - -Lost Coin - - -

Lost Coin:

+# Lost Coin: -

Note: This guide starts in the southeast otion of the fishing village.

-
    -
  1. Turn and travel south at 180 degrees until you reach the southern map border.
  2. -
  3. Once you reach the southern map border, turn and travel east at 90 degrees until you reach the eastern map border, which is a travel point to exit to the southern ocean.
  4. -
  5. Once you reach the eastern map border, press Shift+Enter to enter into the southern otion.
  6. -
  7. You are now in the southern otion. Walk right 1 step (south) until you reach the travel point to enter into the otion east.
  8. -
  9. Press Shift+Enter to enter into the otion east.
  10. -
  11. Walk forward east until you can't go further without a boat.
  12. -
  13. Turn and travel east at 90 degrees with your boat until you reach the travel point to enter into the otion east again.
  14. -
  15. Press Shift+Enter to enter into the otion east.
  16. -
  17. Turn and travel east at 90 degrees until you reach the travel point to enter into the otion east.
  18. -
  19. Press Shift+Enter to enter into the otion east again. Repeat this step until you can't go any further east there.
  20. -
  21. Turn and travel east at 90 degrees until you can't go any further east.
  22. -
  23. Now that you have it, turn and travel south at 180 degrees and press "t" slowly for 15 or 16 tiles.
  24. -
  25. Turn and travel west at 270 degrees until you reach the western map border.
  26. -

    Note: You do not need to go all the way if you find an item called "Lost Coin".

    -
  27. If you did not find the item, turn and travel south at 180 degrees for 15 or 16 tiles again.
  28. -
  29. Turn and travel east at 90 degrees until you reach the eastern map border.
  30. -

    Note: If you find an item called "Lost Coin", you do not need to go all the way.

    -

    If you did not find the item, repeat the process with the above steps.

    -
- - \ No newline at end of file +Note: This guide starts in the southeast otion of the fishing village. + +1. Turn and travel south at 180 degrees until you reach the southern map border. +2. Once you reach the southern map border, turn and travel east at 90 degrees until you reach the eastern map border, which is a travel point to exit to the southern ocean. +3. Once you reach the eastern map border, press Shift+Enter to enter into the southern otion. +4. You are now in the southern otion. Walk right 1 step (south) until you reach the travel point to enter into the otion east. +5. Press Shift+Enter to enter into the otion east. +6. Walk forward east until you can't go further without a boat. +7. Turn and travel east at 90 degrees with your boat until you reach the travel point to enter into the otion east again. +8. Press Shift+Enter to enter into the otion east. +9. Turn and travel east at 90 degrees until you reach the travel point to enter into the otion east. +10. Press Shift+Enter to enter into the otion east again. Repeat this step until you can't go any further east there. +11. Turn and travel east at 90 degrees until you can't go any further east. +12. Now that you have it, turn and travel south at 180 degrees and press "t" slowly for 15 or 16 tiles. +13. Turn and travel west at 270 degrees until you reach the western map border. + +Note: You do not need to go all the way if you find an item called "Lost Coin". + +15. If you did not find the item, turn and travel south at 180 degrees for 15 or 16 tiles again. +16. Turn and travel east at 90 degrees until you reach the eastern map border. + +Note: If you find an item called "Lost Coin", you do not need to go all the way. + +If you did not find the item, repeat the process with the above steps. \ No newline at end of file diff --git a/docs/quests/lost_fisherman_boots/index.md b/docs/quests/lost_fisherman_boots/index.md index 08feaab..0a2fc3c 100644 --- a/docs/quests/lost_fisherman_boots/index.md +++ b/docs/quests/lost_fisherman_boots/index.md @@ -1,23 +1,13 @@ - - - - -Lost Fisherman Boots - - -

Lost Fisherman Boots:

+# Lost Fisherman Boots: -

Note: This guide starts in the fishing village of Western Otion.

