The JIT can run and optimize PyTorch programs separate from the Python interpreter. This overview is organized into sections that go over different independent components:
- Core Program Representation - The JIT executes TorchScript, a subset of python. This section describes how TorchScript programs are represented in the JIT, and serves as the interchange format between components of the JIT.
- Generating Programs - TorchScript programs can be created either through tracing Python code or through directly writing TorchScript. This section describes how Models are created from these frontends.
- Executing Programs - Once created, TorchScript models are optimized and run. Since this is a just-in-time compiler, programs are optimized as they are executed, so this section describes both how programs are optimized and how they get run.
- Saving Programs - TorchScript is often created in Python and then used from C++. This section describes how the save and load process works.
- Python Bindings - TorchScript code is normally created and used from Python, so this section describes how the Python components interact with the code in this directory.
For concepts that are actual classes in the JIT, we use capitalized words, e.g. Graph or Value.
Sections start with a reference to the source file where the code related to the section resides.
At the top level, all TorchScript programs are represented as a Module. Modules contain:
- named Parameters - tensors used in training such as
weight
orbias
- named Methods - functions that can be run on the module such as
forward
- names sub-Modules - used for code organization.
This mirrors the nn.Module
objects used in Python. All TorchScript code is a member of some module. This includes pure functions such as those created by annotating a Python function with @torch.jit.script
, which are represented internally as a Module that has a single method forward
that contains the implementation of the function.
Modules contain Parameter objects, which simply hold a "slot" where a Tensor can be placed. These tensors are accessible by the Methods of the Module or the parent Module.
A Method is a piece of TorchScript code that takes a number of arguments and produces an output value. Methods have several subcomponents. A FunctionSchema describes the types and names of the input arguments and return value. A list of member_inputs
describes which Parameters are accessed by the method (this is blank for pure functions). A Graph object describes the actual code inside the method. The Method also maintains a GraphExecutor which is used to actually execute the Graph that defines the method.
The Graph inside the Method is a pure function. The Parameters used by the Method are added as additional inputs to this graph before it is run. This allows the GraphExecutor to treat method inputs and method parameters the same for the purposes of optimization and execution, simplifying the process for executing programs.
Methods also contain helper functions for inserting calls to the Method from other Method objects.
aten/src/ATen/core/function_schema.h
Each Method has a FunctionSchema that describes the Types of the arguments and return values of a function. Operators (builtin primitives that are called by the Interpreter) also have FunctionSchema. FunctionSchema are analogous to a function declaration in C++. They describe how to call the function but do not provide an implementation.
Graphs are the root of the intermediate representation (IR) used to define the implementation of TorchScript functions. If you are familiar with LLVM, they are analogous to an llvm::Function
object. A Graph is composed of Nodes, Blocks, and Values. Nodes are instructions (e.g. do a matrix multiply). Nodes are organized into Blocks of sequentially executed Nodes. Each Node produces a list of output Values, and also consumes a list of input Values. As an example, a user may write the following TorchScript code:
@torch.jit.script
def f(a, b):
c = a + b
d = c * c
e = torch.tanh(d * c)
return d + (e + e)
The frontend, described later in this document will turn into a Graph
:
graph(%0 : Double(2)
%1 : Double(2)) {
%2 : int = prim::Constant[value=1]()
%3 : Double(2) = aten::add(%0, %1, %2)
%4 : Double(2) = aten::mul(%3, %3)
%5 : Double(2) = aten::mul(%4, %3)
%6 : Double(2) = aten::tanh(%5)
%7 : Double(2) = aten::add(%6, %6, %2)
%8 : Double(2) = aten::add(%5, %7, %2)
return (%8);
}
This is the canonical textual representation of the IR. You should be able to easily find (almost all) of the elements we discussed above.
graph
is theGraph
%x
areValue
s%x : Double(2)
is a type annotation ofValue
%x
(see below for a list of supported types).%x : T1, %y : T2 = namespace::name(%z, %w)
is aNode
which represents thenamespace::name
operator (this name is usually refered to as theNode
s kind). It takes%z
and%w
Value
s as inputs, and returns two outputs (%x
,%y
) of typesT1
andT2
respectively.
Finally, nodes can have extra pieces of information assigned to them, which are called attributes. You can see that it's used in the prim::Constant
node, which returns the value
attribute when it's called. There's a fixed list of types you can attach:
int64_t
double
Tensor
Graph
(useful for e.g. slicing subgraphs that are meant to be fused)std::string
- and lists of them (not nested)
Graphs in the JIT are in single-static assignment (SSA) form, meaning that each Value has precisely one defining Node that can be looked up directly from the Value (Node* n = v.node()
).
Ownership Model Blocks, Nodes, and Values are owned by the Graph they appear in and may only appear in a single Graph. This is enforced by assertions in the API. Creation and deletion of Block, Node, and Value objects is done via methods on Graph objects (e.g. Graph::create
, Node::addOutput
, or Node::addBlock
). This API also enforces certain consistency properties. For instance, Node::destroy
removes a Node, but it is only valid to call this function if the Values produced by this node are no longer used, which can be accomplished using other functions such as Value::replaceAllUsesWith
.
Because Graph owns all its Nodes, Values, and Blocks, these values are always passed around by raw pointer. Generally developers should not write code that holds Value, Node, or Block objects indefinitely without also holding a shared_ptr to their owning Graph.
A node represents a single built-in instruction such as a matrix multiply or a convolution. Each node has a kind()
method that determines which builtin instruction the node represents. Different nodes (e.g. conv vs matrix-multiply) are represented using different kinds and not via subclassing of Node, as one would find in LLVM. A kind()
is a Symbol
object, which is just an "interned" string inside some namespace. Symbols can be created from strings, e.g. through Symbol::fromQualString("aten::add")
, so there is not a closed set of kind()
values that a Node might have. This design was chosen to allow the open registration of new operators and user-defined operators.
Code in the JIT should always assume the universe of valid Node kinds is open and subject to be expanded.
This reflects the reality of the PyTorch operator library where there are already several hundred valid operators.
Nodes produces output Values and take input Values as arguments. For instance, a matrix-multiply will take two input tensors and produce one output tensor. Nodes can produce multiple outputs. For instance prim::UnpackTuple
splits a tuple into its components, so it has a number of outputs equal to the number of members of the tuple. Though Nodes may have multiple outputs, the number of outputs is statically known for each Node. Operations which may produce a dynamic amount of results, e.g. splitting a tensor into chunks of size 2, will be represented as a operator that results a list object.
Because Nodes are not subclassed per-operator, it is very easy to construct invalid Nodes, e.g. by forgetting an input or an output, or by passing Values of the wrong Type. To help avoid this, Graph provides the method (Graph::insert
) for constructing Nodes that guarantees Nodes have the correct setup. This method uses the database of registered Operators and their FunctionSchema to construct Nodes using that schema.
PyTorch IR supports function overloading so the kind()
of a node may correspond to multiple operators. For example, the kind aten::add
has the following overloads (Scalar
means float
or int
in this case):
aten::add(Tensor self, Tensor other) -> Tensor
aten::add(Tensor self, Scalar other) -> Tensor
aten::add(int self, int other) -> int
aten::add(float self, float other) -> float
For Nodes representing built-in Operators, the method Node::schema
can also look up the FunctionSchema registered for that Operator.
