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Scaling instead of hiding barrel/fortification model on placement #38

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y0014984 opened this issue Dec 8, 2023 · 0 comments
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enhancement New feature or request

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y0014984 commented Dec 8, 2023

Would be nice if we can scale the model of the fortifications and the barrel in the hand of the player while in placement mode instead of just hiding the model. It is possible to change entities scale with entity.SetScale(float scale) but this doesn't worked for me in this situation. Perhaps because of the permanent EOnFrame Transformation or because I have done something wrong. I need to investigate further. Perhaps scaling is not available for "weapons" in hand.

@y0014984 y0014984 added the enhancement New feature or request label Dec 8, 2023
@y0014984 y0014984 changed the title Skaling instead of hiding barrel/fortification model on placement Scaling instead of hiding barrel/fortification model on placement Jan 19, 2024
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