2020-01-06 |
2 |
Explored the possibility of making a multiplayer game over network. Decided to try out DarkRift. |
2020-01-09 |
8 |
Studied how to use DarkRift and set up a proof-of-concept. |
2020-01-13 |
3 |
Tried to set up set up unit testing for DarkRift dependant code. However, encountered issues when trying to instantiate its classes outside runtime environment. |
2020-01-14 |
3 |
Tried to get Unity to work on Linux but eventually gave up. |
2020-01-16 |
7 |
Started refactoring POC network code to be more usable. |
2020-01-17 |
6 |
Continued refactoring POC code and studied best practices to do so. |
2020-01-18 |
3 |
Finally refactored POC code and made few improvements to the documentation. |
2020-01-20 |
3 |
Failed refactor attempts and added main menu. |
2020-01-22 |
4 |
Initial event system and improved code documentation. |
2020-01-23 |
4 |
Player object created for client when they connect. |
2020-01-24 |
4 |
Refactoring. |
2020-01-26 |
2 |
Destroy client's player object when they disconnect. |
2020-01-27 |
3 |
Network IDs generated/recycled from pool. |
2020-01-28 |
4 |
Bug hunting. |
2020-01-29 |
6 |
Fixed the bug (List.Insert is a bad metod). Other stuff. |
2020-01-31 |
5 |
Proper separation of client vs server logic. |
2020-02-01 |
6 |
Have players see each other moving around. |
2020-02-03 |
6 |
Players see each other rotating, sync level generation seed. |
2020-02-04 |
2 |
Tweaked player aiming code. |
2020-02-05 |
4 |
Tweaked physics and camera. |
2020-02-08 |
3 |
Defined namespaces for code, refactoring. |
2020-02-10 |
2 |
Finished changes from previous date. |
2020-02-12 |
7 |
New event system. |
2020-02-13 |
3 |
Hooked some enemy related events to netcode. |
2020-02-14 |
3 |
Project maintenance, enemies created along with levels. |
2020-02-17 |
7 |
Sync level start between players, started code for syncing bots. |
2020-02-19 |
4 |
More bot syncing. |
2020-02-20 |
3 |
More bot syncing. |
2020-02-21 |
5 |
More bot syncing. |
2020-02-23 |
8 |
Finished bot syncing, sync player attacks, return to menu with ESC, hooked up audio with objects. |
2020-02-26 |
3 |
Multiple enemies per room with a percentual spawn change. |
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Total |
133 |
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