All of the strings correspond to different FunctionSchema
objects. A Node
can be queried for its schema using the schema()
method (it will check the argument types, and will try to match one of the options for its kind()
).
Note that the chosen overload is not shown in any way in the textual output. If you're unsure which function does a node resolve to, you might need to check the type annotations of its input values.
Each node also has a set of of attributes which are named integers, strings, floats, Tensors, and subgraphs, or lists of these types. These are used by special primitive operators to encode additional data in the Node. For instance prim::Constant
defines a compile-time constant value. For Tensor constants, it will have a single Tensor attribute with the name attr::value
which contains the value of the constant.
Attributes are rarely used. Operators like convolution or matrix-multiply have no attributes and take of their arguments through the input list. This includes things that might be typically through of as constants, like the stride of the convolution. In PyTorch, any of this information is potentially a dynamic property of the program so Nodes are always encoded in a way that allows these values to be dynamically determined. However, we recognize that many inputs are almost always constants, so we make it easy to quickly check if an input is constant and get its value with c10::optional<IValue> Node::get(Symbol name)
, which returns an IValue (a concrete value for the input) in the case the node is constant and nullopt
otherwise.
Nodes are organized into sequentially executed lists inside a Block. A Node is a member of precisely one Block. The Graph itself has a top-level graph.block()
, and control-flow nodes (prim::If
and prim::Loop
) also also have sub-blocks. While it is possible to design a Graph representation that does not have a sequential order for nodes (i.e. a sea-of-nodes representation), we find it is much easier to debug and understand Blocks when there is a specific canonical order for all of the nodes. This does not preclude optimization passes from changing the order when it would improve performance, and the interpreter is potentially allowed to execute the block out-of-order if the re-ordering preserves the semantics much like an out-of-order processor. Having the ordering ensure that graphs can always be easily printed, and that we can easily step through the execution of a graph.
Values are Block-scoped. A Value is in scope for the remainder of the Block it is defined in, including in the sub-blocks of any Node defined after it. Values go out of scope at the end of the block in which they are defined.
When Nodes are inserted into a Graph, they are inserted at a special "insertion point" that is part of the state of the Graph. On construction, this will go to the end of the Graph.
Each block has two dummy nodes that are not included in the list of nodes in the block. The prim::Param
node represents the inputs to block and does have a prev()
or next()
node. The prim::Return
node represents the outputs of a block.
The list of Nodes in a block is implemented as a circular linked list with the prim::Return
Node serving as the beginning/end sentinel. Inserting and deleting at arbitrary places is efficient. Developers may also encounter implementations inside of IR objects that use this fact (e.g. appending to a block is equivalent to putting the node before the prim::Return
node).
Iterators for the nodes()
list are invalided when the current Node they point to is moved or deleted. Otherwise iterators remain valid.
Block also contain a list if input and output values. The meaning of these values depends on where the block is used. For the Graph's top-level block, these are inputs and outputs to the Graph, and line up with the FunctionSchema associated with a Method.
Control-flow is represented with using sub-blocks rather than a control-flow graph representation. A prim::If
has one block for the true branch and one block for the else.A prim:Loop
has a block for the loop body (there is no condition block, instead the end of the loop body computes whether to re-enter the loop body). This representation ensures we have structured control-flow. Currently TorchScript does not allow for early returns, breaking out of loops early. This limitation makes a lot of optimizations easier and is true for the vast majority of networks. Our frontend permits certain forms of syntax sugar that allow a limited amount of re-writing of if statements to avoid needing to support early returns. A Node can lookup what Block it is in, and a Block and can look up its parent (either the Node that has it as a subblock, or nullptr
for the main Block).
For if-statements (prim::If
) the Blocks have no inputs, and the outputs are the new values of variables in the outer block whose values were altered in an if-statement.
Example IR for an if-statement looks like:
%y_1, ..., %y_r = prim::If(%condition)
block0() { # TRUE BRANCH, never takes arguments, has to return r outputs
%t_1, ..., %t_k = some::node(%a_value_from_outer_block)
-> (%t_1, ..., %t_r)
}
block1() { # FALSE BRANCH, never takes arguments, has to return r outputs
%f_1, ..., %f_m = some::node(%a_value_from_outer_block)
-> (%f_1, ..., %f_r)
}
Values corresponding to %y_1, ..., %y_r
will become either %t_1, ..., %t_r
, or %f_1, ..., %f_r
depending on the value of %condition
at runtime (you can see that the node kind of acts as a Phi node in conventional SSA).
Here's an example translation of a Python program:
def f(a, b, c):
d = a + b
if c:
e = d + d
else:
e = b + d
return e
graph(%a : Dynamic
%b : Dynamic
%c : Dynamic) {
%2 : int = prim::Constant[value=1]()
%3 : Dynamic = aten::add(%a, %b, %2)
%5 : Dynamic = prim::If(%c)
block0() {
%6 : int = prim::Constant[value=1]()
%7 : Dynamic = aten::add(%3, %3, %6)
-> (%7)
}
block1() {
%8 : int = prim::Constant[value=1]()
%9 : Dynamic = aten::add(%b, %3, %8)
-> (%9)
}
return (%5);
}
The outputs of the if-statement serve a role similar to "phi" nodes in traditional SSA control-flow graphs.
Loops are implemented with prim::Loop
which covers both while
and for
loops. A valid instantiation of this node always looks like this:
%y_1, ..., %y_r = prim::Loop(%max_trip_count, %initial_condition, %x_1, ..., %x_r)
block0(%i, %a_1, ..., %a_r) {
%b_1, ..., %b_m = some::node(%a_value_from_outer_block, %a_1)
%iter_condition = some::other_node(%a_2)
-> (%iter_condition, %b_1, ..., %b_r)
}
The simplest way to explain the semantics is to consider this Python-like pseudo-code:
y_1, ..., y_r = x_1, ..., x_r
condition = initial_condition
i = 0
while condition and i < max_trip_count:
a_1, ..., a_r = y_1, ..., y_r
############################################################
# Actual body of the loop
b_1, ..., b_m = some::node(a_value_from_outside_of_the_loop, a_1)
iter_condition = some::node(a_2)
############################################################
y_1, ..., y_r = b_1, ..., b_r
condition = iter_condition
i += 1
Note that translations of
for
loops simply pass in a constanttrue
for both%initial_condition
and%iter_condition
, while forwhile
loops%max_trip_count
is set to the largest value ofint64_t
, and%i
is unused. Those patterns are recognized by our interpreter and optimized accordingly (e.g.while
loops don't maintain the loop counter).