-
    -
  1. Find the main street of the small fishing village.
  2. -
  3. Once you are on the main street, walk north until you are on grass.
  4. -
  5. Turn and travel west at 270 degrees until you reach the western map border, which is a travel point to the ocean west.
  6. -
  7. Press Shift+Enter to enter into the ocean west.
  8. -
  9. Turn and travel west at 270 degrees until you reach the western map border again, which is a travel point to the other side of the ocean.
  10. -
  11. Press Shift+Enter to enter into the ocean west again.
  12. -
  13. Repeat the above step, only having to travel west, until you reach the unnamed island.
  14. -
  15. Walk around and find an item called "Fisherman Boots" when you get there.
  16. -
  17. After you have the item, turn and travel east across the oceans until you reach the village western harbor. Note: Shift+Enter will need to be pressed to travel from one map to another.
  18. -
- - +Note: This guide starts in the fishing village of Western Otion. + +1. Find the main street of the small fishing village. +2. Once you are on the main street, walk north until you are on grass. +3. Turn and travel west at 270 degrees until you reach the western map border, which is a travel point to the ocean west. +4. Press Shift+Enter to enter into the ocean west. +5. Turn and travel west at 270 degrees until you reach the western map border again, which is a travel point to the other side of the ocean. +6. Press Shift+Enter to enter into the ocean west again. +7. Repeat the above step, only having to travel west, until you reach the unnamed island. +8. Walk around and find an item called "Fisherman Boots" when you get there. +9. After you have the item, turn and travel east across the oceans until you reach the village western harbor. Note: Shift+Enter will need to be pressed to travel from one map to another. \ No newline at end of file diff --git a/scripts/create link in filename in all files under a folder.bgt b/scripts/create link in filename in all files under a folder.bgt index 01a86ae..2efd55e 100644 --- a/scripts/create link in filename in all files under a folder.bgt +++ b/scripts/create link in filename in all files under a folder.bgt @@ -4,7 +4,7 @@ string i=input_box("folder","type the name of the folder containing the files yo //if(i=="") exit(); string i1=input_box("opening","additional open character for each"); string i2=input_box("closing","additional closing character for each"); -string d="docs/"+i; +string d="../docs/"+i; string[] f=find_directories(d+"/*"); if(f.length()<1) return; string ip; diff --git a/scripts/create link in filename in all files under a folder.exe b/scripts/create link in filename in all files under a folder.exe index ccda1ca53622e3fcfa09f6735d9ce98eea48d087..91e1abb6acd8630cb6fa351517af8ccd112cc954 100644 GIT binary patch delta 1692 zcmV;N24ne-#W#+{H-LlzgaU*Egam{Iga(8Mgb0KQgbIWUgbcI|BHVu;3hj;oo^)|| zR_JrCJ8{~98|3IG8D41tutLZ^#&M!