diff --git a/README.md b/README.md index 62ea88b..4669756 100644 --- a/README.md +++ b/README.md @@ -1,21 +1,32 @@ # YMTEditor [WIP] -## Used to edit Codewalker exported *.ymt.xml (Peds clothes) files +## Used to edit *.ymt OR *.ymt.xml - (Peds clothes) files -**How it works:** -1. Make sure you have latest Codewalker downloaded (You can get it at codewalker discord in channel #releases) -2. Find your .ymt file in Codewalker RPF Explorer, enable "Edit mode", right-click it and select "Export XML..." -3. Open exported file in YMTEditor -4. Edit it - - You can add/remove new drawables to your current components and props - - You can add/remove textures to your drawables - - **Renaming files is up to you! - if you have "000 001 002" drawables, and you remove 001, you have to manually change .ydd and .ytd file names, same goes with "a b c" textures** - - Don't touch propMask/numAlternatives/clothData and component/prop properties if you don't know what these do -5. Save edited file (currently only overriding works) -6. Open Codewalker RPF Explorer, enable "Edit mode", right-click in any folder and select "Import XML..." +### How it works: ### +* __Import/Export *.YMT.XML__ + - Make sure you have latest Codewalker downloaded (You can get it at codewalker discord in channel #releases) + - Find your .ymt file in Codewalker RPF Explorer, enable "Edit mode", right-click it and select "Export XML..." + - Open exported file in YMTEditor + - Edit it + - You can add/remove new drawables to your current components and props + - You can add/remove textures to your drawables + - **Renaming files is up to you! - if you have "000 001 002" drawables, and you remove 001, you have to manually change .ydd and .ytd file names, same goes with "a b c" textures** + - Don't touch propMask/numAlternatives/clothData and component/prop properties if you don't know what these do + - Save edited file to XML (or YMT and you can skip next step) + - Open Codewalker RPF Explorer, enable "Edit mode", right-click in any folder and select "Import XML..." + +* __Import/Export *.YMT__ + - Find your .ymt file in Codewalker RPF Explorer, copy it to any folder + - Open .ymt file in YMTEditor + - Edit it + - You can add/remove new drawables to your current components and props + - You can add/remove textures to your drawables + - **Renaming files is up to you! - if you have "000 001 002" drawables, and you remove 001, you have to manually change .ydd and .ytd file names, same goes with "a b c" textures** + - Don't touch propMask/numAlternatives/clothData and component/prop properties if you don't know what these do + - Save edited file to YMT **Known bugs:** - expressionMods in component and prop section is not editable as i couldn't figure it how to do it (currently all P_HEAD props are saved with "-0.5 0 0 0 0", so if you are adding any head prop that shouldn't hide hair, you have to change that manually in .ymt) - - Components drop-down is not implemented - you can't add/remove components currently + - Components drop-down is not implemented - you can't add/remove components currently (for example: you can't add jbib if you don't have it in your .ymt already) - clothData drop-down is not implemented - .ymt will be saved with "false" value _My coding skills are not greatest but it works 😛_