For example, this program:
def f(x):
z = x
for i in range(x.size(0)):
z = z * z
return z
can be translated as:
graph(%z.1 : Dynamic) {
%3 : bool = prim::Constant[value=1]()
%1 : int = prim::Constant[value=0]()
%2 : int = aten::size(%z.1, %1)
%z : Dynamic = prim::Loop(%2, %3, %z.1)
block0(%i : int, %5 : Dynamic) {
%z.2 : Dynamic = aten::mul(%5, %5)
-> (%3, %z.2)
}
return (%z);
}
A Value represents data flowing through the operations in the program, e.g. the output of a matrix-multiply op. Value objects are always defined by a single Node (v.node()
) due to single-static assignment form. For inputs to a Block/Graph, this node is a special prim::Param
node that does not appear anywhere in the block's list of nodes. Value objects also have a Type (e.g. is it a tensor? a list? a tuple?) that provides a static guarantee that its value will be of that Type.
Value objects have methods on them to from the Value to its definition (v.node()
) and to all of its uses v.uses()
, which is a list of Nodes whose input list includes the value. Be careful when iterating over v.uses()
while changing how v
is used because each change to v
will invalidate the v.uses()
iterator.
Values are abstract representation of data in the program. When executing, the actual tensors, list, tuples, etc. are stored in IValues (interpreter values), which are tagged unions of all possible values in TorchScript. In retrospect the name Value is a bit confusing because it seems like it should be the tagged union, but it originally came from analogy to llvm::Value
, which serves the same purpose as jit::Value
.
TorchScript, unlike Python, is statically typed, so every Value has a Type associated with it, and every FunctionSchema has a list of argument types and a return type for a function. Type is the base class of a hierarchy of C++ objects that represent the built-in types of TorchScript. Types provide methods such as Type::isSubtypeOf
that describe the typing relationships. Common type are:
- TensorType - the root type of all Tensors in the system.
- DimensionedTensorType - a tensor with a particular number of dimension and backend (e.g. a 4 dimensional cuda Tensor), a subtype of TensorType that only appears after shape analysis.
- CompleteTensorType - A subtype of DimensionedTensorType that adds fixed sizes (e.g. a [3 x 4] cuda tensor). This only appears from tracing at the moment.
- Tuples - e.g. Tuple[Tensor, Int]. Each member of the tuple is statically typed and the length of the tuple is statically known.
- List[T] - e.g. List[Tensor]. Mutable lists of a particular type.
- Optional[T] - e.g. Optional[Tensor], either the Tensor value or None.
- Dict[K, V] - e.g. Dict[String, Tensor], dictionaries
If type S is a subtype of P, then we can substitute an IValue that has type S anywhere something of type P is expected. This means that all subtyping relationships also require the representation of the IValue for subtypes to be compatible with the representation for the base type.
JIT programs are created using either the tracing frontend (torch.jit.trace
) or the scripting frontend (torch.jit.script
). In both cases, the result of these frontends is a complete Module that contains all the code in Methods, and all the model weights in the Parameters of the Module. However, each frontend goes through a different pathway for generating those Modules.
The tracer produces graphs by recording what actual operations are done on tensors.
The entry point from Python into C++ for tracing using torch.jit.trace
is _create_method_from_trace
.
A thread local instance of the TracingState object maintains a mapping between actual data being computing during the trace (e.g. Tensors) stored in IValues, and the abstract Value*
in the Graph that would compute that value. The functions void setValueTrace(const IValue&, Value*)
and Value* getValueTrace(const IValue&)
are used by the tracer to maintain this mapping.
An initial IValue to Value mapping is setup up between the inputs to the function being traced and symbolic Value inputs to the Graph being constructed. If we are tracing a torch.nn.Module
, the tracer also adds Parameters and sub-Modules to the Module being constructed that correspond to the Python torch.nn.Module
being traced. These values are also added as mapping so that uses of the Parameters in the trace will create uses of the Parameters in the Graph.
As the trace runs, individual operators create Nodes in the Graph being traced to record what happens. This code is currently generated per operator in tools/autograd/gen_variable_type.py. It results in code that looks like the following:
torch::jit::Node* node = nullptr;
std::shared_ptr<jit::tracer::TracingState> tracer_state;
if (jit::tracer::isTracing()) {
tracer_state = jit::tracer::getTracingState();
at::Symbol op_name;
op_name = jit::Symbol::fromQualString("aten::__ilshift__");
node = tracer_state->graph->create(op_name, /*num_outputs=*/0);
jit::tracer::recordSourceLocation(node);
jit::tracer::addInputs(node, "self", self);
jit::tracer::addInputs(node, "other", other);
tracer_state->graph->insertNode(node);
jit::tracer::setTracingState(nullptr);
}
TypeDefault::__ilshift__(self, other);
if (tracer_state) {
jit::tracer::setTracingState(std::move(tracer_state));
jit::tracer::addOutput(node, self);
}
The functions addInputs
and addOutput
are overloaded to handle the different data types that operators use.
Currently set/getValueTrace only works on Tensors and Futures. Other types are not natively traced. Instead aggregates like tuples or lists are often flattened into tensors at the end of a trace and explicitly constructed from individual tensors at the beginning of this trace.
The tracer has special behavior when tracing calls to other TorchScript functions. This behavior is implemented in the GraphExecutor right before a Graph is about to be run. If tracing is enabled while running the graph, the GraphExecutor will disable tracing, run the graph as normal, and then inline the Graph into the trace. It then hooks up the IValues computed by running the Graph to inlined Graph's out Values in the inlined graph.
When a trace calls a TorchScript function, that function is preserved as is, meaning that control-flow is preserved. This makes it possible to "fix" tracing issues by writing the subset of the program that cannot be traced in script and having the trace invoke it.
The resulting Graph created by tracing is installed as the 'forward' method of the Module being created. A Module is produced regardless of whether the thing being traced was a function or a torch.nn.Module
. In the function case, the Module produced will simply have a single forward
function, no Parameters, and no sub-Modules.
The script frontend directly converts Python syntax into Modules. Like many compilers this happens in two phases. First, we generate an abstract syntax tree (AST), which is constructed out of Tree objects. The compiler (misnamed, but that is the name of the file) then does semantic analysis on the Tree and lowers it into a Module. We can generate Trees in two ways: (1) using frontend.py, which takes the Python AST and transliterates it into Tree objects, or (2) via the Lexer and Parser which parse python syntax directly. The Lexer/Parser path may seem redundant but it is crucially important. We need to define builtin functions (script/builtin_functions.py) when Python is not linked. We allow users to load TorchScript programs directly from strings without Python (api/include/torch/jit.h). We also use this Python syntax as the serialization format for TorchScript, since it allows us to make changes to our IR without breaking backward compatibility. Furthermore, the Lexer is reused to implement the FunctionSchema parser, which turns FunctionSchema declarations from strings into FunctionSchema objects.
The following sections look into each the stages in the script frontend in detail.
Our frontends produce ASTs in the form of Tree objects. Trees are similar to s-expressions. Leafs (i.e. Atoms) are always strings. Compound trees have a kind
(e.g TK_CONST
or TK_IDENT
defined in lexer.h) and a list of sub-trees. For instance, the Tree for z.sigmoid() - (x + y)
is:
(-
(+
(variable (ident x))
(variable (ident y)))
(apply
(.
(variable (ident z))
(ident sigmoid))
(list)
(list))))
This is printed in s-expression style with (kind ...)
representing compound trees and string_value
representing strings.
