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Daniel

Day Hours Description
6.1 5 CI
9.1 8 studied DarkRift networking
13.1 5 Debugged DarkRift unit testing, configured unity assembly definitions
14.1 5 Made player controller
15.1 3 working on rotation by mouse
16.1 5 got rotation by mouse working
17.1 2 basic hit and damage
18.1 3 better melee weapon
20.1 3 enemy AI pathfinding
21.1 3 enemy AI states
23.1 5 enemy animations
25.1 5 more enemy animations and weapon damage with animation
27.1 5 making level prefabs, lobby room
28.1 4 linting to github
29.1 5 level generation script
31.1 5 Small dixes and DevOps
2020-02-01 6 DevOps and player animation fixes
2020-02-03 6 DevOps and player animation fixes
2020-02-04 6 Enchant combat, prevent hitting and moving at the same time
2020-02-05 5 Make light follow player and fix issues with lighting, better camera
2020-02-10 6 First ragdolled enemy version
2020-02-12 6 Try to get navmesh links working
2020-02-14 6 Ragdolled death, navmesh generating on runtime working at last
2020-02-17 7 Optimize dying, prevent enemy team damage
2020-02-18 4 Add textures
2020-02-19 4 Textures destroy our lfs bandwith, start working on caching
2020-02-20 3 Work on caching
2020-02-21 5 Health bar, "better" animations
2020-02-26 3 Get cache working
2020-02-28 2 Tweak documentation
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Total 140

Jori Lampi

Day Hours Description
2020-01-06 2 Explored the possibility of making a multiplayer game over network. Decided to try out DarkRift.
2020-01-09 8 Studied how to use DarkRift and set up a proof-of-concept.
2020-01-13 3 Tried to set up set up unit testing for DarkRift dependant code. However, encountered issues when trying to instantiate its classes outside runtime environment.
2020-01-14 3 Tried to get Unity to work on Linux but eventually gave up.
2020-01-16 7 Started refactoring POC network code to be more usable.
2020-01-17 6 Continued refactoring POC code and studied best practices to do so.
2020-01-18 3 Finally refactored POC code and made few improvements to the documentation.
2020-01-20 3 Failed refactor attempts and added main menu.
2020-01-22 4 Initial event system and improved code documentation.
2020-01-23 4 Player object created for client when they connect.
2020-01-24 4 Refactoring.
2020-01-26 2 Destroy client's player object when they disconnect.
2020-01-27 3 Network IDs generated/recycled from pool.
2020-01-28 4 Bug hunting.
2020-01-29 6 Fixed the bug (List.Insert is a bad metod). Other stuff.
2020-01-31 5 Proper separation of client vs server logic.
2020-02-01 6 Have players see each other moving around.
2020-02-03 6 Players see each other rotating, sync level generation seed.
2020-02-04 2 Tweaked player aiming code.
2020-02-05 4 Tweaked physics and camera.
2020-02-08 3 Defined namespaces for code, refactoring.
2020-02-10 2 Finished changes from previous date.
2020-02-12 7 New event system.
2020-02-13 3 Hooked some enemy related events to netcode.
2020-02-14 3 Project maintenance, enemies created along with levels.
2020-02-17 7 Sync level start between players, started code for syncing bots.
2020-02-19 4 More bot syncing.
2020-02-20 3 More bot syncing.
2020-02-21 5 More bot syncing.
2020-02-23 8 Finished bot syncing, sync player attacks, return to menu with ESC, hooked up audio with objects.
2020-02-26 3 Multiple enemies per room with a percentual spawn change.
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Total 133