|fh{d5Qm8@b^?*3HBt?0@<%g@Ln~@`541HpY z$a_c{_c2(zJ(fTNm9uoIWn+P7hBs6<@uKv34<&W&bGMXd6beR9+Y58h?`7OQ%mPXa zW-K<)I`JRD>3{dk*8YDDN(qZy&ol<`XLg??G>Yp7bX2^&W;gqct|qcW#n0~%_h+j{ z6|N2q+QjmoFkQ#(u0JJ9_bo;5K4E=o8>Lbkb5hk=HUrf}8Va)U9tSpXqg4Ef zHOJ}#QV6!GSns~Gj|z>iX%xvPw@JZfc#2m7{8G-r@9EO+MVEg9=#_y-DfTe&+CH#a zJd85c@VLQZ3CD31n)_(<`|C*idYzTrJ<$0eq3$78qY!vgC zTr`a)dDikgdS#7bXfWL~v0Q9!4r-udBrn3CK0L5XrHF#zJE=Hn{F5nsL3FX~*N&;J z+~kd1iNJb1^00t)c4~A%)cUzJ&(xw86$e^L4q@W|@lk(4)MgLEPNW4WwFYz?ypJiF zAu&X$fY4Ynh&Y0_D}5RP$t;Ne2A#KSzQC^&rxsDuUD<-|o{y)Ya?8XD&gAE22u&E` zl*w8uVmZ7TZ&;lK7Ur8VQ_Hh!a3^rohfPx$>bZWVlMVTV(t{`=s#FzE;&$OXn0i=e168#LVf4JzLgW;ia@t${d1${aBwR|4`Z6&c_rNkp-yWYdLlIH!zA#KSvuVP0 zNucV2MG_n`@gM-+>~OK(#do%r3-52KV9kHG*#2d$N>y{PfT_}$dy--$F{>2dEwx?S z?^*M64&?gR#GRe(y~dS&p)L9=_#UfQEculP9hy}21=M*4kr<0f z31EmLTDvj?uWeiY7}Ya>r`JRgD_eWm=m9%H++YdNSTgc{VPF}m%|6u_HRdptz$o7#+VeZ7YFRX1drh`YoP` z^PjGN3TpoeMvZF)W!CBF7byOiFhbk^&~o16pGm%Pj4eix1|)JMlRGg$&vQ>)GMx@_ zxl3(jmkCmpl~8Mk4)D=o|L%W@?W<54Y-2orF<)YP5-taDeMz4RxI{1TU z_>(uf_=mgJ0W-V_?2yPAGmC6Yu&z4K%HjtpyM(>-?%1|CbUIkS59O%87Rkgq4frSX zLsy$DbNj!)_^;t?ND6%x>Aa)&T&<0_W8pmWcBZsI{43+}0KFL0ly!C7nO7%;0#CHx zD0{Gjg&JzJ!3>Q|Rsb;urZ{*%!s3s#B}}xb!@hrBF)#oC+zkNN2SVlm delta 1692 zcmV;N24ne-#W#+{H-LlzgaU*Egam{Iga(8Mgb0KQgbIWUgbcI|BHVwUr~``H)*$j1 zOtuP^Q9$)FOs1}#uUZ0-T9?M&5NOU>=uvbt35?=PP^djeO@ujp+ z%P1?IyU$!k0H^Sya)+c%>pknq+!(eugf2M;#-SBL;@8EH!H3sux!SGN6OW$#m5CpW z1e-)hlsvJZVK(@X_B4MXno=`wi|IWNWa1-ROs2}=EX<6?@LuDUt~K*3#yFiE-Tg1% z6L`nt5q9w$Sc%hNJn9rJ?)0l>n`qNdpOc=7sqS3`o1jrY8cp{%^hBZ9(~0cifECb)9NUdNiijVf2ZpK23l4d#fp5yQ%_s*Ie<{ zfVsCgEhNZSD?L6=9Kg{DZS^>pf78-ojr}BqSVZ7nkKR(@MUPu*Ohm9Mt)ypk z%~QlMkg)5s=sSNl(|CpzytsC{L6vE=L+evy@m6E2_zJkvEK!lO%s-A*PjS1LS9EP^ zBdW2Mvb~f|p6|Z{iJoO~io~%Od)v~#smf(;bg{L^3~&$VSO+!|)jJ59pLE#XobGRh)~lc!t_(99jf>4Z1ch_>ppK@czXoTIy{oL?v{CS4TZN^?(TU(9Nso= zVjAd5HHl?w_HL*K7?;r^*9VUqhsB2DqeE>l`2mPGIdUICzQ=wX!A{Q2`l{1toipi5 z?XPwUepeS7NVbYpEcyBq#9@b-Fg=on5%T!Yh{XUaZ$q~60 zlI-#0)HB7dTQOksMwHedc4+r%BX&+Q;H{96%f!qyj!4>d) z#qlqwoSeq4Vl@?~WEhx0CbD^+v2^RYt!r}@0<^jK=pY&j<&p?#WqWif*%^_xq~bO_kja`i&6a+ zSUK+PLW7X1_^dkE`~V(dVjOerl3kx;XaaP3j5U9n#%KC|4w*ZHoKx~K**lty78ie8 zomjHwYKlKx_E+|myvsX8hqCn3EiZGjYUa*66=*i4PlIu0(|Ma#P9kM%hdJ+%8-kfx?TkMc-oG-bA%@-~>1;VSSak*i_+FV|}DP_jpT@nU}i{)OIx z9h}!fl)hncVf5r@nMka6Q06o_%vz`@Pby|fDA+YCSes?3oe-<;%myXzP+A=6PQOAl^7)SzQ(*}#ed{wPUhuR%PPHx4%)A@h zN9Yidb>Um)KOX^DbmfhV!sB?jdymp+eRKbD+u&>PSkS5gjL2wdo|9WiDdv04L>W~+ zQ}UQ&_F%G`YlI!e0&QlXh@EyQTvz~sVIdL>u*#s<5RI7x`a?1SfDO`kaB^>BF)#oC+zkLSf=Z(R