We provide utilities to construct, traverse, and print ASTs without a lot of complicated visitor infrastructure and inheritance.
Each tree also has a mandatory SourceRange object that describes the range of text that it came from. These will be used for error reporting in the rest of the code.
Trees are easy to construct visualize and traverse, but extracting information from a large compound tree like that of a function definition is unwieldy since it requires numeric indexing. Tree Views are a small layer on top of a tree that make it possible to create and de-structure trees of particular kinds. For example, here is the tree view for the apply node which provides named accessors for its subtrees: the function being called, the inputs, and the attributes (i.e. kwargs):
struct Apply : public Expr {
Expr callee() const {
return Expr(subtree(0));
}
List<Expr> inputs() const {
return List<Expr>(subtree(1));
}
List<Attribute> attributes() const {
return List<Attribute>(subtree(2));
...
};
The typical way to traverse a tree is to switch
on the kind and then construct the appropriate Treeview:
switch (tree.kind()) {
case TK_VAR:
auto var = Var(tree); // construct tree-view
return environment_stack->getSugaredVar(var.name());
case '.': {
auto select = Select(tree); // construct tree-view
auto sv = emitSugaredExpr(select.value(), 1);
return sv->attr(select.range(), method, select.selector().name());
}
case TK_APPLY: {
auto apply = Apply(tree); // construct tree-view
return emitApplyExpr(apply, n_binders);
} break;
One way we construct Tree objects is directly from Python ASTs. This logic is contained inside frontend.py and is intentionally very minimal.
We endeavor to keep most of the JIT code written in C++, because most of the JIT functionality still needs to work without Python installed.
So this code simply constructs the Tree, filtering out the AST nodes of Python that we do not support.
When loading TorchScript code directly from a string, we using a standard Lexer/Parser combo. The Lexer takes an initial string and then exposes a stateful interface for walking the Tokens of the string, providing a standard set of functions:
next()
advances the lexer, returning the current tokencur()
provides the current tokenlookahead()
provides the token coming after the current tokennextIf(int token_kind)
advances the token if it matches token kind.
Similar to Python, the Lexer handles the white-space sensitive nature of Python blocks. The Tokens TK_INDENT
, TK_DEDENT
, and TK_NEWLINE
are injected into the token stream when code first becomes indented, when it dedents, and at the end of a statement. For instance for this stream:
if
.
.
We would get a token stream TK_IF TK_NEWLINE TK_INDENT . TK_NEWLINE . TK_NEWLINE TK_DEDENT
. Unmatched opening brackets disable the injection of these tokens. The result is that the Parser can simply treat TK_IDENT
, TK_DEDENT
and TK_NEWLINE
like C's {
, }
, and ;
.
Tokens are either keywords (def
), operators (+
), literals (3.4
), or identifiers (foo
). A token_kind
integer identifies what it is and is the exact same type as the kind
of a Tree. For single-character Tokens (e.g. +
), the kind is the same as the character, enable statements like:
if (lexer.nextIf('+')) {
// handle + ...
}
Multi-character token kinds are defined in a list, TC_FORALL_TOKEN_KINDS
. Tokens also have a text()
field that records the actual string producing the token and is used by identifiers and literals to construct the actual values (e.g. the numeric value of a floating point literal).
The Parser uses the Lexer to build a the AST for function definitions. parseFunction
is the entrypoint for parsing a single def ...
and will return a Def
tree view.
The Parser is written as a top-down precedence parser, or "Pratt" parser. They are simpler and easier to understand than typical parser generators, while still being flexible enough to parse programming languages. For the most part parsing is done by recursive decent. To resolve operator precedence issues, the function to parse an expression is augmented with a precedent p such that calling the function means parse an expression whose operators all have precedence higher than p.
The file compiler.cpp translates Trees into Modules. Its name is slightly ambiguous because there are other compiler-like things in the system such as the FusionCompiler. The main entrypoint is defineMethodsInModule
which takes a list of Def Tree Views representing function definitions and adds them as Methods to the module. During the lowering processing semantic checking occurs. The compiler checks that all used variables are defined (sometimes called scope checking), and that all values have compatible types (type-checking). During this process it also emits the graph nodes corresponding to each statment in the Tree and generates a FunctionSchema for the whole definition.
A few helper objects exist in the lowering process. SugaredValues are special values that represent objects that can appear during compilation but that are not first class values. For instance, in TorchScript methods self
refers to the module, and self.weight
refers to a Parameter of the module. Neither are first-class Types and have no corresponding Value in a graph. Resolver objects are std::functions that resolve externally-defined variables to SugaredValues. For instance, the identifier torch
which contains most of our built-in ops is looked up through Resolver objects which interact with the python state of the program.
The Environment tracks the mapping between variable names and the SugaredValues they refer to.
SugaredValues are how the compiler represents non-first class values during Graph creation. These values are things like the Module or a python function call that do not have corresponding Value objects in the Graph. The compiler desugars the SugaredValue objects to instructions in the graph based on how they are used. The SugaredValue class has a number of abstract methods on it such as attr
or call
. Consider the expression self.foo
. For methods, self
will resolve to a special SugaredValue subclass, ModuleValue. When the compiler sees self.foo
, it will then call the ModuleValue function sv.attr("foo")
, asking the ModuleValue how it should desugar itself when the attribute "foo"
accessed. If foo
is a parameter, it would then ensure that the parameter was added to the Method being compiled, and return a SimpleValue
sugared value that contains the Value object representing the parameter as an input. If foo
were a sub-Module then it would return another SugaredModule. The method call
is invoked when the compiler sees the value used as a function call.
SugaredValues are also how we interact with Python runtime during the compilation process. For instance, math.pi
is resolved to 3.1415... by first resolving math
to a SugaredValue representing accesses to Python modules (PythonModuleValue) whose attr
function turns python numbers into prim::Constant
Nodes in the graph.
Finally, normal Values are also represented by the SimpleValue SugaredValue in places where it is valid either a SugaredValue or a normal Value to appear.
Any undefined variable during compilation is resolved with a call to an externally-provided Resolver. When called from Python (e.g torch.jit.script
) this resolver interacts with the Python runtime via pybind11 to resolve symbols like torch
and math
to their Python equivalents.
The combination of SugaredValue and Resolver decouples the implementation of the compiler from the pybind11 Python bindings that enable its interaction with the Python state.
This makes it possible to use most of the compiler functionality when python is not present.
The Environment object tracks the assignment of variable names to SugaredValues during compilation. It is local to the compiler file. A stack of environments exist, with a new environment being created for sub-blocks introduced by control flow. The Environment also handles turning the AST representation into SSA-form by tracking which variables were modified inside a sub-block and inserting the correct inputs/outputs to the Blocks of if-statements and loops.
A set of special SugaredValues are used to translate between objects in the Python environment and Values in the Graph during the compilation process. The entry-point for this behavior is toSugaredValue(py::object obj, ...)
which takes a pybind11 Python value and figures out how to turn it into an appropriate SugaredValue. Values exist to represent Python functions, Python modules, and ScriptModule objects.
