Releases: gro-ove/actools
Releases · gro-ove/actools
Fix for Google Drive downloads
- Google Drive downloading fixed;
- Experimental option for compressing files in background (recently installed content will be compressed first, compression is happening slow to make sure it wouldn’t impact computer performance);
- New creator tool for generating ksanim files switching car geometry on and off if used for a wing in an optimal way;
- User Championships now can use WeatherFX controllers;
- UV2 tool checks if mesh is triangulated properly;
- Fix for changing driver position in Custom Showroom;
- Few smaller bug fixes.
Geo tags editor fixed, a few other fixes
- Geo tags editor fixed;
- Tooltips with details about cars should be less annoying;
- Quick Drive: warning about limiter or ballast set for player’s car;
- New batch action for localized files compression;
- Cars, tracks and such can list files for removal during an update in “ui/clean_update.txt” (in case an update needs to remove some no longer needed files from an old version);
- Server management: packed separately live conditions plugin is compatible with updated RainFX logic;
- Issues with UI getting stuck with extra dialogs conflicting with custom showroom fixed;
- Description editing in Content/Tracks now affects selected layout instead of main one;
- Range sliders visuals breaking with high-DPI screens fixed;
- Few small UI fixes and improvements.
(If you’re experiencing stability issues with browser, please disable WinForms mode in “Settings/Content Manager/Plugins”.)
LFM integration and AI fixes
- LFM integration;
- Issues with AI strength when set without a range fixed;
- Manually adding live services is now possible;
- CEF updated to v114, WinForms mode is enabled by default for better performance;
- Browsers can handle “acmanager://” URLs properly;
- CSP settings can be shown with Ctrl+Alt+F1 as well;
- Steam ID input form fixed;
- Game dialogs can be collapsed just in case;
- CM switching to lower priority in background is optional now (configurable in general settings);
- Plugin settings are stored in CSP presets;
- New
--simple-quick-drive-mode
argument for running CM in super-simplified mode; - Few small UI fixes and improvements.
Better CSP integration
- Support for CSP v0.1.80-preview428 features: gamma for other pedals, settings for Lua scripts;
- Few fixes for Python/CSP config layouts;
- Steering axis inverting fixed;
- Support for servers adding custom loading background for CSP;
- CM no longer resumes race with Escape if CSP is present (it can do that better);
- Compatibility with Fanatec wheels should be improved;
- Fix for a crash with user championships and few other crashes.
Few more fixes
- While installing multiple things, hold Ctrl when selecting installation mode to apply it to all items at once;
- Texture baking is more stable now;
- Generating track outlines from AI lanes fixed;
- Custom Showroom: fins are drawn with aero wings;
- Sharing presets as URLs fixed;
- Screen color picker now works with high DPI screens;
- Installing additional Lua scripts for things like New Modes or Gamepad FX is working now;
- Few small fixes and cleanups.
Finally found where the memory was leaking
- Compatibility with Sol fixed;
- Memory leakage fixed.
Some fixes and improved CSP integration
- Much better support for CSP installation, especially if it’s involving dragging ZIP file onto CM;
- Support for installing other types of CSP extensions, such as Gamepad FX scripts, scriptable filters or Android Auto apps;
- Option to explicitly select DualShock in gamepad control settings (use in-game “Controller Tweaks” app to configure buttons while driving);
- Hardware steering lock is no longer supported for Logitech G29 due to strangeness with its drivers (proper in-game replacement working better and for all wheels is coming with the next CSP update);
- Fix for an issue with CSP when old “joypad_assist.ini” config would mess up CSP settings logic;
- Option to disable tooltips in selection dialogs;
- Map generation from surfaces fixed;
- Batch actions to unpack and pack data for multiple cars at once;
- UV2 support for LOD generator has been fixed;
- Support for new WeatherFX, new custom modes and CSP preview generation (CSP release is coming soon);
- Some optimizations, especially to reduce background CPU consumption;
- Small UI and other fixes.
Creator tools and cars LOD generator update
- Cars LOD generator update: better error handling, UV2 support, better memory management;
- New creator tools to add UV2 to models and generate tree models for CSP 0.1.79;
- Hardware steering lock for Thrustmaster T150;
- Support for CSP 0.1.79 DualSense integration;
- Few fixes.
New CSP showroom, various fixes and more
- List of online servers not refreshing properly and not showing new servers fixed;
- New CSP 0.1.78 showroom mode is supported (just use old AC showroom settings to switch to using CSP);
- Track map generator: show pitlane, show track marks;
- Start a quick race from online section or server configuration section;
- Audio device selector now allows to choose system default device;
- More of AC options are accessible now;
- Set a command to be executed when CM launches;
- Set filters to be applied to tracks and cars for randomized selection in Quick Drive in Drive Settings;
- Use optional Ctrl+Alt+~ shortcut to access CSP settings while driving, popup UI is also reworked now;
- Mumble and TeamSpeak URLs are highlighted now;
- Configure in detail results of which types of sessions should be skipped;
- New Live Services can be added, either manually or with specially prepared links;
- Hold toggles for some of CSP inputs (such as turning lights) now work properly;
- Old temporary CM files will be removed;
- Taskbar icon should not get stuck anymore;
- With CSP 0.1.78 or newer, it’s now possible to test car setups faster, as they would be applied automatically;
- LOD generator fixed, now supporting updated Simplygon and not breaking some of the meshes;
- Better support for named online servers;
- Option for online servers to automatically copy their configs to “cfg” folder, for better compatibility with plugins;
- Live conditions for online servers replaced with much more configurable dynamic conditions (can be live or random), with separate plugin allowing to get dynamic conditions without the use of CM;
- Configuring fixed setups for online servers fixed;
- Better error detection when running online servers, with suggestions on how to fix common issues;
- When setting an online server for CSP, it’s now possible to force activate extended cars and/or track physics or hide pit crew (to speed up loading);
- Geo tags editor works with CefSharp in WinForms mode;
- Custom Showroom: option to show inertia box, and an ability to edit transparency flag, also now shows the number of unique materials;
- Various optimizations to improve images loading, startup time, background CPU and GPU consumption, memory consumption and more;
- Hardware steering lock support for Thrustmaster Advanced Mode Racer;
- New “acmanager://” command to update car previews (separate console tool is also updated);
- CM now can work with AC root path relative to its location;
- Issue with timezones and CSP sometimes resuting in time that’s wrong by 1 hour for not taking into account DST has been fixed;
- Few smaller fixes.
A few fixes and small improvements
- Packed skins now include “skin.ini” and non-standard driver and crew textures;
- Packing skins for encrypted cars is supported now;
- Support for new CSP Lua apps installation;
- Downloading from Google Drive fixed;
- Authorization in Mega.nz fixed;
- Cache for replays metadata for faster initialization;
- Custom themes now can alter thumbnail background color;
- Option to use “preview.png” instead of “preview.jpg” for cars if present;
- Controls ordering fixed;
- Improved error detection;
- Configurable AC driver name tags (toggled with Ctrl+L by default);
- Few smaller fixes.