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net_game_conf.h
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/*
===========================================================================
Copyright (C) 2010-2013 Ninja and TheKelm of the IceOps-Team
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of CoD4X17a-Server source code.
CoD4X17a-Server source code is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
CoD4X17a-Server source code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
===========================================================================
*/
// server.h
//#include "../game/q_shared.h"
//#include "../qcommon/qcommon.h"
//#include "../game/g_public.h"
//#include "../game/bg_public.h"
//=============================================================================
#ifndef __NET_GAMECONF_H__
#define __NET_GAMECONF_H__
#ifndef AUTHORIZE_SERVER_NAME
#define AUTHORIZE_SERVER_NAME "cod4master.activision.com"
#endif
#ifndef PORT_AUTHORIZE
#define PORT_AUTHORIZE 20800
#endif
#define PORT_SERVER 28960
#define PROTOCOL_VERSION 6
#define MAX_MSGLEN 0x20000
// the svc_strings[] array in cl_parse.c should mirror this
//
// server to client
//
enum svc_ops_e {
svc_nop,
svc_gamestate,
svc_configstring, // [short] [string] only in gamestate messages
svc_baseline, // only in gamestate messages
svc_serverCommand, // [string] to be executed by client game module
svc_download, // [short] size [size bytes]
svc_snapshot,
svc_EOF,
};
//
// client to server
//
enum clc_ops_e {
clc_move, // [[usercmd_t]
clc_moveNoDelta, // [[usercmd_t]
clc_clientCommand, // [string] message
clc_EOF,
clc_nop
};
#endif