TorchScript is executed using a interpreter attached to a JIT-optimizer and compiler. The entry-point for execution is the GraphExecutor object that is created on demand inside a Method when the method is first called. This section first goes over the semantics of graphs, i.e. what does it mean to execute a graph? And then details how the implementation works.
TorchScript programs implement a very small subset of Python of that is necessary to run models.
TorchScript includes immutable value types:
- int
- float
- Tuple[T0, T1, ...]
As well as mutable reference types:
- Tensor
- List[T]
- Dict[K, V]
A value of a reference type points to an underlying memory location where the data for the reference type is stored, and variable assignment for a reference type can cause multiple values to point to the same underlying data. This is similar to Python's class model.
It is important to remember that TorchScript uses these semantics for Tensors so not all computation on Tensor is pure. Individual Tensors may be views of the same underlying data. Views are established by special view creating operations, such as indexing into a tensor:
t = torch.rand(3, 4)
t2 = t[0] # view of one slice of t
Some builtin operators also mutably write to the underlying tensor. In the standard library these operators are always named with a training underscore, or take a named out
tensor where the result is written:
t2.relu_() # inplace relu operator, note t is modified as well!
torch.add(t, t, out=t) # update t, without using temporary memory if possible
The combination of reference semantics and mutable operators can be more difficult to optimize, but it gives program writers powerful control of the memory usage of their programs. For instance, DenseNets use a concat operation instead of the the addition found in a ResNet. Rather than compute a concat of existing tensors, many implementations use Tensor indexing and out
keywords to avoid allocating addition memory for the activations. Ideally a compiler would always be able to do these optimizations, but in practice new ideas are tried all the time that exist outside what compiler writers expect and these manual operators allows users to get decent behavior before the compilers catch up.
In addition to being mutable, tensors also have a set of dynamically determined properties (i.e. properties that can vary from run to run) this includes:
- dtype - their data type int, float, double, etc.
- device - where the tensor lives, e.g. the cpu, or cuda gpu 0
- rank - the number of dimensions that the tensor has
- size - the precise size of the tensor
- requires_grad - whether the tensor is recording its gradient with autograd
Changes in these properties change how operators on tensor will evaluate and would make certain optimization invalid. For instance, if we have fuser capable of generating new cuda kernels but not cpu kernels, it is only valid to fuse operations where the inputs are known to run only on CUDA devices. The GraphExecutor's job is to still enable optimization even when certains combinations of properties prevent optimizations for occurring.
Nodes in a graph are executed serially in the order they appear in a block. Nodes may be reordered either during optimization or by the interpreter itself if it can be proven that it is not distinguishable from the original serial execution order. These semantics are necessary since the combination of mutable tensors an potential alias between tensors makes it unsafe to perform arbitrary reordering otherwise. However, the AliasInfo object can accurately track how alias propagate through builtin operators so optimization passes can query when certain reorders or optimizations are safe.
We also provide user-accessible parallel execution through the fork
and wait
primitives. The fork
primitive begins execution of fn
in parallel with the current thread of execution, immediately returning a Future object that will hold the result of the forked function. The wait
method of the future then causes the invoking task to wait for the value being computed on the forked task.
def fn(arg0, arg1, ...):
...
return v
fut = torch.jit._fork(fn, arg0, arg1, ...)
...
v = fut.wait()
Currently, the user is responsible for avoiding racing immutable operations between tasks. We encourage users to not write to tensors visible from other threads, and may enforce this more strictly in the future.
Optimization passes that wish to exploit multi-threaded execution may automatically convert serial Blocks into parallel execution by inserting extra fork and wait events. This design enables our users to manually specify parallelism while also allowing optimization passes to exploit it when safe and profitable.
All evaluation involves computation using IValues, a 16-byte tagged union that can hold the concrete representation of any type in TorchScript. TorchScript is statically typed, so it would be possible to operate on unboxed primitive types, but the interface between interpreter, builtin-ops and user functions would be significantly more complicated. A single tagged union keeps these interfaces simple and since more objects are Tensors anyway, the overhead of storing a tag is small compared to the data stored in the tensors.
IValue contains methods to check the type isTensor
and to convert to particular to type toTensor
. We do not publicly expose the type tag and force clients to use the isX
methods. This enables us to change the underlying implementation of IValue later, e.g. to use an 8-byte value with NaN-boxing. Most operators work on a specific static type, so dynamic dispatch on the tag is not frequently required.
All builtin operators are represented using a stack machine concept. An operator pops its arguments off the top of the stack and pushes its result to the stack:
using Stack = std::vector<IValue>;
using Operation = std::function<int(Stack&)>;
// schema: example_add(Tensor a, Tensor b) -> Tensor
int example_add(Stack& stack) {
Tensor a, b;
// stack before: ? ? ? a b <- back
pop(stack, a, b); //Templated helper function
// that pops a, b and converts them to tensor
push(stack, a + b);
// stack after:
// ? ? ? c <- back
return 0; // goto the next instruction
}
Most operations, apart from some vararg primitive operators like prim::Unpack, have an associated FunctionSchema that describes how many inputs will be popped and how many will be pushed.
The stack concept makes it easy to define operators with variable numbers of inputs and outputs without the need to allocate vectors of inputs and outputs for each individual operator.
In practice, the interpreter will allocate one Stack, and it will eventually reach a sufficient size such that no more stack-related memory allocations will occur.
Operations also return a jump offset relative to the address of the next operator in the program to for dynamic control flow. Except for special Operations in the interpreter that handle control-flow all Operations should return 0 here. It is a bit weird to force all Operations to return 0, but it avoids having to have another level of indirection to wrap void functions in something that returns 0.
The Operator object represents a single registered operator in the system. It combines a FunctionSchema that describes how an Operation executes with a method to lookup the corresponding Operation given the Node representing the operator in a Graph. Most Operators are defined by providing a FunctionSchema and an Operation function. However, primitives like prim::Unpack require knowledge of their Node to know how to operate (e.g. how many elements to unpack). These Operators have a function that takes a Node* and returns an operation.
The interpreter is responsible for the straightforward execution of Graphs without any optimization. It is composed of two objects: Code and InterpreterState. Code is a linearized representation of the Graph into simple stack-machine Instructions. Code is shared among all the executions of the Graph and will include caches for certain operations like the generated CUDA code of FusionGroups.
The InterpreterState is unique to each execution of the Graph. It holds a list registers with the intermediate IValues used in the execution, the Stack being used by each Operation, and the program counter tracking the position in the instructions. The information represents the complete state of the interpreter. wait
instructions can cause the interpreter to suspend, and the InterpreterState is used to resume execution where the wait
occurred, potentially on a different thread.
Instructions in the interpreter have three parts: a list of registers from which to gather IValues onto the stack before the instruction, the Operation to run, and a list of registers in which to store the results of the Operation. Alternatively, we could have used individual instructions to load/store values from the stack to registers, but this design was easier to implement, requires fewer instructions since each instruction does more things, and has not yet been a performance bottleneck. Each Operation returns a potential relative jump to compute the next program counter.
