Set my-variable to "Hello!".
Sets my-variable
to Hello!
. You can then show this variable by:
Show my-variable.
Shows my-variable
in a popup box - in this case, it'll show Hello!
.
Ask "What should X be?" for x.
Shows a popup question box with "What should X be?"
. Whatever you type will then be put into the x
variable.
(This is a comment)
(I can type whatever I want in here!)
This is a comment - they don't do anything, except provide hints for other people who are reading your code.
A function is something that you can execute with certain parameters. They're a handy way to reuse your code without writing it out many times.
Define say hello with name:
Show "Hello, " + name + "! How are you doing?".
End.
The function above is called 'say hello', and it takes 'name' as a parameter. You can see that it uses the 'name' variable in the code itself. Write this to use your function:
<say hello with "Chris">.
This will show Hello, Chris! How are you doing?
. If you'd like, you can have more than one variable by separating them with commas, like so:
Define multiply with x, y:
Set result to x * y.
Show "The result is " + result.
End.
<multiply with 5, 10>
This'll show: The result is 50.
Sometimes, you don't want your function to show something directly: you can instead have it return a variable, like this:
Define devide with x, y:
Set result to x / y.
Return result.
End.
Set tenDevidedByFive to <devide with 10, 5>.
Show tenDevidedByFive.
If you followed along, you should see that it'll show 2
.
A conditional is a option that your program can take: if something is that, then do this thing.
Set numberOfApples to 5.
If numberOfApples is equal to 5, then do:
Show "That's a lot of apples.".
End.
You can use is
, is not
for checking if two variables are equal.
And <
and >
, for checking if a variable is less than or greater than another variable.
Finally, you can also use and
, or
, to only do something if two or more conditions are true.
Set numberOfApples to 5.
If numberOfApples < 7 and numberOfApples > 4, then do:
Show "You have between 4 and 7 apples. Perfect!".
End.
You can also use Or
statements, like this:
If a is 5, then do:
(A is 5)
Show "A is 5".
Or if a is 4, then do:
(A is not 5, but it is 4)
Show "A is 4".
Or else do:
(A is not 5, and A is not 4)
Show "A is not 5 or 4".
End.
While (conditional) do:
<code>
End.
The While loop executes the code forever as long as the conditional still evaluates to True.
This is a simplified version of the common for
loop.
Count until a reaches 5:
Show a.
End.
Output:
0 1 2 3 4
The Count loop also supports negative numbers.
Count until a reaches -5:
Show a.
End.
Output:
0 -1 -2 -3 -4
The simplicity means that it's also more limited than the standard For loop. It only supports the variable starting at 0; and incrementing or decrementing by 1 until it reaches the target. If you want to simulate the capabilities of a standard For loop in Tome, you'll have to use the While loop instead.
Set a to [5, 10, 15].
For every item in a do:
Show item.
End.
The For
loop iterates over every item in a list in order.