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project.godot
135 lines (112 loc) · 5 KB
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Spatial",
"class": "BaseLevel",
"language": "GDScript",
"path": "res://levels/base_level.gd"
}, {
"base": "Spatial",
"class": "Ghost",
"language": "GDScript",
"path": "res://characters/Ghost.gd"
}, {
"base": "Area",
"class": "PumpkinExplode",
"language": "GDScript",
"path": "res://characters/PumpkinExplode.gd"
}, {
"base": "Spatial",
"class": "Witch",
"language": "GDScript",
"path": "res://characters/Witch.gd"
} ]
_global_script_class_icons={
"BaseLevel": "",
"Ghost": "",
"PumpkinExplode": "",
"Witch": ""
}
[application]
config/name="Halloween Trouble"
config/description="PGD GameJam #10: Revived Fears
https://gshadow.itch.io/halloween-trouble
FONT: Ruslan Khasanov (www.ruskhasanov.com)
https://www.behance.net/gallery/7435569/VETKA-free-font
"
run/main_scene="res://Main.tscn"
config/icon="res://sprites/Pumpkin.png"
config/windows_native_icon="res://sprites/Pumpkin.ico"
[audio]
default_bus_layout="res://config/default_bus_layout.tres"
[autoload]
Settings="*res://config/Settings.gd"
Game="*res://Game.gd"
[display]
window/size/width=1440
window/size/height=810
[filesystem]
import/fbx/use_fbx=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input]
ui_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
]
}
fullscreen={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":true,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
run={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
shoot={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777238,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
heal={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[locale]
test="ru"
locale_filter=[ 0, [ "en", "ru" ] ]
translations=PoolStringArray( "res://config/translations.en.translation", "res://config/translations.ru.translation" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://config/default_env.tres"