Unlike typical interpreters, we not attempt to do careful register allocation. Since Tensors are reference types, saving registers would only save a few hundred bytes of space in typical applications by cutting down on the number of places a reference could be saved. The data in single a Tensor is likely significantly bigger than that, so we forgo register allocation to make debugging easier.
However, we do need to ensure that values are destructed immediately after their last use. Because Torch reference counts Tensors, they will be deallocated immediately when their last reference is gone. To ensure we use a minimum amount of memory we want to ensure that the interpreter releases the reference as soon as it is no longer used. To do this, each Instruction also has set of flags which indicate the inputs to the operation which will no longer be used after the operation. For these inputs, the IValue is moved rather than copied from the register file, ensuring the reference will go dead as soon as the Operation no longer needs it. extra instructions may be inserted into the program to explicitly drop references for values whose last use depends on the control flow of the program.
graph(%x : Tensor
%hx : Tensor
%cx : Tensor
%w_ih : Tensor
%w_hh : Tensor
%b_ih : Tensor
%b_hh : Tensor) {
%7 : int = prim::Constant[value=4]()
%8 : int = prim::Constant[value=1]()
%9 : Tensor = aten::t(%w_ih)
%10 : Tensor = aten::mm(%x, %9)
%11 : Tensor = aten::t(%w_hh)
%12 : Tensor = aten::mm(%hx, %11)
%13 : Tensor = aten::add(%10, %12, %8)
%14 : Tensor = aten::add(%13, %b_ih, %8)
%gates : Tensor = aten::add(%14, %b_hh, %8)
%16 : Tensor[] = aten::chunk(%gates, %7, %8)
%ingate.1 : Tensor, %forgetgate.1 : Tensor, %cellgate.1 : Tensor, %outgate.1 : Tensor = prim::ListUnpack(%16)
%ingate : Tensor = aten::sigmoid(%ingate.1)
%forgetgate : Tensor = aten::sigmoid(%forgetgate.1)
%cellgate : Tensor = aten::tanh(%cellgate.1)
%outgate : Tensor = aten::sigmoid(%outgate.1)
%25 : Tensor = aten::mul(%forgetgate, %cx)
%26 : Tensor = aten::mul(%ingate, %cellgate)
%cy : Tensor = aten::add(%25, %26, %8)
%28 : Tensor = aten::tanh(%cy)
%hy : Tensor = aten::mul(%outgate, %28)
%30 : (Tensor, Tensor) = prim::TupleConstruct(%hy, %cy)
return (%30);
}
0, 1, 2, 3, 4, 5, 6 = Load
7 = Constant
8 = t move(3)
9 = mm move(0), move(8)
10 = t move(4)
11 = mm move(1), move(10)
12 = add move(9), move(11), 7
13 = add move(12), move(5), 7
14 = add move(13), move(6), 7
15, 16, 17, 18 = ConstantChunk move(14)
19 = sigmoid move(15)
20 = sigmoid move(16)
21 = tanh move(17)
22 = sigmoid move(18)
23 = mul move(20), move(2)
24 = mul move(19), move(21)
25 = add move(23), move(24), move(7)
26 = tanh 25
27 = mul move(22), move(26)
28 = TupleConstruct move(27), move(25)
= Store move(28)
All program execution starts with a graph executor. Its responsible for running optimizations (potentially involving the JIT-compilation of fused kernel code), and then handing the Graph or subcomponents of it off to an interpreter to actually run.
In this section, we use a running example program that computs one step of a LSTM to show how the graph is transformed:
This section will use an example this LSTM program:
@torch.jit.script
def LSTMCellS(x, hx, cx, w_ih, w_hh, b_ih, b_hh):
gates = x.mm(w_ih.t()) + hx.mm(w_hh.t()) + b_ih + b_hh
ingate, forgetgate, cellgate, outgate = gates.chunk(4, 1)
ingate = torch.sigmoid(ingate)
forgetgate = torch.sigmoid(forgetgate)
cellgate = torch.tanh(cellgate)
outgate = torch.sigmoid(outgate)
cy = (forgetgate * cx) + (ingate * cellgate)
hy = outgate * torch.tanh(cy)
return hy, cy
After going through the the frontend, we get start with this unoptimized graph:
graph(%x : Tensor
%hx : Tensor
%cx : Tensor
%w_ih : Tensor
%w_hh : Tensor
%b_ih : Tensor
%b_hh : Tensor) {
%7 : int = prim::Constant[value=4]()
%8 : int = prim::Constant[value=1]()
%9 : Tensor = aten::t(%w_ih)
%10 : Tensor = aten::mm(%x, %9)
%11 : Tensor = aten::t(%w_hh)
%12 : Tensor = aten::mm(%hx, %11)
%13 : Tensor = aten::add(%10, %12, %8)
%14 : Tensor = aten::add(%13, %b_ih, %8)
%gates : Tensor = aten::add(%14, %b_hh, %8)
%16 : Tensor[] = aten::chunk(%gates, %7, %8)
%ingate.1 : Tensor, %forgetgate.1 : Tensor, %cellgate.1 : Tensor, %outgate.1 : Tensor = prim::ListUnpack(%16)
%ingate : Tensor = aten::sigmoid(%ingate.1)
%forgetgate : Tensor = aten::sigmoid(%forgetgate.1)
%cellgate : Tensor = aten::tanh(%cellgate.1)
%outgate : Tensor = aten::sigmoid(%outgate.1)
%25 : Tensor = aten::mul(%forgetgate, %cx)
%26 : Tensor = aten::mul(%ingate, %cellgate)
%cy : Tensor = aten::add(%25, %26, %8)
%28 : Tensor = aten::tanh(%cy)
%hy : Tensor = aten::mul(%outgate, %28)
%30 : (Tensor, Tensor) = prim::TupleConstruct(%hy, %cy)
return (%30);
}
Execution starts in GraphExecutor::run
, which takes takes a Stack of inputs.
Specialization The executor specializes the Graph for the particular set of inputs. Specialization is handled by the ArgumentSpec
object which extracts a "signature" composed of all the properties being specialized. We only specialize to the properties of Tensors. The ArgumentSpec only records properties for Tensors that either appear directly in the inputs to the graph or inside Tuples that are inputs to the Graph. The properties recorded are currently:
- dtype
- rank, but not size
- requires_grad
- device type (cpu, cuda)
- defined - whether the Tensor exists or is a placeholder
The ArgumentSpec object is used as a key into a cache that holds pre-optimized Code objects (held in an ExecutionPlan object). On a cache hit, an InterpreterState is created and the Code in the cache is run.
Pre-derivative Optimization On a code cache miss, we generate a new optimized Graph on the fly (compileSpec
). It starts by creating a copy of the initial Graph and setting the input types to the specialized Tensor types observed in this specialization. TensorType inputs to the Graph will get replaced with their DimensionedTensorType equivalents.
