-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathlibcatan.py
218 lines (165 loc) · 5.42 KB
/
libcatan.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
import random
class Soldier:
def __init__(self):
self.name = "Soldier"
def invoke(self, player, target):
pass
#Game effect goes here
class VictoryPointCard:
def __init__(self):
self.name = "Victory Point"
def invoke(self, player):
pass
#Game effect goes here
class MonopolyCard:
def __init__(self):
self.name = "Monopoly"
def invoke(self, player):
pass
#Game effect goes here
class YearofPlentyCard:
def __init__(self):
self.name = "Year of Plenty"
def invoke(self, player):
pass
#Game effect goes here
class RoadBuildingCard:
def __init__(self):
self.name = "Road Building"
def invoke(self, player):
pass
#Game effect goes here
class Building:
def __init__(self,markers):
self.markers = []
for marker in markers:
self.markers.append(marker)
self.size = 1
def getCoords(self):
return self.markers
def upgrade(self):
self.size = self.size+1
class Port:
def __init__(self, variety):
self.variety = type
if (variety=="Generic"):
self.ratio = 3
else:
self.ratio = 2
class ResourceCard:
def __init__(self, element):
self.element = element
class Player:
def __init__(self,name):
self.name = name
self.Resources = {"Brick":0,"Lumber":0,"Ore":0,"Sheep":0,"Wheat":0,"Unknown":0}
self.DevelopmentCards = []
self.Buildings = {}
self.Ports = []
self.roadlength = 0
self.army = 0
def shortScore(self):
prefixes = ["B:","L:","O:","S:","W:","U:"]
line = self.name + "\n"
i = 0
for key in self.Resources:
line = line +key+str(self.Resources[key])+"|"
i+=1
line = line + "Rd:" + str(self.roadlength) + "|Sl:" + str(self.army)
return line
def income(self,markers,board):
for character in markers:
for key in self.Buildings:
if (key.count(character)>0):
self.deltaResource(board.element[character],self.Buildings[key].size)
def deltaResource(self,element,amount):
self.Resources[element] = self.Resources[element] + amount
def recieveSettlement(self, markers, portType="none"):
constructed = Building(markers)
self.Buildings[markers]=constructed
if (self.Ports.count(portType) and portType!="none"):
self.Ports.append(portType)
def recieveCity(self,markers):
self.Buildings[markers].upgrade()
def recieveRoad(self,extension=False):
if (extension==True):
self.RoadLength = self.roadlength + 1
def recieveDevelopmentCard(self, card):
self.DevelopmentCards.append(card)
def recieveSoldier():
self.army = self.army+1
def loseSoldier():
self.army = self.army-1
def roll(self):
return roll()
def randomCard(self):
for resource in self.Resources:
total = total+resource
selection = random.randint(1,total)
for resource in self.Resources:
if selection < Resources[resource]:
return resource
else:
selection = selection - Resources[resource]
def playerTrade(self, giveElement, giveAmount, target, recieveElement,
recieveAmount):
self.deltaResource(giveElement,-giveAmount)
self.deltaResource(recieveElement,recieveAmount)
self.deltaResource(giveElement,giveAmount)
self.deltaResource(recieveElement,-recieveAmount)
class Board:
def __init__(self):
self.element = {}
self.robberPosition = " "
def setBoard(self,elements):
i = 0
for character in "abcdefghijklmnopqr":
self.element[character]=elements[i]
i = i+1
self.rolls = {
2:"b",
3:"dq",
4:"jn",
5:"ao",
6:"cp",
8:"ek",
9:"gm",
10:"fl",
11:"ir",
12:"h"}
def setRobber(self,position):
self.robberPosition = position
def getresource(position):
if (self.robberPosition == position):
return ("Unknown", "0")
else:
return (self.element[position])
def getMarkers(self,number):
return self.rolls[number].replace(self.robberPosition,'')
class developmentDeck:
def __init__(self):
self.total = {"Soldier":14,
"Victory Point":5,
"Monopoly":2,
"Year of Plenty":2,
"Road Building":2,}
class CatanGame:
def __init__(self):
self.players=[]
self.board = Board()
self.deck = developmentDeck()
def setOrder(self,names):
for name in names:
self.players.append(Player(name))
def invokeRobber(self,player,marker,target,element):
self.board.setRobber(marker)
player.deltaResource(element,1)
target.deltaResource(element,-1)
def roll(self):
d1 = random.randint(1,6)
d2 = random.randint(1,6)
return d1+d2
def income(self,number):
markers = self.board.getMarkers(number)
for player in self.players:
player.income(markers,self.board)