# post specialization, inputs are now specialized types
graph(%x : Float(*, *)
%hx : Float(*, *)
%cx : Float(*, *)
%w_ih : Float(*, *)
%w_hh : Float(*, *)
%b_ih : Float(*)
%b_hh : Float(*)) {
%7 : int = prim::Constant[value=4]()
%8 : int = prim::Constant[value=1]()
%9 : Tensor = aten::t(%w_ih)
%10 : Tensor = aten::mm(%x, %9)
%11 : Tensor = aten::t(%w_hh)
%12 : Tensor = aten::mm(%hx, %11)
%13 : Tensor = aten::add(%10, %12, %8)
%14 : Tensor = aten::add(%13, %b_ih, %8)
%gates : Tensor = aten::add(%14, %b_hh, %8)
%16 : Tensor[] = aten::chunk(%gates, %7, %8)
%ingate.1 : Tensor, %forgetgate.1 : Tensor, %cellgate.1 : Tensor, %outgate.1 : Tensor = prim::ListUnpack(%16)
%ingate : Tensor = aten::sigmoid(%ingate.1)
%forgetgate : Tensor = aten::sigmoid(%forgetgate.1)
%cellgate : Tensor = aten::tanh(%cellgate.1)
%outgate : Tensor = aten::sigmoid(%outgate.1)
%25 : Tensor = aten::mul(%forgetgate, %cx)
%26 : Tensor = aten::mul(%ingate, %cellgate)
%cy : Tensor = aten::add(%25, %26, %8)
%28 : Tensor = aten::tanh(%cy)
%hy : Tensor = aten::mul(%outgate, %28)
%30 : (Tensor, Tensor) = prim::TupleConstruct(%hy, %cy)
return (%30);
}
It then runs "required passes", which are graph transformations necessary to generate legal graphs for the interpreter. (Some passes such as differentiation will introduce Nodes that are not defined by operators and require passes to clean up. The combination of specializeUndef
and LowerGradOf
clean up these operations.) These passes also remove broadcasting "expand" nodes that get implicitly inserted by the tracer but are not valid for all sizes.
It then runs inference passes to calculate properties of the graph given this particular specialization:
- It propagates constants, pre-computing as much as possible
- It propagates the input ranks, dtypes, devices, and requires_grad information to the rest of the graph where possible.
graph(%x : Float(*, *)
%hx : Float(*, *)
%cx : Float(*, *)
%w_ih : Float(*, *)
%w_hh : Float(*, *)
%b_ih : Float(*)
%b_hh : Float(*)) {
%8 : int = prim::Constant[value=1]()
%9 : Float(*, *) = aten::t(%w_ih)
%10 : Float(*, *) = aten::mm(%x, %9)
%11 : Float(*, *) = aten::t(%w_hh)
%12 : Float(*, *) = aten::mm(%hx, %11)
%13 : Float(*, *) = aten::add(%10, %12, %8)
%14 : Float(*, *) = aten::add(%13, %b_ih, %8)
%gates : Float(*, *) = aten::add(%14, %b_hh, %8)
%31 : Float(*, *), %32 : Float(*, *), %33 : Float(*, *), %34 : Float(*, *) = prim::ConstantChunk[chunks=4, dim=1](%gates)
%ingate : Float(*, *) = aten::sigmoid(%31)
%forgetgate : Float(*, *) = aten::sigmoid(%32)
%cellgate : Float(*, *) = aten::tanh(%33)
%outgate : Float(*, *) = aten::sigmoid(%34)
%25 : Float(*, *) = aten::mul(%forgetgate, %cx)
%26 : Float(*, *) = aten::mul(%ingate, %cellgate)
%cy : Float(*, *) = aten::add(%25, %26, %8)
%28 : Float(*, *) = aten::tanh(%cy)
%hy : Float(*, *) = aten::mul(%outgate, %28)
%30 : (Float(*, *), Float(*, *)) = prim::TupleConstruct(%hy, %cy)
return (%30);
}
It then runs a number of derivative preserving optimization passes. If a computation the graph requires_grad
and it is valid to compute its derivative, then these passes are only allow to replace that computation with another computation that is also differentiable. In other words, these passes cannot break the ability for autograd to work correctly. Algebraic rewrites and peephole optimizations are generally derivative preserving but something that generates code, like pointwise fusion, is not. Currently the passes:
- Eliminating dead code
- Eliminating common subexpressions
- Pooling redundant constants into single values
- Peephole optimizations, including some algebraic rewrites into simpler operations
- Unrolling small loops.
- Batching matrix multiplications that result from unrolling loops.
graph(%x : Float(*, *)
%hx : Float(*, *)
%cx : Float(*, *)
%w_ih : Float(*, *)
%w_hh : Float(*, *)
%b_ih : Float(*)
%b_hh : Float(*)) {
%8 : int = prim::Constant[value=1]()
%9 : Float(*, *) = aten::t(%w_ih)
%10 : Float(*, *) = aten::mm(%x, %9)
%11 : Float(*, *) = aten::t(%w_hh)
%12 : Float(*, *) = aten::mm(%hx, %11)
%13 : Float(*, *) = aten::add(%10, %12, %8)
%14 : Float(*, *) = aten::add(%13, %b_ih, %8)
%gates : Float(*, *) = aten::add(%14, %b_hh, %8)
%31 : Float(*, *), %32 : Float(*, *), %33 : Float(*, *), %34 : Float(*, *) = prim::ConstantChunk[chunks=4, dim=1](%gates)
%ingate : Float(*, *) = aten::sigmoid(%31)
%forgetgate : Float(*, *) = aten::sigmoid(%32)
%cellgate : Float(*, *) = aten::tanh(%33)
%outgate : Float(*, *) = aten::sigmoid(%34)
%25 : Float(*, *) = aten::mul(%forgetgate, %cx)
%26 : Float(*, *) = aten::mul(%ingate, %cellgate)
%cy : Float(*, *) = aten::add(%25, %26, %8)
%28 : Float(*, *) = aten::tanh(%cy)
%hy : Float(*, *) = aten::mul(%outgate, %28)
%30 : (Float(*, *), Float(*, *)) = prim::TupleConstruct(%hy, %cy)
return (%30);
}
Post-derivative optimization The next optimization depends on whether any part of the graph actual requires a gradient to be calculated, which is determined by needsGradient
. In the case where no gradients are required (i.e. for inference graphs), then we can directly apply optimizations that generate graphs that may not have valid gradients defined. For now this is the FuseGraph
pass, which looks for adjacent point-wise operations along with reviewing operations such as split
and concat
, and creates prim::FusionGroup
Nodes in the graph to replace these operations. The Operator registered to execute prim:FusionGroup
nodes will generate a new CUDA kernel for each unique Node, which replaces the original separate execution.
Note the two phases for compilation of fusion groups: First, the FuseGraph
pass splits the Graph into fusible sub-Graphs and returns the resulting Graph to the graph executor. Second, when the Graph is turned into Code, the Operation for the FusionGroup node will be looked up and a new CUDA kernel generated for the body. Other compilers should work in a similar way by first introducing a new operator into the Graph where the compiled code should run, and then registering an Operator that implements that Node which performs the actual compilation.
In the case where no gradients are required, the optimization process is finished, a Code object is constructed from the Graph, it is added to the code cache, and then an InterpreterState is constructed and run.
graph(%x : Float(*, *)
%hx : Float(*, *)
%cx : Float(*, *)
%w_ih : Float(*, *)
%w_hh : Float(*, *)
%b_ih : Float(*)
%b_hh : Float(*)) {
%9 : Float(*, *) = aten::t(%w_ih)
%10 : Float(*, *) = aten::mm(%x, %9)
%11 : Float(*, *) = aten::t(%w_hh)
%12 : Float(*, *) = aten::mm(%hx, %11)
%77 : Tensor[] = prim::ListConstruct(%b_hh, %b_ih, %10, %12)
%78 : Tensor[] = aten::broadcast_tensors(%77)
%79 : Tensor, %80 : Tensor, %81 : Tensor, %82 : Tensor = prim::ListUnpack(%78)
%hy : Float(*, *), %cy : Float(*, *) = prim::FusionGroup_0(%cx, %82, %81, %80, %79)
%30 : (Float(*, *), Float(*, *)) = prim::TupleConstruct(%hy, %cy)
return (%30);
}
with prim::FusionGroup_0 = graph(%13 : Float(*, *)
%71 : Tensor
%76 : Tensor
%81 : Tensor
%86 : Tensor) {
%87 : Float(*, *), %88 : Float(*, *), %89 : Float(*, *), %90 : Float(*, *) = prim::ConstantChunk[chunks=4, dim=1](%86)
%82 : Float(*, *), %83 : Float(*, *), %84 : Float(*, *), %85 : Float(*, *) = prim::ConstantChunk[chunks=4, dim=1](%81)
%77 : Float(*, *), %78 : Float(*, *), %79 : Float(*, *), %80 : Float(*, *) = prim::ConstantChunk[chunks=4, dim=1](%76)
%72 : Float(*, *), %73 : Float(*, *), %74 : Float(*, *), %75 : Float(*, *) = prim::ConstantChunk[chunks=4, dim=1](%71)
%69 : int = prim::Constant[value=1]()
%70 : Float(*, *) = aten::add(%77, %72, %69)
%66 : Float(*, *) = aten::add(%78, %73, %69)
%62 : Float(*, *) = aten::add(%79, %74, %69)
%58 : Float(*, *) = aten::add(%80, %75, %69)
%54 : Float(*, *) = aten::add(%70, %82, %69)
%50 : Float(*, *) = aten::add(%66, %83, %69)
%46 : Float(*, *) = aten::add(%62, %84, %69)
%42 : Float(*, *) = aten::add(%58, %85, %69)
%38 : Float(*, *) = aten::add(%54, %87, %69)
%34 : Float(*, *) = aten::add(%50, %88, %69)
%30 : Float(*, *) = aten::add(%46, %89, %69)
%26 : Float(*, *) = aten::add(%42, %90, %69)
%ingate : Float(*, *) = aten::sigmoid(%38)
%forgetgate : Float(*, *) = aten::sigmoid(%34)
%cellgate : Float(*, *) = aten::tanh(%30)
%outgate : Float(*, *) = aten::sigmoid(%26)
%14 : Float(*, *) = aten::mul(%forgetgate, %13)
%11 : Float(*, *) = aten::mul(%ingate, %cellgate)
%cy : Float(*, *) = aten::add(%14, %11, %69)
%4 : Float(*, *) = aten::tanh(%cy)
%hy : Float(*, *) = aten::mul(%outgate, %4)
return (%hy, %cy);
}
Derivate Splitting Many Graphs will require gradients (i.e. one of the inputs will have a requires_grad
) property set. In this case, it is unsafe to run post-derivative optimizations directly on the Graph. Instead, our approach is to first split the Graph into sub-Graphs where symbolic gradient formulas are known and produce an explicit Graph for the forward pass along with a complementary Graph that implements the backwards pass using some of the values computed in the forward pass. We can then apply post-derivative optimization to the forward graph. The "gradOutputs" for the backwards graph are only known when the backward pass runs, so we cannot fully optimize it at this time. For instance, we do not know if some of those gradOutputs will also require_grad
meaning that a gradient-of-gradient situation exists. Instead the backward pass will use a new GraphExecutor object to run and optimize its execution. In this way, we can handle an indefinite number of recursive gradient calculations.
The creating of derivative subgraphs is done using a similar approach to finding fusion groups: adjacent operations with known gradient formulas are grouped together into prim::DifferentiableGraph
nodes. We only generate these nodes if we can find a large enough subgraph where optimization is likely to be profitable since there is some overhead involved in entering and exiting a differentiable subgraph.
graph(%x : Float(*, *)
%hx : Float(*, *)
%cx : Float(*, *)
%w_ih : Float(*, *)
%w_hh : Float(*, *)
%b_ih : Float(*)
%b_hh : Float(*)) {
%8 : int = prim::Constant[value=1]()
%hy : Float(*, *), %cy : Float(*, *) = prim::DifferentiableGraph_0(%cx, %b_hh, %b_ih, %hx, %w_hh, %x, %w_ih)
%30 : (Float(*, *), Float(*, *)) = prim::TupleConstruct(%hy, %cy)
return (%30);
}
with prim::DifferentiableGraph_0 = graph(%13 : Float(*, *)
%29 : Float(*)
%33 : Float(*)
%40 : Float(*, *)
%43 : Float(*, *)
%45 : Float(*, *)
%48 : Float(*, *)) {
%49 : Float(*, *) = aten::t(%48)
%47 : Float(*, *) = aten::mm(%45, %49)
%44 : Float(*, *) = aten::t(%43)
%42 : Float(*, *) = aten::mm(%40, %44)
%38 : int = prim::Constant[value=1]()
%39 : Float(*, *) = aten::add(%47, %42, %38)
%35 : Float(*, *) = aten::add(%39, %33, %38)
%gates : Float(*, *) = aten::add(%35, %29, %38)
%24 : Float(*, *), %25 : Float(*, *), %26 : Float(*, *), %27 : Float(*, *) = prim::ConstantChunk[chunks=4, dim=1](%gates)
%ingate : Float(*, *) = aten::sigmoid(%24)
%forgetgate : Float(*, *) = aten::sigmoid(%25)
%cellgate : Float(*, *) = aten::tanh(%26)
%outgate : Float(*, *) = aten::sigmoid(%27)
%14 : Float(*, *) = aten::mul(%forgetgate, %13)
%11 : Float(*, *) = aten::mul(%ingate, %cellgate)
%cy : Float(*, *) = aten::add(%14, %11, %38)
%4 : Float(*, *) = aten::tanh(%cy)
%hy : Float(*, *) = aten::mul(%outgate, %4)
return (%hy, %cy);
}
A DifferentiableGraphOp combines an explicit forward Graph f
with a paired backward graph df
. When it runs, the input Tensors to f
are detached from the autograd, the body of f
is run, and then the autograd graph for the outputs of f
are hooked up to the df
function. The df
function's outputs are also hooked up to the autograd graph.
- Code
- InterpreterState and interpreter design
- Fork/Wait
- inserted by passes
TODO
TODO: differentiation, symbolic autograd, TODO: fusion, operators
TODO: python_print, serialization format
TODO: Script Module, torch.jit.trace, constant handling, weak script modules